reimplement pull request #944 - grave contents
Pull request from entrez: if bones left dead hero's corpse on top of a new grave, don't find a corpse or summon a zombie when digging the grave up. It also removed the chance that a ghoul might be summoned when engraving on a headstone, switching to zombie or mummy instead. Rather than adopting the pull request, this retains summoning a ghoul via engraving and adds the possibly of doing so when kicking a headstone. Having a ghoul prowl around the grave is independent of whether there is a corpse or zombie inside the grave. To achieve this, another flag in 'struct rm' is needed; the single bit for 'disturbed' isn't sufficient. The bigger 'flags' field wasn't in use for graves so commandeer that for new 'emptygrave'. 'disturbed' still uses the 'horizontal' bit in order to have engraving and/or kicking summon at most one ghoul. Closes #944
This commit is contained in:
24
src/dig.c
24
src/dig.c
@@ -908,6 +908,7 @@ static void
|
||||
dig_up_grave(coord *cc)
|
||||
{
|
||||
struct obj *otmp;
|
||||
int what_happens;
|
||||
coordxy dig_x, dig_y;
|
||||
|
||||
if (!cc) {
|
||||
@@ -928,12 +929,15 @@ dig_up_grave(coord *cc)
|
||||
} else if (Role_if(PM_SAMURAI)) {
|
||||
adjalign(-sgn(u.ualign.type));
|
||||
You("disturb the honorable dead!");
|
||||
} else if ((u.ualign.type == A_LAWFUL) && (u.ualign.record > -10)) {
|
||||
adjalign(-sgn(u.ualign.type));
|
||||
} else if (u.ualign.type == A_LAWFUL) {
|
||||
if (u.ualign.record > -10)
|
||||
adjalign(-1);
|
||||
You("have violated the sanctity of this grave!");
|
||||
}
|
||||
|
||||
switch (rn2(5)) {
|
||||
/* -1: force default case for empty grave */
|
||||
what_happens = levl[dig_x][dig_y].emptygrave ? -1 : rn2(5);
|
||||
switch (what_happens) {
|
||||
case 0:
|
||||
case 1:
|
||||
You("unearth a corpse.");
|
||||
@@ -942,22 +946,24 @@ dig_up_grave(coord *cc)
|
||||
break;
|
||||
case 2:
|
||||
if (!Blind)
|
||||
pline(Hallucination ? "Dude! The living dead!"
|
||||
: "The grave's owner is very upset!");
|
||||
pline("%s!", Hallucination ? "Dude! The living dead"
|
||||
: "The grave's owner is very upset");
|
||||
(void) makemon(mkclass(S_ZOMBIE, 0), dig_x, dig_y, MM_NOMSG);
|
||||
break;
|
||||
case 3:
|
||||
if (!Blind)
|
||||
pline(Hallucination ? "I want my mummy!"
|
||||
: "You've disturbed a tomb!");
|
||||
pline("%s!", Hallucination ? "I want my mummy"
|
||||
: "You've disturbed a tomb");
|
||||
(void) makemon(mkclass(S_MUMMY, 0), dig_x, dig_y, MM_NOMSG);
|
||||
break;
|
||||
default:
|
||||
/* No corpse */
|
||||
pline_The("grave seems unused. Strange....");
|
||||
pline_The("grave is unoccupied. Strange...");
|
||||
break;
|
||||
}
|
||||
levl[dig_x][dig_y].typ = ROOM, levl[dig_x][dig_y].flags = 0;
|
||||
levl[dig_x][dig_y].typ = ROOM;
|
||||
levl[dig_x][dig_y].emptygrave = 0; /* clear 'flags' */
|
||||
levl[dig_x][dig_y].disturbed = 0; /* clear 'horizontal' */
|
||||
del_engr_at(dig_x, dig_y);
|
||||
newsym(dig_x, dig_y);
|
||||
return;
|
||||
|
||||
51
src/dokick.c
51
src/dokick.c
@@ -874,6 +874,7 @@ kick_ouch(coordxy x, coordxy y, const char *kickobjnam)
|
||||
(void) find_drawbridge(&x, &y);
|
||||
gm.maploc = &levl[x][y];
|
||||
}
|
||||
wake_nearto(x, y, 5 * 5);
|
||||
}
|
||||
if (!rn2(3))
|
||||
set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
|
||||
@@ -1098,9 +1099,8 @@ dokick(void)
|
||||
pline("Crash! %s a secret door!",
|
||||
/* don't "kick open" when it's locked
|
||||
unless it also happens to be trapped */
|
||||
(gm.maploc->doormask & (D_LOCKED | D_TRAPPED)) == D_LOCKED
|
||||
? "Your kick uncovers"
|
||||
: "You kick open");
|
||||
((gm.maploc->doormask & (D_LOCKED | D_TRAPPED))
|
||||
== D_LOCKED) ? "Your kick uncovers" : "You kick open");
|
||||
exercise(A_DEX, TRUE);
|
||||
if (gm.maploc->doormask & D_TRAPPED) {
|
||||
gm.maploc->doormask = D_NODOOR;
|
||||
@@ -1217,26 +1217,33 @@ dokick(void)
|
||||
if (IS_GRAVE(gm.maploc->typ)) {
|
||||
if (Levitation) {
|
||||
kick_dumb(x, y);
|
||||
return ECMD_TIME;
|
||||
}
|
||||
if (rn2(4)) {
|
||||
} else if (rn2(4)) {
|
||||
/* minor injury */
|
||||
kick_ouch(x, y, "");
|
||||
return ECMD_TIME;
|
||||
}
|
||||
exercise(A_WIS, FALSE);
|
||||
if (Role_if(PM_ARCHEOLOGIST) || Role_if(PM_SAMURAI)
|
||||
|| ((u.ualign.type == A_LAWFUL) && (u.ualign.record > -10))) {
|
||||
adjalign(-sgn(u.ualign.type));
|
||||
}
|
||||
gm.maploc->typ = ROOM;
|
||||
gm.maploc->doormask = 0;
|
||||
(void) mksobj_at(ROCK, x, y, TRUE, FALSE);
|
||||
del_engr_at(x, y);
|
||||
if (Blind)
|
||||
pline("Crack! %s broke!", Something);
|
||||
else {
|
||||
pline_The("headstone topples over and breaks!");
|
||||
newsym(x, y);
|
||||
} else if (!gm.maploc->disturbed && !rn2(2)) {
|
||||
/* disturb the grave: summon a ghoul (once only), same as
|
||||
when engraving */
|
||||
disturb_grave(x, y);
|
||||
} else {
|
||||
/* destroy the headstone, implicitly destroying any
|
||||
not-yet-created contents (including zombie or mummy);
|
||||
any already created contents will still be buried here */
|
||||
exercise(A_WIS, FALSE);
|
||||
if (Role_if(PM_ARCHEOLOGIST) || Role_if(PM_SAMURAI)
|
||||
|| (u.ualign.type == A_LAWFUL && u.ualign.record > -10))
|
||||
adjalign(-sgn(u.ualign.type));
|
||||
gm.maploc->typ = ROOM;
|
||||
gm.maploc->emptygrave = 0; /* clear 'flags' */
|
||||
gm.maploc->disturbed = 0; /* clear 'horizontal' */
|
||||
(void) mksobj_at(ROCK, x, y, TRUE, FALSE);
|
||||
del_engr_at(x, y);
|
||||
if (Blind) {
|
||||
/* [feel this happen if Deaf?] */
|
||||
pline("Crack! %s broke!", Something);
|
||||
} else {
|
||||
pline_The("headstone topples over and breaks!");
|
||||
newsym(x, y);
|
||||
}
|
||||
}
|
||||
return ECMD_TIME;
|
||||
}
|
||||
|
||||
@@ -1429,12 +1429,15 @@ really_done(int how)
|
||||
&& !(gm.mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
|
||||
/* Base corpse on race when not poly'd since original u.umonnum
|
||||
is based on role, and all role monsters are human. */
|
||||
int mnum = !Upolyd ? gu.urace.mnum : u.umonnum;
|
||||
int mnum = !Upolyd ? gu.urace.mnum : u.umonnum,
|
||||
was_already_grave = IS_GRAVE(levl[u.ux][u.uy].typ);
|
||||
|
||||
corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, gp.plname);
|
||||
Sprintf(pbuf, "%s, ", gp.plname);
|
||||
formatkiller(eos(pbuf), sizeof pbuf - Strlen(pbuf), how, TRUE);
|
||||
make_grave(u.ux, u.uy, pbuf);
|
||||
if (IS_GRAVE(levl[u.ux][u.uy].typ && !was_already_grave))
|
||||
levl[u.ux][u.uy].emptygrave = 1; /* corpse isn't buried */
|
||||
}
|
||||
pbuf[0] = '\0'; /* clear grave text; also lint suppression */
|
||||
|
||||
|
||||
@@ -614,10 +614,10 @@ doengrave(void)
|
||||
surface(u.ux, u.uy));
|
||||
return ECMD_OK;
|
||||
} else if (!levl[u.ux][u.uy].disturbed) {
|
||||
You("disturb the undead!");
|
||||
levl[u.ux][u.uy].disturbed = 1;
|
||||
(void) makemon(&mons[PM_GHOUL], u.ux, u.uy, NO_MM_FLAGS);
|
||||
exercise(A_WIS, FALSE);
|
||||
/* disturb the grave: summon a ghoul, same as sometimes
|
||||
happens when kicking; sets levl[ux][uy]->disturbed so
|
||||
that it'll only happen once */
|
||||
disturb_grave(u.ux, u.uy);
|
||||
return ECMD_TIME;
|
||||
}
|
||||
}
|
||||
@@ -1475,6 +1475,24 @@ make_grave(coordxy x, coordxy y, const char *str)
|
||||
return;
|
||||
}
|
||||
|
||||
/* called when kicking or engraving on a grave's headstone */
|
||||
void
|
||||
disturb_grave(coordxy x, coordxy y)
|
||||
{
|
||||
struct rm *lev = &levl[x][y];
|
||||
|
||||
if (!IS_GRAVE(lev->typ)) {
|
||||
impossible("Disturing grave that isn't a grave? (%d)", lev->typ);
|
||||
} else if (lev->disturbed) {
|
||||
impossible("Disturing already disturbed grave?");
|
||||
} else {
|
||||
You("disturb the undead!");
|
||||
lev->disturbed = 1;
|
||||
(void) makemon(&mons[PM_GHOUL], x, y, NO_MM_FLAGS);
|
||||
exercise(A_WIS, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
static const char blind_writing[][21] = {
|
||||
{0x44, 0x66, 0x6d, 0x69, 0x62, 0x65, 0x22, 0x45, 0x7b, 0x71,
|
||||
0x65, 0x6d, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
|
||||
|
||||
Reference in New Issue
Block a user