Revert "Added decl_early_init() which is called when PLAYAGAIN is supported."
This reverts commit acbe4d9242.
This commit is contained in:
@@ -556,13 +556,10 @@ typedef unsigned char uchar;
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#endif
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/* PLAYAGAIN support for allowing the game shell to stay open after the player
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* saves or dies. This requires that the game engine can be re-entered to
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* start another game.
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*
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* This support does not include supporting playing another game when
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* a panic has occured due to undetermined state the engine is left in after a
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* panic */
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/* PLAYAGAIN is support for allowing the game shell to stay open after the player
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saves or dies. This requires that the game engine can be re-entered to start
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another game. This support is primarily about ensuring that game engine
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state is cleaned up properly to allow the game engine to be re-initialized. */
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/* #define PLAYAGAIN */
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/* End of Section 4 */
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@@ -251,9 +251,6 @@ E void FDECL(destroy_drawbridge, (int, int));
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/* ### decl.c ### */
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E void NDECL(decl_init);
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#ifdef PLAYAGAIN
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E void NDECL(decl_early_init);
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#endif
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/* ### detect.c ### */
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259
src/decl.c
259
src/decl.c
@@ -284,31 +284,6 @@ char *fqn_prefix_names[PREFIX_COUNT] = {
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};
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#endif
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#ifdef PLAYAGAIN
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const struct savefile_info default_sfinfo = {
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#ifdef NHSTDC
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0x00000000UL
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#else
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0x00000000L
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#endif
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#if defined(COMPRESS) || defined(ZLIB_COMP)
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| SFI1_EXTERNALCOMP
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#endif
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#if defined(ZEROCOMP)
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| SFI1_ZEROCOMP
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#endif
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#if defined(RLECOMP)
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| SFI1_RLECOMP
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#endif
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,
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#ifdef NHSTDC
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0x00000000UL, 0x00000000UL
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#else
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0x00000000L, 0x00000000L
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#endif
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};
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#endif
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NEARDATA struct savefile_info sfcap = {
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#ifdef NHSTDC
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0x00000000UL
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@@ -371,238 +346,4 @@ decl_init()
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return;
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}
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#ifdef PLAYAGAIN
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static boolean s_firstStart = TRUE;
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static boolean
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decl_is_block_zero(p, n)
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unsigned char * p;
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int n;
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{
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static unsigned char zeroblock[512] = { 0 };
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unsigned char * sentinel = p + n;
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while (p < sentinel) {
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int c = (n < sizeof(zeroblock) ? n : sizeof(zeroblock));
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if (memcmp(p, zeroblock, c) != 0) return FALSE;
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p += c;
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}
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return TRUE;
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}
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static void
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decl_zero_block(p, n)
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unsigned char * p;
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int n;
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{
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nhassert(!s_firstStart || decl_is_block_zero(p, n));
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memset(p, 0, n);
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}
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#define ZEROARRAY(x) decl_zero_block((void *) &x[0], 0, sizeof(x))
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#define ZEROARRAYN(x,n) decl_zero_block((void *) &x[0], 0, sizeof(x[0])*(n))
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#define ZERO(x) decl_zero_block((void *) &x, 0, sizeof(x))
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#define ZEROPTR(x) { nhassert(x == NULL); x = NULL; }
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#define ZEROPTRNOCHECK(x) { x = NULL; }
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/* decl_early_init() is called when we are starting a game. On first
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* start, it validates that global state is in the expected state.
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* When called on subsequent starts, it initializes global state to
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* expected state.
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*
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* In the case that of global pointers, on subsequent starts it will
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* panic if it finds a non-NULL pointer with the assumption that a
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* pointer has leaked. */
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void
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decl_early_init()
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{
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hackpid = 0;
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#if defined(UNIX) || defined(VMS)
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locknum = 0;
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#endif
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#ifdef DEF_PAGER
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catmore = 0;
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#endif
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ZEROARRAY(bases);
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multi = 0;
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multi_reason = NULL;
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nroom = 0;
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nsubroom = 0;
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occtime = 0;
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x_maze_max = (COLNO - 1) & ~1;
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y_maze_max = (ROWNO - 1) & ~1;
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otg_temp = 0;
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ZERO(dungeon_topology);
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ZERO(quest_status);
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warn_obj_cnt = 0;
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ZEROARRAYN(smeq, MAXNROFROOMS + 1);
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doorindex = 0;
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save_cm = NULL;
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ZERO(killer);
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done_money = 0;
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nomovemsg = NULL;
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ZEROARRAY(plname);
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ZEROARRAY(pl_character);
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pl_race = '\0';
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ZEROARRAY(pl_fruit);
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ffruit = NULL;
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ZEROARRAY(tune);
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occtxt = NULL;
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yn_number = 0;
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#if defined(MICRO) || defined(WIN32)
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ZEROARRAYN(hackdir, PATHLEN);
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#ifdef MICRO
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ZEROARRAYN(levels, PATHLEN);
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#endif /* MICRO */
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#endif /* MICRO || WIN32 */
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#ifdef MFLOPPY
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ZEROARRAYN(permbones, PATHLEN);
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ramdisk = FALSE;
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saveprompt = TRUE;
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#endif
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ZEROARRAY(level_info);
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ZERO(program_state);
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tbx = 0;
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tby = 0;
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ZERO(m_shot);
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ZEROARRAYN(dungeons, MAXDUNGEON);
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ZEROPTR(sp_levchn);
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ZERO(upstair);
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ZERO(dnstair);
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ZERO(upladder);
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ZERO(dnladder);
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ZERO(sstairs);
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ZERO(updest);
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ZERO(dndest);
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ZERO(inv_pos);
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defer_see_monsters = FALSE;
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in_mklev = FALSE;
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stoned = FALSE;
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unweapon = FALSE;
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mrg_to_wielded = FALSE;
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in_steed_dismounting = FALSE;
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ZERO(bhitpos);
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ZEROARRAY(doors);
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ZEROARRAY(rooms);
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subrooms = &rooms[MAXNROFROOMS + 1];
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upstairs_room = NULL;
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dnstairs_room = NULL;
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sstairs_room = NULL;
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ZERO(level);
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ZEROPTR(ftrap);
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ZERO(youmonst);
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ZERO(context);
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ZERO(flags);
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#ifdef SYSFLAGS
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ZERO(sysflags);
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#endif
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ZERO(iflags);
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ZERO(u);
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ZERO(ubirthday);
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ZERO(urealtime);
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ZEROARRAY(lastseentyp);
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ZEROPTR(invent);
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ZEROPTRNOCHECK(uwep);
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ZEROPTRNOCHECK(uarm);
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ZEROPTRNOCHECK(uswapwep);
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ZEROPTRNOCHECK(uquiver);
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ZEROPTRNOCHECK(uarmu);
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ZEROPTRNOCHECK(uskin);
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ZEROPTRNOCHECK(uarmc);
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ZEROPTRNOCHECK(uarmh);
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ZEROPTRNOCHECK(uarms);
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ZEROPTRNOCHECK(uarmg);
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ZEROPTRNOCHECK(uarmf);
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ZEROPTRNOCHECK(uamul);
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ZEROPTRNOCHECK(uright);
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ZEROPTRNOCHECK(uleft);
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ZEROPTRNOCHECK(ublindf);
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ZEROPTRNOCHECK(uchain);
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ZEROPTRNOCHECK(uball);
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ZEROPTR(current_wand);
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ZEROPTR(thrownobj);
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ZEROPTR(kickedobj);
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ZEROARRAYN(spl_book, MAXSPELL + 1);
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moves = 1;
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monstermoves = 1;
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wailmsg = 0L;
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ZEROPTR(migrating_objs);
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ZEROPTR(billobjs);
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ZERO(zeroobj);
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ZERO(zeromonst);
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ZERO(zeroany);
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ZEROARRAYN(dogname, PL_PSIZ);
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ZEROARRAYN(catname, PL_PSIZ);
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ZEROARRAYN(horsename, PL_PSIZ);
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preferred_pet = 0;
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ZEROPTR(mydogs);
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ZEROPTR(migrating_mons);
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ZEROARRAY(mvitals);
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ZEROPTR(menu_colorings);
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vision_full_recalc = 0;
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viz_array = NULL;
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WIN_MESSAGE = WIN_ERR;
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#ifndef STATUS_VIA_WINDOWPORT
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WIN_STATUS = WIN_ERR;
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#endif
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WIN_MAP = WIN_ERR;
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WIN_INVEN = WIN_ERR;
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ZEROARRAYN(toplines, TBUFSZ);
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ZERO(tc_gbl_data);
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ZEROARRAYN(fqn_prefix, PREFIX_COUNT);
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sfcap = default_sfinfo;
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sfrestinfo = default_sfinfo;
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sfsaveinfo = default_sfinfo;
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ZEROPTR(plinemsg_types);
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#ifdef PANICTRACE
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ARGV0 = NULL;
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#endif
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nhUse_dummy = 0;
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s_firstStart = FALSE;
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}
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#endif
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/*decl.c*/
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@@ -97,11 +97,7 @@ char *argv[];
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nethack_enter(argc, argv);
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#ifdef PLAYAGAIN
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decl_early_init();
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#endif
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sys_early_init();
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#if defined(WIN32) && defined(TTY_GRAPHICS)
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Strcpy(default_window_sys, "tty");
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#else
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@@ -37,9 +37,6 @@ char *argv[];
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{
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boolean resuming;
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#ifdef PLAYAGAIN
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decl_early_init();
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#endif
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sys_early_init();
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Strcpy(default_window_sys, "tty");
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resuming = pcmain(argc, argv);
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@@ -97,9 +97,6 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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win10_init();
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#ifdef PLAYAGAIN
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decl_early_init();
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#endif
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sys_early_init();
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/* init applicatio structure */
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Block a user