ensure tmp_at() structures are initialized for all code paths when swallowed
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@@ -169,6 +169,7 @@ sortloot segfaulted when filtering a subset of items (seen with 'A' command)
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orctown: prevent Bad fruit #0 and some minor tuning
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make long extended commands list be more navigable
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simplify #wizidentify; don't rely on having bold menu entries
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ensure tmp_at() structures are initialized for all code paths when swallowed
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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@@ -1134,6 +1134,8 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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mon = u.ustuck;
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bhitpos.x = mon->mx;
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bhitpos.y = mon->my;
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if (tethered_weapon)
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tmp_at(DISP_TETHER, obj_to_glyph(obj));
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} else if (u.dz) {
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if (u.dz < 0
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/* Mjollnir must we wielded to be thrown--caller verifies this;
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@@ -1280,12 +1282,20 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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/* missile has already been handled */
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if (tethered_weapon) tmp_at(DISP_END, 0);
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} else if (u.uswallow) {
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if (tethered_weapon)
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if (tethered_weapon) {
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tmp_at(DISP_END, 0);
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/* ball is not picked up by monster */
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if (obj != uball)
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(void) mpickobj(u.ustuck, obj);
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thrownobj = (struct obj *) 0;
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pline("%s returns to your hand!", The(xname(thrownobj)));
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thrownobj = addinv(thrownobj);
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(void) encumber_msg();
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if (thrownobj->owornmask & W_QUIVER) /* in case addinv() autoquivered */
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setuqwep((struct obj *) 0);
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setuwep(thrownobj);
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} else {
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/* ball is not picked up by monster */
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if (obj != uball)
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(void) mpickobj(u.ustuck, obj);
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thrownobj = (struct obj *) 0;
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}
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} else {
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/* Mjollnir must we wielded to be thrown--caller verifies this;
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aklys must we wielded as primary to return when thrown */
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