concealed monster sanity checks
Add some more checks to sanity_check_single_mon(). If mon->data is discovered to be bad, panic instead of just issuing a warning since a subsequent crash would be inevitable. Make sure hidden ceiling hiders have a ceiling to hide at (so not on the planes of air or water; some quest levels should probably be classified as "no ceiling" but currently aren't). Perform a few mimic checks. Protection from shape changers had a couple of minor bugs. A mimic hidden at a spot the hero couldn't see would be allowed to remain hidden (and stay that way once within view because protection from shape changers isn't re-checked during ordinary activity). Also, if a pet was shape-changed while eating a mimic corpse at the time protection from shape changers started, it would fall into untimed sleep as part of being forced back to normal shape [rescham()] if its location could be seen.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.394 $ $NHDT-Date: 1608236443 2020/12/17 20:20:43 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.395 $ $NHDT-Date: 1608332750 2020/12/18 23:05:50 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -337,6 +337,10 @@ when water damage wet a towel, the new wetness might randomly become less
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when the wetness of a towel in inventory changed, persistent inventory wasn't
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updated to show that
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make Death revive earlier, and all the Riders after 67 turns at latest
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when protection from shape changers begins, force mimic out of concealment
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even if hero can't see its location; for locations that can be seen,
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don't make double-trouble Wizard concealed as another monster--or pet
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temporarily mimicking something while eating mimic corpse--fall asleep
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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