Fix monster hide state when chain is moved

This commit is contained in:
Pasi Kallinen
2020-12-18 19:31:47 +02:00
parent ee9fa9ebe3
commit f60ecfc3e7

View File

@@ -168,6 +168,7 @@ unplacebc_core()
obj_extract_self(uchain);
if (Blind && (u.bc_felt & BC_CHAIN)) /* drop glyph */
levl[uchain->ox][uchain->oy].glyph = u.cglyph;
maybe_unhide_at(uchain->ox, uchain->oy);
newsym(uchain->ox, uchain->oy);
u.bc_felt = 0; /* feel nothing */