Merge branch 'NetHack-3.6.0'

This commit is contained in:
nhmall
2016-01-14 06:43:42 -05:00
62 changed files with 2552 additions and 674 deletions
+32 -3
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@@ -890,6 +890,12 @@ tiamat
extremely vain.
citrine*
A pale yellow variety of crystalline quartz resembling topaz.
cleaver
Hither came Conan, the Cimmerian, black-haired, sullen-eyed,
sword in hand, a thief, a reaver, a slayer, with gigantic
melancholies and gigantic mirth, to tread the jeweled
thrones of the Earth under his sandalled feet.
[ The Phoenix on the Sword, by Robert E. Howard ]
~elven cloak
~oilskin cloak
*cloak*
@@ -1645,9 +1651,16 @@ fire trap
_anywhere_?'
[ The Last Hero, by Terry Pratchett ]
f* brand
One of a pair of legendary swords that possess the powers
of elemental flame and ice, and will grant these to whoever
is fortunate enough to wield them.
Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.
[ Fire and Ice, by Robert Frost ]
flesh golem
With an anxiety that almost amounted to agony, I collected
the instruments of life around me, that I might infuse a spark
@@ -3920,6 +3933,17 @@ user
Might just kill you.
[ It's a Jungle Out There, by Randy Newman ]
# [ theme song from "Monk" ]
polymorph trap
One morning, as Gregor Samsa was waking up from anxious dreams,
he discovered that in bed he had been changed into a monstrous
verminous bug. He lay on his armour-hard back and saw, as he
lifted his head up a little, his brown, arched abdomen divided
up into rigid bow-like sections. From this height the blanket,
just about ready to slide off completely, could hardly stay in
place. His numerous legs, pitifully thin in comparison to the
rest of his circumference, flickered helplessly before his eyes.
[ The Metamorphosis, by Franz Kafka,
translated by Ian Johnston ]
pony
Hey! now! Come hoy now! Whither do you wander?
Up, down, near or far, here, there or yonder?
@@ -4853,6 +4877,11 @@ straw golem
figure was raised above the stalks of corn by means of the
pole stuck up its back.
[ The Wonderful Wizard of Oz, by L. Frank Baum ]
sunsword
What you seek is a blade of light,
a weapon for vengeance.
[ Expedition to Castle Ravenloft,
by Bruce Cordell and James Wyatt ]
susano*o
The Shinto chthonic and weather god and brother of the sun
goddess Amaterasu, he was born from the nose of the
+1 -1
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@@ -218,7 +218,7 @@ MONSTER:random,random
LEVEL:"medusa-3"
FLAGS: noteleport,mazelevel
FLAGS: noteleport,mazelevel,shortsighted
INIT_MAP:solidfill,' '
GEOMETRY:center,center
#
+1
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@@ -22,6 +22,7 @@ implicit_uncursed omit "uncursed" from inventory, if possible [TRUE]
legacy print introductory message [TRUE]
lit_corridor show a dark corridor as lit if in sight [FALSE]
lootabc use a/b/c rather than o/i/b when looting [FALSE]
menu_overlay overlay menus on the screen and align to right [TRUE]
mail enable the mail daemon [TRUE]
null allow nulls to be sent to your terminal [TRUE]
try turning this option off (forcing NetHack to use its own
+701 -38
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@@ -329,89 +329,731 @@ the most courted and the most cursed.
#
#
#
%title The Light Fantastic (2)
%title The Light Fantastic (12)
# p. 92 (Signet edition)
%passage 1
'Cohen is my name, boy' Belthan's hands stopped moving.
'Cohen?' she said, 'Cohen the Barbarian?'
'Cohen ish my name, boy.' Bethan's hands stopped moving.
'Cohen?' she said. 'Cohen the Barbarian?'
'The very shame.'
'Hang on, hang on,' said Rincewind, 'Cohen's a great big chap, neck like a
'Hang on, hang on,' said Rincewind. 'Cohen's a great big chap, neck like a
bull, got chest muscles like a sack of footballs. I mean, he's the Disc's
greatest warrior, a legend in his own lifetime. I remember my grandad
telling me he saw him ... my grandad telling me he ... my grandad ...'
telling me he saw him... my grandad telling me he... my grandad...'
He faltered under the gimlit gaze.
'Oh,' he said, 'Oh. Of course, Sorry.'
'Yesh,' said Cohen, and sighed, 'Thatsh right boy, I'm a lifetime in my own
legend.'
'Oh,' he said. 'Oh. Of course. Sorry.'
'Yesh,' said Cohen, and sighed. 'That's right boy. I'm a lifetime in my
own legend.'
[The Light Fantastic, by Terry Pratchett]
%e passage 1
# p. 113 (Twoflower is teaching the Riders how to play bridge;
# in /The Light Fantastic/, Death's dialog uses quotation marks
# and full uppercase rather than the small capital letters used in
# the other books)
%passage 2
Death sat at one side of a black baize table in the entre of the room,
Death sat at one side of a black baize table in the centre of the room,
arguing with Famine, War and Pestilence. Twoflower was the only one to
look up and notice Rincewind.
'Hey, how did you get here?' he said.
'Well, some say that the creator took a handful - oh, I see, well, it's
hard to explain but I -'
'Well, some say that the creator took a handful--oh, I see, well, it's
hard to explain but I--'
'Have you got the Luggage?'
The wooden box pushed past Rincewind and settled down in front of its
owner, who opened its lid and rummaged around inside until he came up with
a small, leatherbound book which he handed to War, who was hammering the
table with a mailed fist.
'It's "Nosehinger on the Laws of Contract",' he said. 'It's quite good,
there's a lot in it about double finessing and how to -'
Death snatched the book with a bony hand and flipped through the pages,
'It's "Nosehinger on the Laws of Contract",' he said. 'It's quite good,
there's a lot in it about double finessing and how to--'
Death snatched the book with a bony hand and flipped through the pages,
quite oblivious to the presence of the two men.
'RIGHT,' he said, 'PESTILENCE, OPEN ANOTHER PACK OF CARDS. I'M GOING TO GET
TO THE BOTTOM OF THIS IF IT KILLS ME. FIGURATIVELY SPEAKING OF COURSE.'
'RIGHT,' he said, 'PESTILENCE, OPEN ANOTHER PACK OF CARDS. I'M GOING TO
GET TO THE BOTTOM OF THIS IF IT KILLS ME. FIGURATIVELY SPEAKING OF COURSE.'
[The Light Fantastic, by Terry Pratchett]
%e passage 2
# p. 7 (passage starts mid-sentence; the too-long-to-answer question is
# "Why have Rincewind and Twoflower fallen off the Disc's rim?",
# alluding to the conclusion of /The Colour of Magic/;
# in /Sourcery/ and /Interesting Times/ and probably others, the
# famous philosohper's name is spelled "Ly Tin Wheedle")
%passage 3
[...] such questions take time and could be more trouble than they are
worth. For example, it is said that someone at a party once asked the
famous philosopher Ly Tin Weedle "Why are you here?" and the reply took
three years.
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 8 ('libraries': plural is accurate)
%passage 4
The only furnishing in the room was a lectern of dark wood, carved into the
shape of a bird--well, to be frank, into the shape of a winged thing it is
probably best not to examine too closely--and on the lectern, fastened to
it by a heavy chain covered in padlocks, was a book.
A large, but not particularly impressive, book. Other books in the
University's libraries had covers inlaid with rare jewels and fascinating
wood, or bound with dragon skin. This one was just a rather tatty leather.
It looked the sort of book described in library catalogues as "slightly
foxed," although it would be more honest to admit that it looked as though
it had been badgered, wolved and possibly beared as well.
[The Light Fantastic, by Terry Pratchett]
%e passage
# pp. 41-42
%passage 5
The barbarian chieftain said: "What then are the greatest things that a
man may find in life?" This is the sort of thing you're supposed to say to
maintain steppecred in barbarian circles.
The man on his right thoughtfully drank his cocktail of mare's milk and
snowcat blood, and spoke thus: "The crisp horizon of the steppe, the wind
in your hair, a fresh horse under you."
The man on his left said: "The cry of the white eagle in the heights, the
fall of snow in the forest, a true arrow in your bow."
The chieftain nodded and said: "Surely it is the sight of your enemy
slain, the humiliation of his tribe and the lamentation of his women."
There was a general murmur of whiskery approval at this outrageous display.
Then the chieftain turned respectfully to his guest, a small figure
carefully warming his chilblains by the fire, and said: "But our guest,
whose name is legend, must tell us truly: what is it that a man may call
the greatest things in life?"
The guest paused in the middle of another unsuccessful attempt to light up.
"What shay?" he said, toothlessly.
"I said: what is it that a man may call the greatest things in life?"
The warriors leaned closer. This should be worth hearing.
The guest thought long and hard and then said, with deliberation: "Hot
water, good dentishtry and shoft lavatory paper."
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 48 (Hanzel and Gretel, obviously...)
%passage 6
"Have a bit more table," said Rincewind.
"No thanks, I don't like marzipan," said Twoflower. "Anyway, I'm sure it's
not right to eat other people's furniture."
"Don't worry," said Swires. "The old witch hasn't been seen for years.
They say she was done up good and proper by a couple of young tearaways."
"Kids of today," said Rincewind.
"I blame the parents," said Twoflower.
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 103
%passage 7
It is a well known fact that warriors and wizards do not get along, because
one side considers the other side to be a collection of bloodthirsty idiots
who can't walk and think at the same time, while the other side is naturally
suspicious of a body of men who mumble a lot and wear long dresses. Oh, say
the wizards, if we're going to be like that, then, what about all those
studded collars and oiled muscles down at the Young Men's Pagan Association?
To which the heroes reply, that's a pretty good allegation coming from a
bunch of wimpsoes who won't go near a woman on account, can you believe it,
of their mystical power being sort of drained out. Right, say the wizards,
that just about does it, you and your leather posing pouches. Oh yeah, say
the heroes, why don't you...
And so on. This sort of thing has been going on for centuries, and caused
a number of major battles which have left large tracts of land uninhabitable
because of magical harmonics.
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 128
%passage 8
"He'sh mad?"
"Sort of mad. But mad with lots of money."
"Ah, then he can't be mad. I've been around; if a man hash lotsh of money
he'sh just ecshentric."
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 182 (Cohen is now wearing dentures with teeth made from diamonds)
%passage 9
Cohen tapped him on the shoulder. The man looked around irritably.
"What do you want, grandad?" he snarled.
Cohen paused until he had the man's full attention, and then he smiled. It
was a slow, lazy smile, unveiling about 300 carats of mouth jewelry that
seemed to light up the room.
"I will count to three," he said, in a friendly tone of voice. "One, Two."
His bony knee came up in the man's groin with a satisfyingly meaty noise,
and he half-turned to bring the full force of an elbow into the kidneys as
the leader collapsed around his private universe of pain.
"Three," to told the ball of agony on the floor. Cohen had heard of
fighting fair, and had long ago decided he wanted no part of it.
[The Light Fantastic, by Terry Pratchett]
%e passage
# pp. 193-194 (this passage is the data.base quote for shopkeeper)
%passage 10
There have been three general theories put forward to explain the
phenomenon of the wandering shops, or as they are generically known,
/tabernae vagantes/.
The first postulates that many thousands of years ago there evolved
somewhere in the multiverse a race whose single talent was to buy cheap
and sell dear. Soon they controlled a vast galactic empire or, as they put
it, Emporium, and the more advanced members of the species found a way to
equip their very shops with unique propulsion units that could break the
dark walls of space itself and open up vast new markets. And long after
the worlds of the Emporium perished in the heat death of their particular
universe, after one last defiant fire sale, the wandering starshops still
ply their trade, eating their way through the pages of space-time like a
worm through a three-volume novel.
The second is that they are the creation of a sympathetic Fate, charged
with the role of supplying exactly the right thing at the right time.
The third is that they are simply a very clever way of getting around the
various Sunday Closing acts.
All these theories, diverse as they are, have two things in common. They
explain the observed facts, and they are completely and utterly wrong.
[The Light Fantastic, by Terry Pratchett]
%e passage
# p. 205
%passage 11
"Where to they all come from?" said Twoflower, as they fled yet another mob.
"Inside every sane person there's a madman struggling to get out," said the
shopkeeper, "That's what I've always thought. No one goes mad quicker than
a totally sane person."
[The Light Fantastic, by Terry Pratchett]
%e passage
# pp. 229-230 ('grey': British spelling is accurate)
%passage 12
Trymon was looking at him. /Something/ was looking at him. And still the
others hadn't noticed. Could he even explain it? Trymon looked the same
as he had always done, except for the eyes, and a slight sheen to his skin.
Rincewind stared, and knew that there were far worse things than Evil. All
the demons in Hell would torture your very soul, but that was precisely
because they value souls very highly; evil would always try to steal the
universe, but at least it considered the universe worth stealing. But the
grey world behind those empty eyes would trample and destroy without even
according its victims the dignity of hatred. It wouldn't even notice them.
[The Light Fantastic, by Terry Pratchett]
%e passage
%e title
#
#
#
%title Equal Rites (3)
%title Equal Rites (10)
# p. 118 (Signet edition; passage starts mid-sentence and ends mid-paragraph)
%passage 1
...it is well known that a vital ingredient of success is not knowing that
what you're attempting can't be done.
[...] it is well known that a vital ingredient of success is not knowing
that what you're attempting can't be done. [...]
[Equal Rites, by Terry Pratchett]
%e passage
# p. 218 (speaker is Granny Weatherwax)
%passage 2
Million-to-one chances...crop up nine times out of ten.
"Million-to-one chances," she said, "crop up nine times out of ten."
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 96-97 ('Tannoy': public address speaker)
%passage 3
Animal minds are simple, and therefore sharp. Animals never spend time
dividing experience into little bits and speculating about all the bits
they've missed. The whole panoply of the universe has been neatly
expressed to them as things to (a) mate with, (b) eat, (c) run away from,
and (d) rocks. This frees the mind from unnecessary thoughts and gives
it a cutting edge where it matters. Your normal animal, in fact, never
tries to walk and chew gum at the same time.
Animal minds are simple, and therefore sharp. Animals never spend time
dividing experience into little bits and speculating about all the bits
they've missed. The whole panoply of the universe has been neatly
expressed to them as things to (a) mate with, (b) eat, (c) run away from,
and (d) rocks. This frees the mind from unnecessary thoughts and gives
it a cutting edge where it matters. Your normal animal, in fact, never
tries to walk and chew gum at the same time.
The average human, on the other hand, thinks about all sorts of things
The average human, on the other hand, thinks about all sorts of things
around the clock, on all sorts of levels, with interruptions from dozens
of biological calendars and timepieces. There's thoughts about to be said,
and private thoughts, and real thoughts, and thoughts about thoughts, and
a whole gamut of subconscious thoughts. To a telepath the human head is
a din. It is a railway terminus with all the Tannoys talking at once.
It is a complete FM waveband- and some of those stations aren't reputable,
of biological calendars and timepieces. There's thoughts about to be said,
and private thoughts, and real thoughts, and thoughts about thoughts, and
a whole gamut of subconscious thoughts. To a telepath the human head is
a din. It is a railway terminus with all the Tannoys talking at once.
It is a complete FM waveband--and some of those stations aren't reputable,
they're outlawed pirates on forbidden seas who play late-night records with
limbic lyrics.
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 18-19
%passage 4
Smith took a spade from beside the back door and hesitated.
"Granny."
"What?"
"Do you know how wizards like to be buried?"
"Yes!"
"Well, how?"
Granny paused at the bottom of the stairs.
"Reluctantly."
[Equal Rites, by Terry Pratchett]
%e passage
# p. 70
%passage 5
Granny sighed. "You have learned something," she said, and thought it
was safe to insert a touch of sternness into her voice. "They say that a
little knowledge is a dangerous thing, but it is not one half so bad as a
lot of ignorance."
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 113-114 (Esk is a young girl)
%passage 6
The barges stopped at some of the towns. By tradition only the men went
ashore, and only Amschat, wearing his ceremonial Lying hat, spoke to
non-Zoons. Esk usually went with him. He tried hinting that she should
obey the unwritten rules of Zoon life and stay afloat, but a hint was to
Esk what a mosquito bite was to the average rhino because she was already
learning that if you ignore the rules people will, half the time, quietly
rewrite them so that they don't apply to you.
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 119-120 (next passage is a direct continuation of this one)
%passage 7
The town was smaller than Ohulan, and very different because it lay on the
junction of three trade routes quite apart from the river itself. It was
built around one enormous square which was a cross between a permanent
exotic traffic jam and a tent village. Camels kicked mules, mules kicked
horses, horses kicked camels and they all kicked humans; there was a riot
of colours, a din of noise, a nasal orchestration of smells and the steady,
heady sound of hundreds of people working hard at making money.
One reason for the bustle was that over large parts of the continent other
people preferred to make money without working at all, and since the Disc
had yet to develop a music recording industry they were forced to fall back
on older, more traditional forms of banditry.
Strangely enough these often involved considerable effort. Rolling heavy
rocks to the top of cliffs for a decent ambush, cutting down trees to
block the road, and digging a pit lined with spikes while still keeping a
wicked edge on a dagger probably involved a much greater expenditure of
thought and muscle than more socially-acceptable professions but,
nevertheless, there were still people misguided enough to endure all this,
plus long nights in uncomfortable surroundings, merely to get their hands
on perfectly ordinary large boxes of jewels.
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 120-121 (this passage is a direct continuation of preceding one;
# "I said, what is happening here?" actually omits "is"
# but must be a typo--fixed here to avoid bug reports;
# 'broomstick' is Esk's disguised wizard's staff)
%passage 8
So a town like Zemphis was the place where caravans split, mingled and
came together again, as dozens of merchants and travellers banded together
for protection against the socially disadvantaged on the trails ahead.
Esk, wandering unregarded amidst the bustle, learned all this by the simple
method of finding someone who looked important and tugging on the hem of
his coat.
This particular man was counting bales of tobacco and would have succeeded
but for the interruption.
"What?"
"I said, what is happening here?"
The man meant to say: "Push off and bother someone else." He meant to
give her a light cuff about the head. So he was astonished to find himself
bending down and talking seriously to a small, grubby-faced child holding
a large broomstick (which also, it seemed to him later, was in some
indefinable way /paying attention/).
He explained about the caravans. The child nodded.
"People all get together to travel?"
"Precisely."
"Where to?"
"All sorts of places. Sto Lat, Pseudopolis... Ankh-Morpork, of course...."
"But the river goes there," said Esk, reasonably. "Barges. The Zoons."
"Ah, yes," said the merchant, "but they charge high prices and they can't
carry everything and, anyway, no one trusts them much."
"But they're very honest!"
"Huh, yes," he said. "But you know what they say: never trust an honest
man." He smiled knowingly.
"Who says that?"
"They do. You know. People," he said, a certain uneasiness entering his
voice.
"Oh," said Esk. She thought about it. "They must be very silly," she said
primly. "Thank you, anyway."
[Equal Rites, by Terry Pratchett]
%e passage
# pp. 127-128 (this time broomstick is Granny's defective witch's broomstick)
%passage 9
The broomstick lay between two trestles. Granny Weatherwax sat on a rock
outcrop while a dwarf half her height, wearing an apron that was a mass of
pockets, walked around the broom and occasionally poked it.
Eventually he kicked the bristles and gave a long intake of breath, a sort
of reverse whistle, which is the secret sign of craftsman across the
universe and means that something expensive is about to happen.
"Weellll," he said. "I could get the apprentices in to look at this, I
could. It's an education in itself. And you say it actually managed to
get airborne?"
"It flew like a bird," said Granny.
The dwarf lit a pipe. "I should very much like to see that bird," he said
reflectively. "I should imagine it's quite something to watch, a bird like
that."
"Yes, but can you repair it?" said Granny. "I'm in a hurry."
The dwarf sat down, slowly and deliberately.
"As for /repair/," he said, "well, I don't know about /repair/. Rebuild,
maybe. Of course, it's hard to get the bristles these days even if you can
find people to do the proper binding, and the spells need--"
"I don't want it rebuilt, I just want it to work properly," said Granny.
"It's an early model, you see," the dwarf plugged on. "Very tricky, those
early models. You can't get the wood--"
He was picked up bodily until his eyes were level with Granny's. Dwarves,
being magical in themselves as it were, are quite resistant to magic but
her expression looked as though she was trying to weld his eyeballs to the
back of his skull.
"Just repair it," she hissed. "Please?"
"What, make a bodge job?" said the dwarf, his pipe clattering to the floor.
"Yes."
"Patch it up, you mean? Betray my training by doing half a job?"
"Yes," said Granny. Her pupils were two little black holes.
"Oh," said the dwarf. "Right, then."
[Equal Rites, by Terry Pratchett]
%e passage
# p. 185 (actually uses four periods to mark a sentence ending in a elipsis)
%passage 10
There may be universes where librarianship is considered a peaceful sort of
occupation, and where the risks are limited to large volumes falling off
the shelves on to one's head, but the keeper of a /magic/ library is no job
for the unwary. Spells have power, and merely writing them down and
shoving them between covers doesn't do anything to reduce it. The stuff
leaks. Books tend to react with one another, creating randomized magic
with a mind of its own. Books of magic are usually chained to their
shelves, but not to prevent them being stolen....
[Equal Rites, by Terry Pratchett]
%e passage
%e title
#
#
#
%title Mort (1)
%title Mort (11)
# p. 136 (Signet edition; passage is a footnote;
# Vetinari doesn't show up as recurring Patrician until /Sourcery/)
%passage 1
Ankh-Morpork had dallied with many forms of government and hand ended up
with that form of democracy known as One Man, One Vote. The Patrician was
the Man; he had the Vote.
Ankh-Morpork had dallied with many forms of government and had ended up
with that form of democracy known as One Man, One Vote. The Patrician was
the Man; he had the Vote.
[Mort, by Terry Pratchett]
%e passage
# p. 11
%passage 2
Mort was getting interested in the rock. It had curly shells in it, relics
of the early days of the world when the Creator had made creatures out of
stone, no-one knew why.
Mort was interested in lots of things. Why people's teeth fitted together
so neatly, for example. He'd given that one a lot of thought. Then there
was the puzzle of why the sun came out during the day, instead of at night
when the light would come in useful. He knew the standard explanation,
which somehow didn't seem satisfying.
In short, Mort is one of those people who are more dangerous than a bag
full of rattlesnakes. He was determined to discover the underlying logic
behind the universe.
Which was going to be hard, because there wasn't one. The Creator had a
lot of remarkably good ideas when he put the world together, but making it
understandable hadn't been one of them.
[Mort, by Terry Pratchett]
%e passage
# p. 18
%passage 3
"But you're Death," said Mort. "You go around killing people!"
I? KILL? said Death, obviously offended. CERTAINLY NOT. PEOPLE /GET/
KILLED, BUT THAT'S THEIR BUSINESS. I JUST TAKE OVER FROM THEN ON. AFTER
ALL, IT'D BE A BLOODY STUPID WORLD IF PEOPLE GOT KILLED WITHOUT DYING,
WOULDN'T IT?
[Mort, by Terry Pratchett]
%e passage
# p. 25
%passage 4
"Is it magic?" said Mort.
WHAT DO YOU THINK? said Death. AM I REALLY HERE, BOY?
"Yes," said Mort slowly. "I... I've watched people. They look at you but
the don't see you, I think. You do something to their minds."
Death shook his head.
THEY DO IT ALL THEMSELVES, he said. THERE'S NO MAGIC. PEOPLE CAN'T SEE ME,
THEY SIMPLY WON'T ALLOW THEMSELVES TO DO IT. UNTIL IT'S TIME, OF COURSE.
WIZARDS CAN SEE ME, AND CATS. BUT YOUR AVERAGE HUMAN... NO, NEVER. He blew
a smoke ring at the sky, and added, STRANGE BUT TRUE.
[Mort, by Terry Pratchett]
%e passage
# pp. 48-49 (Binky is Death's white horse, who was left 'parked' on a
# castle's roof; Mort is Death's novice apprentice)
%passage 5
They were on the roof before he spoke again.
YOU TRIED TO WARN HIM, he said, removing Binky's nosebag.
"Yes, sir. Sorry."
YOU CANNOT INTERFERE WITH FATE. WHO ARE YOU TO JUDGE WHO SHOULD LIVE AND
WHO SHOULD DIE?
Death watched Mort's expression carefully.
ONLY THE GODS ARE ALLOWED TO DO THAT, he added. TO TINKER WITH THE FATE OF
EVEN ONE INDIVIDUAL COULD DESTROY THE WHOLE WORLD. DO YOU UNDERSTAND?
Mort nodded miserably.
"Are you going to send me home?" he said.
Death reached down and swung him up behind the saddle.
BECAUSE YOU SHOWED COMPASSION? NO. I MIGHT HAVE DONE IF YOU HAD SHOWN
PLEASURE. BUT YOU MUST LEARN THE COMPASSION PROPER TO YOUR TRADE.
"What's that?"
A /SHARP/ EDGE.
[Mort, by Terry Pratchett]
%e passage
# pp. 59-61 (in Ankh-Morpork, Mort has accidentally walked through a wall
# into an immigrant Klatchian family's dining room; 'the creature
# who was not there' refers to Death during an earlier event)
%passage 6
"I'm no demon! I'm a human!" he said, and stopped in shock as his words
emerged in perfect Klatch.
"You're a thief?" said the father. "A murderer? To creep in thus, are you
a /tax-gatherer/?" His hand slipped under the table and came up holding a
meat cleaver honed to paper thinness. His wife screamed and dropped the
plate and clutched the youngest children to her.
Mort watched the blade weave through the air, and gave in.
"I bring you greetings from the uttermost circles of hell," he hazarded.
The change was remarkable. The cleaver was lowered and the family broke
into broad smiles.
"There is much luck to us if a demon visits," beamed the father. "What is
your wish, O foul spawn of Offler's loins?"
"Sorry?" said Mort.
"A demon brings blessing and good fortune on the man that helps it," said
the man. "How may we be of assistance, O evil dogsbreath of the nether
pit?"
"Well, I'm not very hungry," said Mort, "but if you know where I can get a
fast horse, I could be in Sto Lat before sunset."
The man beamed and bowed. "I know the very place, noxious extrusion of the
bowels, if you would be so good as to follow me."
Mort hurried out after him. The ancient ancestor watched them go with a
critical expression, its jowls rhymically chewing.
"That was what they call a demon around here?" it said. "Offler rot this
country of dampness, even their demons are third-rate, not a patch on the
demons we had in the Old Country."
The wife placed a small bowl of rice in the folded middle pair of hands of
the Offler statue (it would be gone in the morning) and stood back.
"Husband did say that last month at the /Curry Gardens/ he served a creature
who was not there," she said. "He was impressed."
Ten minutes later the man returned and, in solemn silence, placed a small
heap of gold coins on the table. They represented enough wealth to
purchase quite a large part of the city.
"He had a bag of them," he said.
The family stared at the money for some time. The wife sighed.
"Riches bring many problems," she said. "What are we to do?"
"We return to Klatch," said the husband firmly, "where our children can grow
up in a proper country, true to the glorious traditions of our ancient race
and men do not need to work as waiters for wicked masters but can stand tall
and proud. And we must leave right now, fragrant blossom of the date palm."
"Why so soon, O hard-working son of the desert?"
"Because," said the man, "I have just sold the Patrician's champion
racehorse."
[Mort, by Terry Pratchett]
%e passage
# p. 139-140 (passage ends mid-sentence)
%passage 7
"You don't know much about monarchy, do you?" said Keli.
"Um, no?"
"She means better to be a dead queen in your own castle than a live
commoner somewhere else," said Cutwell, [...]
[Mort, by Terry Pratchett]
%e passage
# p. 158
%passage 8
"You mean you won't help?" said Mort. "Not even if you can?"
"Give the boy a prize," growled Albert. "And it's no good thinking you can
appeal to my better nature under this here crusty exterior," he added,
"'cos my interior's pretty damn crusty too."
[Mort, by Terry Pratchett]
%e passage
# p. 159-160 (Death has come to an employment agency--a new concept in
# Ankh-Morpork--looking for a job)
%passage 9
"And what was your previous position?"
I BEG YOUR PARDON?
"What did you do for a living?" said the thin young man behind the desk.
I USHERED SOULS INTO THE NEXT WORLD. I WAS THE GRAVE OF ALL HOPE. I WAS
THE ULTIMATE REALITY. I WAS THE ASSASSIN AGAINST WHOM NO LOCK WOULD HOLD.
"Yes, point taken, but do you have any particular skills?"
I SUPPOSE A CERTAIN AMOUNT OF EXPERTISE WITH AGRICULTURAL IMPLEMENTS? he
ventured after a while.
The young man shook his head firmly.
NO?
[Mort, by Terry Pratchett]
%e passage
# p. 205
%passage 10
Death raised his skull and sniffed the air.
The sound cut through all the other noises in the hall and forced them
into silence.
It is the kind of noise that is heard on the twilight edges of dreams,
the sort that you wake from in the cold sweat of mortal horror. It was
the snuffling under the door of dread. It was like the snuffling of a
hedgehog, but if so then it was the kind of hedgehog that crashes out of
the verges and flattens lorries. It was the kind of noise you wouldn't
want to hear twice; you wouldn't want to hear it /once/.
[Mort, by Terry Pratchett]
%e passage
# p. 207
%passage 11
"Well, that was a lesson to all of us," the bursar continued, brushing dust
and candle wax off his robe. He looked up, expecting to see the statue of
Alberto Malich back on its pedestal.
"Clearly even statues have feelings," he said. "I myself recall, when I
was but a first-year student, writing my name on his... well, never mind.
The point is, I propose here and now we replace the statue."
Dead silence greeted this suggestion.
"With, say, an exact likeness cast in gold. Suitably embellished with
jewels, as befits our great founder," he went on brightly.
"And to make sure no students deface it in any way I suggest we then erect
it in the deepest cellar," he continued.
"And then lock the door," he added. Several wizards began to cheer up.
"And throw away the key?" said Rincewind.
"And /weld/ the door," the bursar said. He had just remembered about The
Mended Drum. He thought for a while and remembered about the physical
fitness regime as well.
"And then brick up the doorway," he said. There was a round of applause.
"And throw away the brick layer!" chortled Rincewind, who felt he was
getting the hang of this.
The bursar scowled at him. "No need to get carried away," he said.
[Mort, by Terry Pratchett]
%e passage
@@ -5997,7 +6639,7 @@ IF YOU ASK ME, said Death, NOBODY COULD DO ANY BETTER THAN THAT...
# Used for interaction with Death.
#
%section Death
%title Death Quotes (13)
%title Death Quotes (19)
%passage 1
WHERE THE FIRST PRIMAL CELL WAS, THERE WAS I ALSO. WHERE MAN IS, THERE AM I. WHEN THE LAST LIFE CRAWLS UNDER FREEZING STARS, THERE WILL I BE.
%e passage
@@ -6046,6 +6688,27 @@ SHALL WE GO?
# p. 251
%passage 13
I HAVE COME FOR THEE.
# The Light Fantastic, p. 52 (Signet edition; quote has quotation marks but
# including them here wouldn't fit with the rest)
%passage 14
DARK IN HERE, ISN'T IT?
# Equal Rites, p. 14 (Signet edition; second sentence continues
# 'said the deep, heavy voice...')
%passage 15
THERE IS NO GOING BACK. THERE IS NO GOING BACK.
# p. 15 (contradicts later descriptions of Death as existing outside of time;
# presumably it's just intended as a colloquial expression)
%passage 16
I HAVEN'T GOT ALL DAY, YOU KNOW.
# p. 15 (same page)
%passage 17
LIFE IS FOR THE LIVING.
# Mort, p. 148 (Signet edition)
%passage 18
NO-ONE EVER WANTED TO TALK TO ME BEFORE.
# p. 149
%passage 19
I HAVEN'T GOT A SINGLE FRIEND. EVEN CATS FIND ME AMUSING.
%e title
%e section
#
+14 -1
View File
@@ -860,12 +860,16 @@ See the section below entitled ``Conduct'' for details.
Dip an object into something.
.lp #enhance
Advance or check weapon and spell skills.
.lp #exploremode
Enter the explore mode.
.lp #force
Force a lock.
.lp #invoke
Invoke an object's special powers.
.lp #jump
Jump to another location.
.lp #kick
Kick something.
.lp #loot
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you.
@@ -1948,7 +1952,7 @@ There is a section of this Guidebook that discusses that.
.pg
The default name of the configuration file varies on different
operating systems. On DOS and Windows, it is ``defaults.nh''
in the same folder as nethack.exe or nethackW.exe. On Unix, linux
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
and Mac OS X it is ``.nethackrc'' in the user's home directory.
NETHACKOPTIONS can also be set to the full name of a file you
want to use (possibly preceded by an `@').
@@ -2121,6 +2125,11 @@ The default is to randomly pick an appropriate gender.
If you prefix a `!' or ``no'' to the value, you can
exclude that gender from being picked randomly.
Cannot be set with the `O' command. Persistent.
.lp getpos_coord
When using the `/' command to look around on the map with
``autodescribe'' on, display coordinates after the description.
The value specified should be the first letter of one of the following:
compass, map, or none. Default is none.
.lp "help "
If more information is available for an object looked at
with the `/' command, ask if you want to see it (default on). Turning help
@@ -2218,6 +2227,10 @@ Default '>'.
.lp menu_objsyms
Show object symbols in menu headings in menus where
the object symbols act as menu accelerators (default off).
.lp menu_overlay
Do not clear the screen before drawing menus, and align
menus to the right edge of the screen. Only for the tty port.
(default on)
.lp menu_previous_page
Menu character accelerator to goto the previous menu page.
Implemented by the Amiga, Gem and tty ports.
+17 -1
View File
@@ -1042,6 +1042,9 @@ Dip an object into something.
\item[\tb{\#enhance}]
Advance or check weapon and spell skills.
%.lp
\item[\tb{\#exploremode}]
Enter the explore mode.
%.lp
\item[\tb{\#force}]
Force a lock.
%.lp
@@ -1051,6 +1054,9 @@ Invoke an object's special powers.
\item[\tb{\#jump}]
Jump to another location.
%.lp
\item[\tb{\#kick}]
Kick something.
%.lp
\item[\tb{\#loot}]
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you.
@@ -2347,7 +2353,7 @@ There is a section of this Guidebook that discusses that.
%.pg
The default name of the configuration file varies on different
operating systems. On DOS and Windows, it is ``{\tt defaults.nh}''
in the same folder as nethack.exe or nethackW.exe. On Unix, linux
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
and Mac OS X it is ``{\tt.nethackrc}'' in the user's home directory.
NETHACKOPTIONS can also be set to the full name of a file you
want to use (possibly preceded by an `{\tt @}').
@@ -2553,6 +2559,12 @@ If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
exclude that gender from being picked randomly.
Cannot be set with the `{\tt O}' command. Persistent.
%.lp
\item[\ib{getpos\verb+_+coord}]
When using the `{\tt /}' command to look around on the map with
``{\tt autodescribe}'' on, display coordinates after the description.
The value specified should be the first letter of one of the following:
compass, map, or none. Default is none.
%.lp
\item[\ib{help}]
If more information is available for an object looked at
with the `{\tt /}' command, ask if you want to see it (default on).
@@ -2664,6 +2676,10 @@ Default `\verb+>+'.
\item[\ib{menu\verb+_+objsyms}]
Show object symbols in menu headings in menus where
the object symbols act as menu accelerators (default off).
\item[\ib{menu\verb+_+overlay}]
Do not clear the screen before drawing menus, and align
menus to the right edge of the screen. Only for the tty port.
(default on)
\item[\ib{menu\verb+_+previous\verb+_+page}]
Menu character accelerator to goto the previous menu page.
Implemented by the Amiga, Gem and tty ports.
+52 -2
View File
@@ -81,6 +81,37 @@ ensure sufficient messages are given to clarify the transition from detected
vampire bats to fog clouds in Vlad's tower
fix "killing by kicking something weird" when kicking an object causes death
guard macros available for mextra fields similar to those for oextra fields
compile-time option for an alternate paniclog format for public server use
make monsters forget where they stepped when fleeing or teleporting
requiver pickup_thrown objects if quiver is empty
make mimics mimicing walls or trees also block light
stepping onto lava destroyed non-fireproof water walking boots but left other
vulnerable boot types intact
fix death reason when eating tainted glob of <monster> (not corpse)
fix death reason when petrified (avoid redundant 'while getting stoned')
use appropriate place name for drum of earthquake shakes
fix unmapped branch stairs on sokoban level
redraw map when hilite_pile is toggled to display the highlighting
make commands that accept a count prefix for item selection
show "Count:" like command repeating does
make vault guard accept names starting with number
fix weight of containers in special levels
make the raven medusa level shortsighted
fix possible segfault in lev_comp when map was too tall
fix "the ice is bridged with ice" when freezing castle's moat or Medusa's sea
make monsters and pets avoid poison gas clouds if it would damage them
covetous monsters may choose to teleport to downstairs or ladders
doppelganger posing as Rider would never change shape
since doppelganger posing as Rider could never revert to innate form,
protection from shape changers turned it into genuine Rider
don't create globs of ooze/slime/pudding with bknown flag set so pre-known to
be "uncursed"
do allow globs with same curse/bless state to merge even when that state is
known for one and unknown for the other; result will have bknown clear
fix pile mark after killing a monster carrying a potion which is destroyed
only list known blank scrolls and known blank spellbooks as likely candidates
when choosing an item to write on for applied magic marker
make status hilites use same color names as menucolors
Platform- and/or Interface-Specific Fixes
@@ -89,6 +120,8 @@ tty: M-N gave "Unknown command 'M-" with "'." finishing the sentence on the
line below it, leaving bogus '.' displayed on the top row of the map
tty: specifying all four of role, race, gender, and alignment still prompted
for confirmation with "Is this ok?" before starting play
tty: responding with <return> or <enter> during role, race, &c selection
behaved same as <escape> to quit; now it will pick [random] instead
unix/X11: in top level Makefile, some commented out definitions of VARDATND
misspelled pilemark.xbm (as pilemark.xpm)
unix/tty: fix compile warning about 'has_colors' for some configurations
@@ -110,15 +143,32 @@ General New Features
--------------------
naming Sting or Orcrist now breaks illiterate conduct
different feedback for reading a scroll of mail created by writing with marker
wizard mode #wizintrinsic
reading non-cursed scroll of enchant weapon uncurses welded tin opener
if hero has no jumping ability but knows the jumping spell, the #jump command
will attempt to cast the spell
additional tribute passages for The Colour of Magic, Snuff, and Raising Steam
allow moving cursor to monsters with 'm' (nearest first) and 'M' (furthest
first) when asked for map location, or to objects with 'o' and 'O'
allow picking a used inventory letter from menu when #adjusting
zapping wand of opening at yourself, unlock carried boxes
dissolve iron bars by force-fighting with wielded potion of acid
poison breath leaves a trail of poison gas
allow knife and stiletto as possible tin opening tools
wizard mode #wizintrinsic command
additional tribute passages for The Colour of Magic, The Light Fantastic,
Equal Rites, Mort, Snuff, and Raising Steam
compile-time options SIMPLE_MAIL and SERVER_ADMIN_MSG for public server use
database entries for Cleaver, Sunsword, Frost and Fire brands, and
polymorph trap
allow showing coordinates when picking a position on the map and
autodescribe option is on
new status line conditions Stone Strngl Deaf Lev Fly Ride
Platform- and/or Interface-Specific New Features
------------------------------------------------
tty: menu_overlay -option to clear screen and align menus to left
tty: compile-time option to output escape codes for tile data hints
unix: compile-time option MSGHANDLER to pass messages to external program
NetHack Community Patches (or Variation) Included
+29 -15
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 botl.h $NHDT-Date: 1433105378 2015/05/31 20:49:38 $ $NHDT-Branch: status_hilite $:$NHDT-Revision: 1.14 $ */
/* NetHack 3.6 botl.h $NHDT-Date: 1452660165 2016/01/13 04:42:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) Michael Allison, 2003 */
/* NetHack may be freely redistributed. See license for details. */
@@ -9,14 +9,22 @@
* than COLNO
*
* longest practical second status line at the moment is
* Astral Plane $:12345 HP:700(700) Pw:111(111) AC:-127 Xp:30/123456789
* T:123456 Satiated Conf FoodPois Ill Blind Stun Hallu Overloaded
* -- or somewhat over 130 characters
Astral Plane \GXXXXNNNN:123456 HP:1000(1000) Pw:111(111) AC:-127
Xp:30/123456789 T:123456 Stone Slime Strngl FoodPois TermIll
Satiated Overloaded Blind Deaf Stun Conf Hallu Lev Ride
* -- or a bit under 185 characters. '$' gets encoded even when it
* could be used as-is. The first five status conditions are fatal
* so it's rare to have more than one at a time.
*
* When the full line is wider than the map, the basic status line
* formatting will move less important fields to the end, so if/when
* truncation is necessary, it will chop off the least significant
* information.
*/
#if COLNO <= 140
#define MAXCO 160
#if COLNO <= 160
#define MAXCO 200
#else
#define MAXCO (COLNO + 20)
#define MAXCO (COLNO + 40)
#endif
#ifdef STATUS_VIA_WINDOWPORT
@@ -53,22 +61,28 @@ enum statusfields { BL_FLUSH = -1, BL_TITLE = 0, BL_STR, BL_DX, BL_CO, BL_IN,
BL_WI, BL_CH, BL_ALIGN, BL_SCORE, BL_CAP, BL_GOLD, BL_ENE, BL_ENEMAX,
BL_XP, BL_AC, BL_HD, BL_TIME, BL_HUNGER, BL_HP, BL_HPMAX, BL_LEVELDESC,
BL_EXP, BL_CONDITION };
#endif
#define MAXBLSTATS BL_CONDITION+1
#define BEFORE 0
#define NOW 1
#endif
/* Boolean condition bits for the condition mask */
/* clang-format off */
#define BL_MASK_BLIND 0x00000001L
#define BL_MASK_CONF 0x00000002L
#define BL_MASK_FOODPOIS 0x00000004L
#define BL_MASK_ILL 0x00000008L
#define BL_MASK_HALLU 0x00000010L
#define BL_MASK_STUNNED 0x00000020L
#define BL_MASK_SLIMED 0x00000040L
#define BL_MASK_STONE 0x00000001L
#define BL_MASK_SLIME 0x00000002L
#define BL_MASK_STRNGL 0x00000004L
#define BL_MASK_FOODPOIS 0x00000008L
#define BL_MASK_TERMILL 0x00000010L
#define BL_MASK_BLIND 0x00000020L
#define BL_MASK_DEAF 0x00000040L
#define BL_MASK_STUN 0x00000080L
#define BL_MASK_CONF 0x00000100L
#define BL_MASK_HALLU 0x00000200L
#define BL_MASK_LEV 0x00000400L
#define BL_MASK_FLY 0x00000800L
#define BL_MASK_RIDE 0x00001000L
/* clang-format on */
#define REASSESS_ONLY TRUE
+43
View File
@@ -206,6 +206,10 @@
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
/* alternative paniclog format, better suited for public servers with
many players, as it saves the player name and the game start time */
/* #define PANICLOG_FMT2 */
/*
* PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
* These control the contents of 'record', the high-scores file.
@@ -435,6 +439,39 @@ typedef unsigned char uchar;
* bugs left here.
*/
/* TTY_TILES_ESCCODES: Enable output of special console escape codes
* which act as hints for external programs such as EbonHack.
*
* Only for TTY_GRAPHICS.
*
* All of the escape codes are in the format ESC [ N z, where N can be
* one or more positive integer values, separated by semicolons.
* For example ESC [ 1 ; 0 ; 120 z
*
* Possible codes are:
* ESC [ 1 ; 0 ; n ; m z Start a glyph (aka a tile) number n, with flags m
* ESC [ 1 ; 1 z End a glyph.
* ESC [ 1 ; 2 ; n z Select a window n to output to.
* ESC [ 1 ; 3 z End of data. NetHack has finished sending data,
* and is waiting for input.
*
* Whenever NetHack outputs anything, it will first output the "select window"
* code. Whenever NetHack outputs a tile, it will first output the "start
* glyph" code, then the escape codes for color and the glyph character
* itself, and then the "end glyph" code.
*
* To compile NetHack with this, add tile.c to WINSRC and tile.o to WINOBJ
* in the hints file or Makefile.
* Set boolean option vt_tiledata in your config file to turn this on.
* Note that gnome-terminal at least doesn't work with this. */
/* #define TTY_TILES_ESCCODES */
/* NetHack will execute an external program whenever a new message-window
* message is shown. The program to execute is given in environment variable
* NETHACK_MSGHANDLER. It will get the message as the only parameter.
* Only available with POSIX_TYPES or GNU C */
/* #define MSGHANDLER */
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line
updating process */
/* #define STATUS_HILITES */ /* support hilites of status fields */
@@ -455,6 +492,12 @@ typedef unsigned char uchar;
/* End of Section 4 */
#ifdef TTY_TILES_ESCCODES
# ifndef USE_TILES
# define USE_TILES
# endif
#endif
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */
+12 -5
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1451174855 2015/12/27 00:07:35 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.526 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1452123455 2016/01/06 23:37:35 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.535 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -204,6 +204,7 @@ E int FDECL(isok, (int, int));
E int FDECL(get_adjacent_loc,
(const char *, const char *, XCHAR_P, XCHAR_P, coord *));
E const char *FDECL(click_to_cmd, (int, int, int));
E char FDECL(get_count, (char *, CHAR_P, long, long *));
#ifdef HANGUPHANDLING
E void FDECL(hangup, (int));
E void NDECL(end_of_input);
@@ -309,6 +310,7 @@ E void FDECL(map_location, (int, int, int));
E void FDECL(feel_newsym, (XCHAR_P, XCHAR_P));
E void FDECL(feel_location, (XCHAR_P, XCHAR_P));
E void FDECL(newsym, (int, int));
E void FDECL(newsym_force, (int, int));
E void FDECL(shieldeff, (XCHAR_P, XCHAR_P));
E void FDECL(tmp_at, (int, int));
E void FDECL(swallowed, (int));
@@ -498,6 +500,7 @@ E void FDECL(endmultishot, (BOOLEAN_P));
E void FDECL(hitfloor, (struct obj *));
E void FDECL(hurtle, (int, int, int, BOOLEAN_P));
E void FDECL(mhurtle, (struct monst *, int, int, int));
E boolean FDECL(throwing_weapon, (struct obj *));
E void FDECL(throwit, (struct obj *, long, BOOLEAN_P));
E int FDECL(omon_adj, (struct monst *, struct obj *, BOOLEAN_P));
E int FDECL(thitmonst, (struct monst *, struct obj *));
@@ -1061,6 +1064,7 @@ E void FDECL(nocmov, (int x, int y));
#ifdef MAIL
#ifdef UNIX
E void NDECL(getmailstatus);
E void NDECL(ck_server_admin_msg);
#endif
E void NDECL(ckmailstatus);
E void FDECL(readmail, (struct obj *));
@@ -1200,6 +1204,7 @@ E boolean FDECL(bad_location, (XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P,
XCHAR_P, XCHAR_P));
E void FDECL(place_lregion, (XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P,
XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P, d_level *));
E void NDECL(fixup_special);
E void NDECL(fumaroles);
E void NDECL(movebubbles);
E void NDECL(water_friction);
@@ -1497,9 +1502,10 @@ E boolean FDECL(lined_up, (struct monst *));
E struct obj *FDECL(m_carrying, (struct monst *, int));
E void FDECL(m_useupall, (struct monst *, struct obj *));
E void FDECL(m_useup, (struct monst *, struct obj *));
E void FDECL(m_throw,
(struct monst *, int, int, int, int, int, struct obj *));
E boolean FDECL(hits_bars, (struct obj **, int, int, int, int));
E void FDECL(m_throw, (struct monst *, int, int, int, int, int, struct obj *));
E void FDECL(hit_bars, (struct obj **, int, int, int, int,
BOOLEAN_P, BOOLEAN_P));
E boolean FDECL(hits_bars, (struct obj **, int, int, int, int, int, int));
/* ### muse.c ### */
@@ -1653,11 +1659,12 @@ E struct symparse *FDECL(match_sym, (char *));
E void NDECL(set_playmode);
E int FDECL(sym_val, (char *));
E const char *FDECL(clr2colorname, (int));
E int FDECL(match_str2clr, (char *));
E boolean FDECL(add_menu_coloring, (char *));
E boolean FDECL(get_menu_coloring, (char *, int *, int *));
E void NDECL(free_menu_coloring);
E boolean FDECL(msgtype_parse_add, (char *));
E int FDECL(msgtype_type, (const char *));
E int FDECL(msgtype_type, (const char *, BOOLEAN_P));
E void NDECL(msgtype_free);
/* ### pager.c ### */
+10
View File
@@ -167,6 +167,11 @@ struct sysflag {
*
*/
/* values for iflags.getpos_coords */
#define GPCOORDS_NONE 'n'
#define GPCOORDS_MAP 'm'
#define GPCOORDS_COMPASS 'c'
struct instance_flags {
/* stuff that really isn't option or platform related. They are
* set and cleared during the game to control the internal
@@ -185,6 +190,7 @@ struct instance_flags {
boolean mon_polycontrol; /* debug: control monster polymorphs */
/* stuff that is related to options and/or user or platform preferences */
unsigned msg_history; /* hint: # of top lines to save */
int getpos_coords; /* show coordinates when getting cursor position */
int menu_headings; /* ATR for menu headings */
int *opt_booldup; /* for duplication of boolean opts in config file */
int *opt_compdup; /* for duplication of compound opts in config file */
@@ -199,6 +205,7 @@ struct instance_flags {
boolean mention_walls; /* give feedback when bumping walls */
boolean menu_tab_sep; /* Use tabs to separate option menu fields */
boolean menu_head_objsym; /* Show obj symbol in menu headings */
boolean menu_overlay; /* Draw menus over the map */
boolean menu_requested; /* Flag for overloaded use of 'm' prefix
* on some non-move commands */
boolean renameallowed; /* can change hero name during role selection */
@@ -258,6 +265,9 @@ struct instance_flags {
#ifdef LAN_FEATURES
boolean lan_mail; /* mail is initialized */
boolean lan_mail_fetched; /* mail is awaiting display */
#endif
#ifdef TTY_TILES_ESCCODES
boolean vt_tiledata; /* output console codes for tile support in TTY */
#endif
boolean wizweight; /* display weight of everything in wizard mode */
/*
+3
View File
@@ -29,6 +29,9 @@
#define EXT_ENCUMBER 4 /* Overtaxed */
#define OVERLOADED 5 /* Overloaded */
/* weight increment of heavy iron ball */
#define IRON_BALL_W_INCR 160
/* hunger states - see hu_stat in eat.c */
#define SATIATED 0
#define NOT_HUNGRY 1
+10
View File
@@ -159,6 +159,16 @@ struct monst {
#define is_vampshifter(mon) \
((mon)->cham == PM_VAMPIRE || (mon)->cham == PM_VAMPIRE_LORD \
|| (mon)->cham == PM_VLAD_THE_IMPALER)
/* mimic appearances that block vision/light */
#define is_lightblocker_mappear(mon) \
(is_obj_mappear(mon, BOULDER) || \
((mon)->m_ap_type == M_AP_FURNITURE \
&& ((mon)->mappearance == S_hcdoor \
|| (mon)->mappearance == S_vcdoor \
|| (mon)->mappearance < S_ndoor /* = walls */ \
|| (mon)->mappearance == S_tree)))
#define is_door_mappear(mon) ((mon)->m_ap_type == M_AP_FURNITURE \
&& ((mon)->mappearance == S_hcdoor || (mon)->mappearance == S_vcdoor))
#define is_obj_mappear(mon,otyp) ((mon)->m_ap_type == M_AP_OBJECT \
+21
View File
@@ -191,9 +191,30 @@
#endif
#endif
/* If SIMPLE_MAIL is defined, the mail spool file format is
"sender:message", one mail per line, and mails are
read within game, from demon-delivered mail scrolls.
The mail spool file will be deleted once the player
has read the message. */
/* #define SIMPLE_MAIL */
#ifndef MAILCKFREQ
/* How often mail spool file is checked for new messages, in turns */
#define MAILCKFREQ 50
#endif
#endif /* MAIL */
/* If SERVER_ADMIN_MSG is defined and the file exists, players get
a message from the user defined in the file. The file format
is "sender:message" all in one line. */
/* #define SERVER_ADMIN_MSG "adminmsg" */
#ifndef SERVER_ADMIN_MSG_CKFREQ
/* How often admin message file is checked for new messages, in turns */
#define SERVER_ADMIN_MSG_CKFREQ 25
#endif
/*
* Some terminals or terminal emulators send two character sequence "ESC c"
* when Alt+c is pressed. The altmeta run-time option allows the user to
+1 -1
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 allmain.c $NHDT-Date: 1451344214 2015/12/28 23:10:14 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.68 $ */
/* NetHack 3.6 allmain.c $NHDT-Date: 1451955079 2016/01/05 00:51:19 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.70 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
+2 -3
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 apply.c $NHDT-Date: 1450582748 2015/12/20 03:39:08 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.217 $ */
/* NetHack 3.6 apply.c $NHDT-Date: 1452660177 2016/01/13 04:42:57 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.219 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -773,8 +773,6 @@ beautiful()
: "ugly");
}
#define WEAK 3 /* from eat.c */
static const char look_str[] = "look %s.";
STATIC_OVL int
@@ -1782,6 +1780,7 @@ struct obj *obj;
if (Deaf) /* make_deaf() won't give feedback when already deaf */
pline("Nothing seems to happen.");
make_deaf((HDeaf & TIMEOUT) + lcount, TRUE);
context.botl = TRUE;
break;
}
return;
+240 -183
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 botl.c $NHDT-Date: 1447978683 2015/11/20 00:18:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.69 $ */
/* NetHack 3.6 botl.c $NHDT-Date: 1452660188 2016/01/13 04:43:08 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.70 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -78,52 +78,135 @@ bot1()
STATIC_OVL void
bot2()
{
char newbot2[MAXCO];
char newbot2[MAXCO], /* MAXCO: botl.h */
/* dungeon location (and gold), hero health (HP, PW, AC),
experience (HD if poly'd, else Exp level and maybe Exp points),
time (in moves), varying number of status conditions */
dloc[QBUFSZ], hlth[QBUFSZ], expr[QBUFSZ], tmmv[QBUFSZ], cond[QBUFSZ];
register char *nb;
int hp, hpmax;
int cap = near_capacity();
unsigned dln, dx, hln, xln, tln, cln;
int hp, hpmax, cap;
long money;
/*
* Various min(x,9999)'s are to avoid having excessive values
* violate the field width assumptions in botl.h and should not
* impact normal play [not too sure about limiting spell power
* to 3 digits]. Particularly 64-bit long for gold which could
* require many more digits if someone figures out a way to get
* and carry a really large (or negative) amount of it.
* Turn counter is also long, but we'll risk that.
*/
/* dungeon location plus gold */
(void) describe_level(dloc); /* includes at least one trailing space */
if ((money = money_cnt(invent)) < 0L)
money = 0L; /* ought to issue impossible() and then discard gold */
Sprintf(eos(dloc), "%s:%-2ld",
encglyph(objnum_to_glyph(GOLD_PIECE)), min(money, 999999L));
dln = strlen(dloc);
/* '$' encoded as \GXXXXNNNN is 9 chars longer than display will need */
dx = strstri(dloc, "\\G") ? 9 : 0;
/* health and armor class (has trailing space for AC 0..9) */
hp = Upolyd ? u.mh : u.uhp;
hpmax = Upolyd ? u.mhmax : u.uhpmax;
if (hp < 0)
hp = 0;
(void) describe_level(newbot2);
Sprintf(nb = eos(newbot2), "%s:%-2ld HP:%d(%d) Pw:%d(%d) AC:%-2d",
encglyph(objnum_to_glyph(GOLD_PIECE)), money_cnt(invent), hp,
hpmax, u.uen, u.uenmax, u.uac);
Sprintf(hlth, "HP:%d(%d) Pw:%d(%d) AC:%-2d",
min(hp, 9999), min(hpmax, 9999),
min(u.uen, 999), min(u.uenmax, 999), u.uac);
hln = strlen(hlth);
/* experience */
if (Upolyd)
Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
Sprintf(expr, "HD:%d", mons[u.umonnum].mlevel);
else if (flags.showexp)
Sprintf(nb = eos(nb), " Xp:%u/%-1ld", u.ulevel, u.uexp);
Sprintf(expr, "Xp:%u/%-1ld", u.ulevel, u.uexp);
else
Sprintf(nb = eos(nb), " Exp:%u", u.ulevel);
Sprintf(expr, "Exp:%u", u.ulevel);
xln = strlen(expr);
/* time/move counter */
if (flags.time)
Sprintf(nb = eos(nb), " T:%ld", moves);
if (strcmp(hu_stat[u.uhs], " ")) {
Sprintf(nb = eos(nb), " ");
Strcat(newbot2, hu_stat[u.uhs]);
}
if (Confusion)
Sprintf(nb = eos(nb), " Conf");
Sprintf(tmmv, "T:%ld", moves);
else
tmmv[0] = '\0';
tln = strlen(tmmv);
/* status conditions; worst ones first */
cond[0] = '\0'; /* once non-empty, cond will have a leading space */
nb = cond;
/*
* Stoned, Slimed, Strangled, and both types of Sick are all fatal
* unless remedied before timeout expires. Should we order them by
* shortest time left? [Probably not worth the effort, since it's
* unusual for more than one of them to apply at a time.]
*/
if (Stoned)
Strcpy(nb = eos(nb), " Stone");
if (Slimed)
Strcpy(nb = eos(nb), " Slime");
if (Strangled)
Strcpy(nb = eos(nb), " Strngl");
if (Sick) {
if (u.usick_type & SICK_VOMITABLE)
Sprintf(nb = eos(nb), " FoodPois");
Strcpy(nb = eos(nb), " FoodPois");
if (u.usick_type & SICK_NONVOMITABLE)
Sprintf(nb = eos(nb), " Ill");
Strcpy(nb = eos(nb), " TermIll");
}
if (Blind)
Sprintf(nb = eos(nb), " Blind");
if (Stunned)
Sprintf(nb = eos(nb), " Stun");
if (Hallucination)
Sprintf(nb = eos(nb), " Hallu");
if (Slimed)
Sprintf(nb = eos(nb), " Slime");
if (cap > UNENCUMBERED)
if (u.uhs != NOT_HUNGRY)
Sprintf(nb = eos(nb), " %s", hu_stat[u.uhs]);
if ((cap = near_capacity()) > UNENCUMBERED)
Sprintf(nb = eos(nb), " %s", enc_stat[cap]);
if (Blind)
Strcpy(nb = eos(nb), " Blind");
if (Deaf)
Strcpy(nb = eos(nb), " Deaf");
if (Stunned)
Strcpy(nb = eos(nb), " Stun");
if (Confusion)
Strcpy(nb = eos(nb), " Conf");
if (Hallucination)
Strcpy(nb = eos(nb), " Hallu");
/* levitation and flying are mutually exclusive; riding is not */
if (Levitation)
Strcpy(nb = eos(nb), " Lev");
if (Flying)
Strcpy(nb = eos(nb), " Fly");
if (u.usteed)
Strcpy(nb = eos(nb), " Ride");
cln = strlen(cond);
/*
* Put the pieces together. If they all fit, keep the traditional
* sequence. Otherwise, move least important parts to the end in
* case the interface side of things has to truncate. Note that
* dloc[] contains '$' encoded in ten character sequence \GXXXXNNNN
* so we want to test its display length rather than buffer length.
*
* We don't have an actual display limit here, so have to go by the
* width of the map. Since we're reordering rather than truncating,
* wider displays can still show wider status than the map if the
* interface supports that.
*/
if ((dln - dx) + 1 + hln + 1 + xln + 1 + tln + 1 + cln <= COLNO) {
Sprintf(newbot2, "%s %s %s %s %s", dloc, hlth, expr, tmmv, cond);
} else {
if (dln + 1 + hln + 1 + xln + 1 + tln + 1 + cln + 1 > MAXCO) {
panic("bot2: second status line exceeds MAXCO (%u > %d)",
(dln + 1 + hln + 1 + xln + 1 + tln + 1 + cln + 1), MAXCO);
} else if ((dln - dx) + 1 + hln + 1 + xln + 1 + cln <= COLNO) {
Sprintf(newbot2, "%s %s %s %s %s", dloc, hlth, expr, cond, tmmv);
} else if ((dln - dx) + 1 + hln + 1 + cln <= COLNO) {
Sprintf(newbot2, "%s %s %s %s %s", dloc, hlth, cond, expr, tmmv);
} else {
Sprintf(newbot2, "%s %s %s %s %s", hlth, cond, dloc, expr, tmmv);
}
/* only two or three consecutive spaces available to squeeze out */
mungspaces(newbot2);
}
curs(WIN_STATUS, 1, 1);
putmixed(WIN_STATUS, 0, newbot2);
}
@@ -300,11 +383,10 @@ struct istat_s {
STATIC_DCL void NDECL(init_blstats);
STATIC_DCL char *FDECL(anything_to_s, (char *, anything *, int));
STATIC_DCL void FDECL(s_to_anything, (anything *, char *, int));
STATIC_OVL int FDECL(percentage, (struct istat_s *, struct istat_s *));
STATIC_OVL int FDECL(compare_blstats, (struct istat_s *, struct istat_s *));
#ifdef STATUS_HILITES
STATIC_DCL void FDECL(s_to_anything, (anything *, char *, int));
STATIC_DCL boolean FDECL(assign_hilite, (char *, char *, char *, char *,
BOOLEAN_P));
STATIC_DCL const char *FDECL(clridx_to_s, (char *, int));
@@ -338,35 +420,6 @@ STATIC_DCL struct istat_s initblstats[MAXBLSTATS] = {
{ (genericptr_t) 0 }, (char *) 0, 0, 0, BL_CONDITION}
};
static struct fieldid_t {
const char *fieldname;
enum statusfields fldid;
} fieldids[] = {
{"title", BL_TITLE},
{"strength", BL_STR},
{"dexterity", BL_DX},
{"constitution", BL_CO},
{"intelligence", BL_IN},
{"wisdom", BL_WI},
{"charisma", BL_CH},
{"alignment", BL_ALIGN},
{"score", BL_SCORE},
{"carrying-capacity", BL_CAP},
{"gold", BL_GOLD},
{"power", BL_ENE},
{"power-max", BL_ENEMAX},
{"experience-level", BL_XP},
{"armor-class", BL_AC},
{"HD", BL_HD},
{"time", BL_TIME},
{"hunger", BL_HUNGER},
{"hitpoints", BL_HP},
{"hitpoints-max", BL_HPMAX},
{"dungeon-level", BL_LEVELDESC},
{"experience", BL_EXP},
{"condition", BL_CONDITION},
};
struct istat_s blstats[2][MAXBLSTATS];
static boolean blinit = FALSE, update_all = FALSE;
@@ -376,11 +429,11 @@ bot()
char buf[BUFSZ];
register char *nb;
static int idx = 0, idx_p, idxmax;
boolean updated = FALSE;
unsigned anytype;
long money;
int i, pc, chg, cap;
struct istat_s *curr, *prev;
boolean valset[MAXBLSTATS], chgval = FALSE;
boolean valset[MAXBLSTATS], chgval = FALSE, updated = FALSE;
if (!blinit)
panic("bot before init.");
@@ -390,41 +443,35 @@ bot()
return;
}
cap = near_capacity();
idx_p = idx;
idx = 1 - idx; /* 0 -> 1, 1 -> 0 */
/* clear the "value set" indicators */
(void) memset((genericptr_t) valset, 0, MAXBLSTATS * sizeof(boolean));
(void) memset((genericptr_t) valset, 0, MAXBLSTATS * sizeof (boolean));
/*
* Note: min(x,9999) - we enforce the same maximum on hp, maxhp,
* pw, maxpw, and gold as basic status formatting so that the two
* modes of status display don't produce different information.
*/
/*
* Player name and title.
*/
buf[0] = '\0';
Strcpy(buf, plname);
if ('a' <= buf[0] && buf[0] <= 'z')
buf[0] += 'A' - 'a';
buf[10] = 0;
Sprintf(nb = eos(buf), " the ");
Strcpy(nb = buf, plname);
nb[0] = highc(nb[0]);
nb[10] = '\0';
Sprintf(nb = eos(nb), " the ");
if (Upolyd) {
char mbot[BUFSZ];
int k = 0;
Strcpy(mbot, mons[u.umonnum].mname);
while (mbot[k] != 0) {
if ((k == 0 || (k > 0 && mbot[k - 1] == ' ')) && 'a' <= mbot[k]
&& mbot[k] <= 'z')
mbot[k] += 'A' - 'a';
k++;
}
Sprintf1(nb = eos(nb), mbot);
for (i = 0, nb = strcpy(eos(nb), mons[u.umonnum].mname); nb[i]; i++)
if (i == 0 || nb[i - 1] == ' ')
nb[i] = highc(nb[i]);
} else
Sprintf1(nb = eos(nb), rank());
Strcpy(nb = eos(nb), rank());
Sprintf(blstats[idx][BL_TITLE].val, "%-29s", buf);
valset[BL_TITLE] = TRUE; /* indicate val already set */
/* Strength */
buf[0] = '\0';
blstats[idx][BL_STR].a.a_int = ACURR(A_STR);
if (ACURR(A_STR) > 18) {
@@ -440,7 +487,6 @@ bot()
valset[BL_STR] = TRUE; /* indicate val already set */
/* Dexterity, constitution, intelligence, wisdom, charisma. */
blstats[idx][BL_DX].a.a_int = ACURR(A_DEX);
blstats[idx][BL_CO].a.a_int = ACURR(A_CON);
blstats[idx][BL_IN].a.a_int = ACURR(A_INT);
@@ -448,130 +494,119 @@ bot()
blstats[idx][BL_CH].a.a_int = ACURR(A_CHA);
/* Alignment */
Strcpy(blstats[idx][BL_ALIGN].val,
(u.ualign.type == A_CHAOTIC)
? "Chaotic"
: (u.ualign.type == A_NEUTRAL) ? "Neutral" : "Lawful");
Strcpy(blstats[idx][BL_ALIGN].val, (u.ualign.type == A_CHAOTIC)
? "Chaotic"
: (u.ualign.type == A_NEUTRAL)
? "Neutral"
: "Lawful");
/* Score */
blstats[idx][BL_SCORE].a.a_long =
#ifdef SCORE_ON_BOTL
botl_score();
botl_score()
#else
0;
0L
#endif
/* Hit points */
;
blstats[idx][BL_HP].a.a_int = Upolyd ? u.mh : u.uhp;
blstats[idx][BL_HPMAX].a.a_int = Upolyd ? u.mhmax : u.uhpmax;
if (blstats[idx][BL_HP].a.a_int < 0)
blstats[idx][BL_HP].a.a_int = 0;
/* Hit points */
i = Upolyd ? u.mh : u.uhp;
if (i < 0)
i = 0;
blstats[idx][BL_HP].a.a_int = min(i, 9999);
i = Upolyd ? u.mhmax : u.uhpmax;
blstats[idx][BL_HPMAX].a.a_int = min(i, 9999);
/* Dungeon level. */
(void) describe_level(blstats[idx][BL_LEVELDESC].val);
valset[BL_LEVELDESC] = TRUE; /* indicate val already set */
/* Gold */
blstats[idx][BL_GOLD].a.a_long = money_cnt(invent);
if ((money = money_cnt(invent)) < 0L)
money = 0L; /* ought to issue impossible() and then discard gold */
blstats[idx][BL_GOLD].a.a_long = min(money, 999999L);
/*
* The tty port needs to display the current symbol for gold
* as a field header, so to accommodate that we pass gold with
* that already included. If a window port needs to use the text
* gold amount without the leading "$:" the port will have to
* add 2 to the value pointer it was passed in status_update()
* skip past ':' to the value pointer it was passed in status_update()
* for the BL_GOLD case.
*
* Another quirk of BL_GOLD is that the field display may have
* changed if a new symbol set was loaded, or we entered or left
* the rogue level.
*
* The currency prefix is encoded as ten character \GXXXXNNNN
* sequence.
*/
Sprintf(blstats[idx][BL_GOLD].val, "%s:%ld",
encglyph(objnum_to_glyph(GOLD_PIECE)),
blstats[idx][BL_GOLD].a.a_long);
valset[BL_GOLD] = TRUE; /* indicate val already set */
/* Power (magical energy) */
blstats[idx][BL_ENE].a.a_int = u.uen;
blstats[idx][BL_ENEMAX].a.a_int = u.uenmax;
blstats[idx][BL_ENE].a.a_int = min(u.uen, 999);
blstats[idx][BL_ENEMAX].a.a_int = min(u.uenmax, 999);
/* Armor class */
blstats[idx][BL_AC].a.a_int = u.uac;
/* Monster level (if Upolyd) */
if (Upolyd)
blstats[idx][BL_HD].a.a_int = mons[u.umonnum].mlevel;
else
blstats[idx][BL_HD].a.a_int = 0;
blstats[idx][BL_HD].a.a_int = Upolyd ? mons[u.umonnum].mlevel : 0;
/* Experience */
blstats[idx][BL_XP].a.a_int = u.ulevel;
blstats[idx][BL_EXP].a.a_int = u.uexp;
/* Time (moves) */
blstats[idx][BL_TIME].a.a_long = moves;
/* Hunger */
blstats[idx][BL_HUNGER].a.a_uint = u.uhs;
*(blstats[idx][BL_HUNGER].val) = '\0';
if (strcmp(hu_stat[u.uhs], " ") != 0)
Strcpy(blstats[idx][BL_HUNGER].val, hu_stat[u.uhs]);
Strcpy(blstats[idx][BL_HUNGER].val,
(u.uhs != NOT_HUNGRY) ? hu_stat[u.uhs] : "");
valset[BL_HUNGER] = TRUE;
/* Carrying capacity */
*(blstats[idx][BL_CAP].val) = '\0';
cap = near_capacity();
blstats[idx][BL_CAP].a.a_int = cap;
if (cap > UNENCUMBERED)
Strcpy(blstats[idx][BL_CAP].val, enc_stat[cap]);
Strcpy(blstats[idx][BL_CAP].val,
(cap > UNENCUMBERED) ? enc_stat[cap] : "");
valset[BL_CAP] = TRUE;
/* Conditions */
blstats[idx][BL_CONDITION].a.a_ulong = 0L;
if (Stoned)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_STONE;
if (Slimed)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_SLIME;
if (Strangled)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_STRNGL;
if (Sick && (u.usick_type & SICK_VOMITABLE) != 0)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_FOODPOIS;
if (Sick && (u.usick_type & SICK_NONVOMITABLE) != 0)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_TERMILL;
/*
* basic formatting puts hunger status and encumbrance here
*/
if (Blind)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_BLIND;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_BLIND;
if (Deaf)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_DEAF;
if (Stunned)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_STUN;
if (Confusion)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_CONF;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_CONF;
if (Sick && u.usick_type & SICK_VOMITABLE)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_FOODPOIS;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_FOODPOIS;
if (Sick && u.usick_type & SICK_NONVOMITABLE)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_ILL;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_ILL;
if (Hallucination)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_HALLU;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_HALLU;
if (Stunned)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_STUNNED;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_STUNNED;
if (Slimed)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_SLIMED;
else
blstats[idx][BL_CONDITION].a.a_ulong &= ~BL_MASK_SLIMED;
/* levitation and flying are mututally exclusive */
if (Levitation)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_LEV;
if (Flying)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_FLY;
if (u.usteed)
blstats[idx][BL_CONDITION].a.a_ulong |= BL_MASK_RIDE;
/*
* Now pass the changed values to window port.
@@ -587,10 +622,11 @@ bot()
curr = &blstats[idx][i];
prev = &blstats[idx_p][i];
chg = 0;
if (update_all || ((chg = compare_blstats(prev, curr)) != 0)
|| ((chgval = (valset[i] && strcmp(blstats[idx][i].val,
blstats[idx_p][i].val)))
!= 0)) {
if (update_all
|| ((chg = compare_blstats(prev, curr)) != 0)
|| ((chgval = (valset[i]
&& strcmp(blstats[idx][i].val,
blstats[idx_p][i].val))) != 0)) {
idxmax = blstats[idx][i].idxmax;
pc = (idxmax) ? percentage(curr, &blstats[idx][idxmax]) : 0;
if (!valset[i])
@@ -599,9 +635,8 @@ bot()
status_update(i, (genericptr_t) curr->val,
valset[i] ? chgval : chg, pc);
} else {
status_update(i,
/* send pointer to mask */
(genericptr_t) &curr->a.a_ulong, chg, 0);
/* send pointer to mask */
status_update(i, (genericptr_t) &curr->a.a_ulong, chg, 0);
}
updated = TRUE;
}
@@ -630,8 +665,8 @@ boolean
reassessment; /* TRUE = just reassess fields w/o other initialization*/
{
int i;
const char *fieldfmt = (const char *)0;
const char *fieldname = (const char *)0;
const char *fieldfmt = (const char *) 0;
const char *fieldname = (const char *) 0;
if (!reassessment) {
init_blstats();
@@ -861,6 +896,8 @@ int anytype;
return buf;
}
#ifdef STATUS_HILITES
STATIC_OVL void
s_to_anything(a, buf, anytype)
anything *a;
@@ -909,6 +946,8 @@ int anytype;
return;
}
#endif
STATIC_OVL int
compare_blstats(bl1, bl2)
struct istat_s *bl1, *bl2;
@@ -1040,6 +1079,35 @@ struct istat_s *bl, *maxbl;
/* Core status hiliting support */
/****************************************************************************/
static struct fieldid_t {
const char *fieldname;
enum statusfields fldid;
} fieldids[] = {
{"title", BL_TITLE},
{"strength", BL_STR},
{"dexterity", BL_DX},
{"constitution", BL_CO},
{"intelligence", BL_IN},
{"wisdom", BL_WI},
{"charisma", BL_CH},
{"alignment", BL_ALIGN},
{"score", BL_SCORE},
{"carrying-capacity", BL_CAP},
{"gold", BL_GOLD},
{"power", BL_ENE},
{"power-max", BL_ENEMAX},
{"experience-level", BL_XP},
{"armor-class", BL_AC},
{"HD", BL_HD},
{"time", BL_TIME},
{"hunger", BL_HUNGER},
{"hitpoints", BL_HP},
{"hitpoints-max", BL_HPMAX},
{"dungeon-level", BL_LEVELDESC},
{"experience", BL_EXP},
{"condition", BL_CONDITION},
};
struct hilite_s {
boolean set;
unsigned anytype;
@@ -1111,6 +1179,7 @@ boolean from_configfile;
{
int i;
anything it;
it = zeroany;
for (i = 0; i < MAXBLSTATS; ++i) {
(void) memset((genericptr_t) &status_hilites[i], 0,
@@ -1189,15 +1258,11 @@ boolean from_configfile;
/* actions */
for (i = 0; i < 2; ++i) {
if (!i)
how = sc;
else
how = sd;
how = !i ? sc : sd;
if (!how) {
if (!i)
return FALSE;
else
break; /* sc is mandatory; sd is not */
break; /* sc is mandatory; sd is not */
}
if (strcmpi(how, "bold") == 0) {
@@ -1207,21 +1272,11 @@ boolean from_configfile;
} else if (strcmpi(how, "normal") == 0) {
normal[i] = TRUE;
} else {
int k;
char colorname[BUFSZ];
for (k = 0; k < CLR_MAX; ++k) {
/* we have to make a copy to change space to dash */
(void) strcpy(colorname, c_obj_colors[k]);
for (tmp = index(colorname, ' '); tmp;
tmp = index(colorname, ' '))
*tmp = '-';
if (strcmpi(how, colorname) == 0) {
coloridx[i] = k;
break;
}
}
int k = match_str2clr(how);
if (k >= CLR_MAX)
return FALSE;
coloridx[i] = k;
}
}
@@ -1275,10 +1330,10 @@ boolean all;
for (idx = 0; idx < MAXBLSTATS; ++idx) {
if (status_hilites[idx].set)
status_threshold(idx, status_hilites[idx].anytype,
status_hilites[idx].threshold,
status_hilites[idx].behavior,
status_hilites[idx].coloridx[0],
status_hilites[idx].coloridx[1]);
status_hilites[idx].threshold,
status_hilites[idx].behavior,
status_hilites[idx].coloridx[0],
status_hilites[idx].coloridx[1]);
else
status_threshold(idx, blstats[0][idx].anytype, it, 0, 0, 0);
@@ -1362,6 +1417,7 @@ int bufsiz;
text = "normal";
} else {
char *blank;
(void) strcpy(colorname, c_obj_colors[coloridx]);
for (blank = index(colorname, ' '); blank;
blank = index(colorname, ' '))
@@ -1438,6 +1494,7 @@ status_hilite_menu()
for (i = 0; i < MAXBLSTATS; i++) {
if (field_picks[i]) {
menu_item *pick = (menu_item *) 0;
Sprintf(buf, "Threshold behavior options for %s:",
fieldids[i].fieldname);
tmpwin = create_nhwindow(NHW_MENU);
+63 -20
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1451082253 2015/12/25 22:24:13 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.212 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1452660189 2016/01/13 04:43:09 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.219 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1140,6 +1140,7 @@ wiz_intrinsic(VOID_ARGS)
if (!strcmp(intrinsics[i],"deafness")) {
You("go deaf.");
incr_itimeout(&HDeaf, 30);
context.botl = TRUE;
}
} else
pline("Unavailable command '%s'.",
@@ -2777,6 +2778,7 @@ struct ext_func_tab extcmdlist[] = {
{ "force", "force a lock", doforce, FALSE },
{ "invoke", "invoke an object's powers", doinvoke, TRUE },
{ "jump", "jump to a location", dojump, FALSE },
{ "kick", "kick something", dokick, FALSE },
{ "loot", "loot a box on the floor", doloot, FALSE },
{ "monster", "use a monster's special ability", domonability, TRUE },
{ "name", "name a monster or an object", docallcmd, TRUE },
@@ -3864,6 +3866,60 @@ int x, y, mod;
return cmd;
}
char
get_count(allowchars, inkey, maxcount, count)
char *allowchars;
char inkey;
long maxcount;
long *count;
{
char qbuf[QBUFSZ];
int key;
long cnt = 0L;
boolean backspaced = FALSE;
/* this should be done in port code so that we have erase_char
and kill_char available; we can at least fake erase_char */
#define STANDBY_erase_char '\177'
for (;;) {
if (inkey) {
key = inkey;
inkey = '\0';
} else
key = readchar();
if (digit(key)) {
cnt = 10L * cnt + (long) (key - '0');
if (cnt < 0)
cnt = 0;
else if (maxcount > 0 && cnt > maxcount)
cnt = maxcount;
} else if (cnt && (key == '\b' || key == STANDBY_erase_char)) {
cnt = cnt / 10;
backspaced = TRUE;
} else if (key == '\033') {
break;
} else if (!allowchars || index(allowchars, key)) {
*count = cnt;
break;
}
if (cnt > 9 || backspaced) {
clear_nhwindow(WIN_MESSAGE);
if (backspaced && !cnt) {
Sprintf(qbuf, "Count: ");
} else {
Sprintf(qbuf, "Count: %ld", cnt);
backspaced = FALSE;
}
pline1(qbuf);
mark_synch();
}
}
return key;
}
STATIC_OVL char *
parse()
{
@@ -3882,25 +3938,12 @@ parse()
#ifdef ALTMETA
alt_esc = iflags.altmeta; /* readchar() hack */
#endif
if (!Cmd.num_pad || (foo = readchar()) == 'n')
for (;;) {
foo = readchar();
if (foo >= '0' && foo <= '9') {
multi = 10 * multi + foo - '0';
if (multi < 0 || multi >= LARGEST_INT)
multi = LARGEST_INT;
if (multi > 9) {
clear_nhwindow(WIN_MESSAGE);
Sprintf(in_line, "Count: %d", multi);
pline1(in_line);
mark_synch();
}
last_multi = multi;
if (!multi && foo == '0')
prezero = TRUE;
} else
break; /* not a digit */
}
if (!Cmd.num_pad || (foo = readchar()) == 'n') {
long tmpmulti = multi;
foo = get_count(NULL, '\0', LARGEST_INT, &tmpmulti);
last_multi = multi = tmpmulti;
}
#ifdef ALTMETA
alt_esc = FALSE; /* readchar() reset */
#endif
+3 -1
View File
@@ -1363,7 +1363,7 @@ register int aflag; /* intrinsic autosearch vs explicit searching */
unblock_point(x, y); /* vision */
exercise(A_WIS, TRUE);
nomul(0);
feel_location(x, y); /* make sure it shows up */
feel_newsym(x, y); /* make sure it shows up */
You("find a hidden passage.");
} else {
/* Be careful not to find anything in an SCORR or SDOOR */
@@ -1553,6 +1553,8 @@ int which_subset; /* when not full, whether to suppress objs and/or traps */
}
}
}
if (glyph == cmap_to_glyph(S_darkroom))
glyph = cmap_to_glyph(S_room); /* FIXME: dirty hack */
show_glyph(x, y, glyph);
}
+16 -2
View File
@@ -1201,8 +1201,7 @@ set_mimic_blocking()
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon->minvis && (is_door_mappear(mon)
|| is_obj_mappear(mon,BOULDER))) {
if (mon->minvis && is_lightblocker_mappear(mon)) {
if (See_invisible)
block_point(mon->mx, mon->my);
else
@@ -1319,6 +1318,21 @@ static gbuf_entry gbuf[ROWNO][COLNO];
static char gbuf_start[ROWNO];
static char gbuf_stop[ROWNO];
/* FIXME: This is a dirty hack, because newsym() doesn't distinguish
* between object piles and single objects, it doesn't mark the location
* for update. */
void
newsym_force(x, y)
register int x, y;
{
newsym(x,y);
gbuf[y][x].new = 1;
if (gbuf_start[y] > x)
gbuf_start[y] = x;
if (gbuf_stop[y] < x)
gbuf_stop[y] = x;
}
/*
* Store the glyph in the 3rd screen for later flushing.
*/
+187 -16
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 do_name.c $NHDT-Date: 1450178550 2015/12/15 11:22:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.80 $ */
/* NetHack 3.6 do_name.c $NHDT-Date: 1452669022 2016/01/13 07:10:22 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.90 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -6,6 +6,10 @@
STATIC_DCL char *NDECL(nextmbuf);
STATIC_DCL void FDECL(getpos_help, (BOOLEAN_P, const char *));
STATIC_DCL int FDECL(CFDECLSPEC cmp_coord_distu, (const void *,
const void *));
STATIC_DCL void FDECL(gather_locs, (coord **, int *, BOOLEAN_P));
STATIC_DCL void FDECL(auto_describe, (int, int));
STATIC_DCL void NDECL(do_mname);
STATIC_DCL boolean FDECL(alreadynamed, (struct monst *, char *, char *));
STATIC_DCL void FDECL(do_oname, (struct obj *));
@@ -30,7 +34,7 @@ nextmbuf()
/* function for getpos() to highlight desired map locations.
* parameter value 0 = initialize, 1 = highlight, 2 = done
*/
void FDECL((*getpos_hilitefunc), (int)) = (void FDECL((*), (int))) 0;
static void FDECL((*getpos_hilitefunc), (int)) = (void FDECL((*), (int))) 0;
void
getpos_sethilite(f)
@@ -55,6 +59,8 @@ const char *goal;
putstr(tmpwin, 0, "Use [HJKL] to move the cursor 8 units at a time.");
putstr(tmpwin, 0, "Or enter a background symbol (ex. <).");
putstr(tmpwin, 0, "Use @ to move the cursor on yourself.");
putstr(tmpwin, 0, "Use m or M to move the cursor to next monster.");
putstr(tmpwin, 0, "Use o or O to move the cursor to next object.");
if (getpos_hilitefunc)
putstr(tmpwin, 0, "Use $ to display valid locations.");
putstr(tmpwin, 0, "Use # to toggle automatic description.");
@@ -71,6 +77,144 @@ const char *goal;
destroy_nhwindow(tmpwin);
}
STATIC_OVL int
cmp_coord_distu(a, b)
const void *a;
const void *b;
{
const coord *c1 = a;
const coord *c2 = b;
int dx, dy, dist_1, dist_2;
dx = u.ux - c1->x;
dy = u.uy - c1->y;
dist_1 = max(abs(dx), abs(dy));
dx = u.ux - c2->x;
dy = u.uy - c2->y;
dist_2 = max(abs(dx), abs(dy));
if (dist_1 == dist_2)
return (c1->y != c2->y) ? (c1->y - c2->y) : (c1->x - c2->x);
return dist_1 - dist_2;
}
/* gather locations for monsters or objects shown on the map */
STATIC_OVL void
gather_locs(arr_p, cnt_p, do_mons)
coord **arr_p;
int *cnt_p;
boolean do_mons;
{
int x, y, pass, glyph, idx,
tail = (do_mons ? monnum_to_glyph(PM_LONG_WORM_TAIL) : 0),
boulder = (!do_mons ? objnum_to_glyph(BOULDER) : 0),
rock = (!do_mons ? objnum_to_glyph(ROCK) : 0);
/*
* We always include the hero's location even if there is no monster
* (invisible hero without see invisible) or object (usual case)
* displayed there. That way, the count will always be at least 1,
* and player has a visual indicator (cursor returns to hero's spot)
* highlighting when successive 'm's or 'o's have cycled all the way
* through all monsters or objects.
*
* Hero's spot will always sort to array[0] because it will always
* be the shortest distance (namely, 0 units) away from <u.ux,u.uy>.
*/
*cnt_p = idx = 0;
for (pass = 0; pass < 2; pass++) {
for (x = 1; x < COLNO; x++)
for (y = 0; y < ROWNO; y++) {
/* TODO: if glyph is a pile glyph, convert to ordinary one
* in order to keep tail/boulder/rock check simple.
*/
glyph = glyph_at(x, y);
/* unlike '/M', this skips monsters revealed by
warning glyphs and remembered invisible ones */
if ((x == u.ux && y == u.uy)
|| (do_mons ? (glyph_is_monster(glyph) && glyph != tail)
: (glyph_is_object(glyph)
&& glyph != boulder && glyph != rock))) {
if (!pass) {
++*cnt_p;
} else {
(*arr_p)[idx].x = x;
(*arr_p)[idx].y = y;
++idx;
}
}
}
if (!pass) /* end of first pass */
*arr_p = (coord *) alloc(*cnt_p * sizeof (coord));
else /* end of second pass */
qsort(*arr_p, *cnt_p, sizeof (coord), cmp_coord_distu);
} /* pass */
}
char *
dxdy_to_dist_descr(dx, dy)
int dx, dy;
{
/* [12] suffices, but guard against long translation for direction-name */
static char buf[20];
int dst;
if (!dx && !dy) {
Sprintf(buf, "here");
} else if ((dst = xytod(dx, dy)) != -1) {
/* explicit direction; 'one step' is implicit */
Sprintf(buf, "%s", directionname(dst));
} else {
buf[0] = '\0';
/* 9999: protect buf[] against overflow caused by invalid values */
if (dy) {
if (abs(dy) > 9999)
dy = sgn(dy) * 9999;
Sprintf(eos(buf), "%d%c%s", abs(dy), (dy > 0) ? 's' : 'n',
dx ? "," : "");
}
if (dx) {
if (abs(dx) > 9999)
dx = sgn(dx) * 9999;
Sprintf(eos(buf), "%d%c", abs(dx), (dx > 0) ? 'e' : 'w');
}
}
return buf;
}
STATIC_OVL void
auto_describe(cx, cy)
int cx, cy;
{
coord cc;
int sym = 0, dx, dy;
char tmpbuf[BUFSZ];
const char *firstmatch = "unknown";
cc.x = cx;
cc.y = cy;
if (do_screen_description(cc, TRUE, sym, tmpbuf, &firstmatch)) {
tmpbuf[0] = '\0';
switch (iflags.getpos_coords) {
default:
break;
case GPCOORDS_COMPASS:
dx = cc.x - u.ux;
dy = cc.y - u.uy;
Sprintf(tmpbuf, " (%s)", dxdy_to_dist_descr(dx, dy));
break;
case GPCOORDS_MAP:
Sprintf(tmpbuf, " (%d,%d)", cc.x, cc.y);
break;
}
pline("%s%s", firstmatch, tmpbuf);
curs(WIN_MAP, cx, cy);
flush_screen(0);
}
}
int
getpos(ccp, force, goal)
coord *ccp;
@@ -85,6 +229,8 @@ const char *goal;
static const char pick_chars[] = ".,;:";
const char *cp;
boolean hilite_state = FALSE;
coord *monarr = (coord *) 0, *objarr = (coord *) 0;
int moncount = 0, monidx = 0, objcount = 0, objidx = 0;
if (!goal)
goal = "desired location";
@@ -109,18 +255,7 @@ const char *goal;
flush_screen(0);
show_goal_msg = FALSE;
} else if (iflags.autodescribe && !msg_given && !hilite_state) {
coord cc;
int sym = 0;
char tmpbuf[BUFSZ];
const char *firstmatch = NULL;
cc.x = cx;
cc.y = cy;
if (do_screen_description(cc, TRUE, sym, tmpbuf, &firstmatch)) {
pline1(firstmatch);
curs(WIN_MAP, cx, cy);
flush_screen(0);
}
auto_describe(cx, cy);
}
c = nh_poskey(&tx, &ty, &sidx);
@@ -192,7 +327,7 @@ const char *goal;
if (c == '?' || redraw_cmd(c)) {
if (c == '?')
getpos_help(force, goal);
else /* ^R */
else /* ^R */
docrt(); /* redraw */
/* update message window to reflect that we're still targetting */
show_goal_msg = TRUE;
@@ -213,14 +348,46 @@ const char *goal;
show_goal_msg = TRUE;
msg_given = TRUE;
goto nxtc;
} else if (c == '@') {
} else if (c == '@') { /* return to hero's spot */
/* reset 'm','M' and 'o','O'; otherwise, there's no way for player
to achieve that except by manually cycling through all spots */
monidx = objidx = 0;
cx = u.ux;
cy = u.uy;
goto nxtc;
} else if (c == 'm' || c == 'M') { /* nearest or farthest monster */
if (!monarr) {
gather_locs(&monarr, &moncount, TRUE);
monidx = 0; /* monarr[0] is hero's spot */
}
if (c == 'm') {
monidx = (monidx + 1) % moncount;
} else {
if (--monidx < 0)
monidx = moncount - 1;
}
cx = monarr[monidx].x;
cy = monarr[monidx].y;
goto nxtc;
} else if (c == 'o' || c == 'O') { /* nearest or farthest object */
if (!objarr) {
gather_locs(&objarr, &objcount, FALSE);
objidx = 0; /* objarr[0] is hero's spot */
}
if (c == 'o') {
objidx = (objidx + 1) % objcount;
} else {
if (--objidx < 0)
objidx = objcount - 1;
}
cx = objarr[objidx].x;
cy = objarr[objidx].y;
goto nxtc;
} else {
if (!index(quitchars, c)) {
char matching[MAXPCHARS];
int pass, lo_x, lo_y, hi_x, hi_y, k = 0;
(void) memset((genericptr_t) matching, 0, sizeof matching);
for (sidx = 1; sidx < MAXPCHARS; sidx++)
if (c == defsyms[sidx].sym || c == (int) showsyms[sidx])
@@ -307,6 +474,10 @@ const char *goal;
clear_nhwindow(WIN_MESSAGE);
ccp->x = cx;
ccp->y = cy;
if (monarr)
free((genericptr_t) monarr);
if (objarr)
free((genericptr_t) objarr);
getpos_hilitefunc = (void FDECL((*), (int))) 0;
return result;
}
+4 -2
View File
@@ -730,8 +730,9 @@ Amulet_on()
case AMULET_OF_STRANGULATION:
if (can_be_strangled(&youmonst)) {
makeknown(AMULET_OF_STRANGULATION);
pline("It constricts your throat!");
Strangled = 6L;
context.botl = TRUE;
pline("It constricts your throat!");
}
break;
case AMULET_OF_RESTFUL_SLEEP: {
@@ -780,11 +781,12 @@ Amulet_off()
break;
case AMULET_OF_STRANGULATION:
if (Strangled) {
Strangled = 0L;
context.botl = TRUE;
if (Breathless)
Your("%s is no longer constricted!", body_part(NECK));
else
You("can breathe more easily!");
Strangled = 0L;
}
break;
case AMULET_OF_RESTFUL_SLEEP:
+1 -2
View File
@@ -325,8 +325,7 @@ boolean with_you;
xyflags = mtmp->mtrack[0].y;
xlocale = mtmp->mtrack[1].x;
ylocale = mtmp->mtrack[1].y;
mtmp->mtrack[0].x = mtmp->mtrack[0].y = 0;
mtmp->mtrack[1].x = mtmp->mtrack[1].y = 0;
memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
if (mtmp == u.usteed)
return; /* don't place steed on the map */
+1 -2
View File
@@ -16,7 +16,6 @@ STATIC_DCL void FDECL(check_shop_obj, (struct obj *, XCHAR_P, XCHAR_P,
BOOLEAN_P));
STATIC_DCL void FDECL(breakmsg, (struct obj *, BOOLEAN_P));
STATIC_DCL boolean FDECL(toss_up, (struct obj *, BOOLEAN_P));
STATIC_DCL boolean FDECL(throwing_weapon, (struct obj *));
STATIC_DCL void FDECL(sho_obj_return_to_u, (struct obj * obj));
STATIC_DCL boolean FDECL(mhurtle_step, (genericptr_t, int, int));
@@ -943,7 +942,7 @@ boolean hitsroof;
}
/* return true for weapon meant to be thrown; excludes ammo */
STATIC_OVL boolean
boolean
throwing_weapon(obj)
struct obj *obj;
{
+10 -4
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 eat.c $NHDT-Date: 1451086430 2015/12/25 23:33:50 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.157 $ */
/* NetHack 3.6 eat.c $NHDT-Date: 1452660191 2016/01/13 04:43:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.161 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1431,6 +1431,8 @@ struct obj *otmp;
case ELVEN_DAGGER:
case ORCISH_DAGGER:
case ATHAME:
case KNIFE:
case STILETTO:
case CRYSKNIFE:
tmp = 3;
break;
@@ -1477,8 +1479,10 @@ int
Hear_again(VOID_ARGS)
{
/* Chance of deafness going away while fainted/sleeping/etc. */
if (!rn2(2))
if (!rn2(2)) {
make_deaf(0L, FALSE);
context.botl = TRUE;
}
return 0;
}
@@ -1512,6 +1516,7 @@ struct obj *obj;
where = (u.usteed) ? "saddle" : surface(u.ux, u.uy);
pline_The("world spins and %s %s.", what, where);
incr_itimeout(&HDeaf, duration);
context.botl = TRUE;
nomul(-duration);
multi_reason = "unconscious from rotten food";
nomovemsg = "You are conscious again.";
@@ -2836,14 +2841,15 @@ boolean incr;
/* stop what you're doing, then faint */
stop_occupation();
You("faint from lack of food.");
if (!Levitation)
selftouch("Falling, you");
incr_itimeout(&HDeaf, duration);
context.botl = TRUE;
nomul(-duration);
multi_reason = "fainted from lack of food";
nomovemsg = "You regain consciousness.";
afternmv = unfaint;
newhs = FAINTED;
if (!Levitation)
selftouch("Falling, you");
}
} else if (u.uhunger < -(int) (200 + 20 * ACURR(A_CON))) {
u.uhs = STARVED;
+38
View File
@@ -503,6 +503,42 @@ int how;
return;
}
/* some special cases for overriding while-helpless reason */
static const struct {
int why, unmulti;
const char *exclude, *include;
} death_fixups[] = {
/* "petrified by <foo>, while getting stoned" -- "while getting stoned"
prevented any last-second recovery, but it was not the cause of
"petrified by <foo>" */
{ STONING, 1, "getting stoned", (char *) 0 },
/* "died of starvation, while fainted from lack of food" is accurate
but sounds a fairly silly (and doesn't actually appear unless you
splice together death and while-helpless from xlogfile) */
{ STARVING, 0, "fainted from lack of food", "fainted" },
};
/* clear away while-helpless when the cause of death caused that
helplessness (ie, "petrified by <foo> while getting stoned") */
STATIC_DCL void
fixup_death(how)
int how;
{
int i;
for (i = 0; i < SIZE(death_fixups); ++i)
if (death_fixups[i].why == how
&& !strcmp(death_fixups[i].exclude, multi_reason)) {
if (death_fixups[i].include) /* substitute an alternate reason */
multi_reason = death_fixups[i].include;
else /* remove the helplessness reason */
multi_reason = (char *) 0;
if (death_fixups[i].unmulti) /* possibly hide helplessness */
multi = 0L;
break;
}
}
#if defined(WIN32) && !defined(SYSCF)
#define NOTIFY_NETHACK_BUGS
#endif
@@ -1002,6 +1038,8 @@ int how;
if (how == ESCAPED || how == PANICKED)
killer.format = NO_KILLER_PREFIX;
fixup_death(how); /* actually, fixup multi_reason */
if (how != PANICKED) {
/* these affect score and/or bones, but avoid them during panic */
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
+6
View File
@@ -3120,6 +3120,11 @@ const char *reason; /* explanation */
program_state.in_paniclog = 1;
lfile = fopen_datafile(PANICLOG, "a", TROUBLEPREFIX);
if (lfile) {
#ifdef PANICLOG_FMT2
(void) fprintf(lfile, "%ld %s: %s %s\n",
ubirthday, (plname ? plname : "(none)"),
type, reason);
#else
time_t now = getnow();
int uid = getuid();
char playmode = wizard ? 'D' : discover ? 'X' : '-';
@@ -3127,6 +3132,7 @@ const char *reason; /* explanation */
(void) fprintf(lfile, "%s %08ld %06ld %d %c: %s %s\n",
version_string(buf), yyyymmdd(now), hhmmss(now),
uid, playmode, type, reason);
#endif /* !PANICLOG_FMT2 */
(void) fclose(lfile);
}
program_state.in_paniclog = 0;
+16
View File
@@ -827,6 +827,9 @@ int mode;
} else if (mode == TEST_TRAV) {
struct obj *obj;
/* never travel through boulders in Sokoban */
if (Sokoban) return FALSE;
/* don't pick two boulders in a row, unless there's a way thru */
if (sobj_at(BOULDER, ux, uy) && !Sokoban) {
if (!Passes_walls
@@ -1434,6 +1437,19 @@ domove()
}
}
if (context.forcefight && levl[x][y].typ == IRONBARS && uwep) {
struct obj *obj = uwep;
if (breaktest(obj)) {
if (obj->quan > 1L)
obj = splitobj(obj, 1L);
else
setuwep((struct obj *)0);
freeinv(obj);
}
hit_bars(&obj, u.ux, u.uy, x, y, TRUE, TRUE);
return;
}
/* specifying 'F' with no monster wastes a turn */
if (context.forcefight
/* remembered an 'I' && didn't use a move command */
+69 -57
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 invent.c $NHDT-Date: 1450306195 2015/12/16 22:49:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.180 $ */
/* NetHack 3.6 invent.c $NHDT-Date: 1452650438 2016/01/13 02:00:38 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.188 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -434,6 +434,7 @@ struct obj *obj;
{
struct obj *otmp, *prev;
int saved_otyp = (int) obj->otyp; /* for panic */
boolean obj_was_thrown;
if (obj->where != OBJ_FREE)
panic("addinv: obj not free");
@@ -442,6 +443,7 @@ struct obj *obj;
obj->no_charge = 0; /* should not be set in hero's invent */
if (Has_contents(obj))
picked_container(obj); /* clear no_charge */
obj_was_thrown = obj->was_thrown;
obj->was_thrown = 0; /* not meaningful for invent */
addinv_core1(obj);
@@ -476,6 +478,10 @@ struct obj *obj;
}
obj->where = OBJ_INVENT;
/* fill empty quiver if obj was thrown */
if (flags.pickup_thrown && !uquiver && obj_was_thrown
&& (throwing_weapon(obj) || is_ammo(obj)))
setuqwep(obj);
added:
addinv_core2(obj);
carry_obj_effects(obj); /* carrying affects the obj */
@@ -964,8 +970,8 @@ register const char *let, *word;
boolean allownone = FALSE;
boolean useboulder = FALSE;
xchar foox = 0;
long cnt, prevcnt;
boolean prezero;
long cnt;
boolean cntgiven = FALSE;
long dummymask;
if (*let == ALLOW_COUNT)
@@ -1128,6 +1134,9 @@ register const char *let, *word;
/* worn armor or accessory covered by cursed worn armor */
|| (taking_off(word)
&& inaccessible_equipment(otmp, (const char *) 0, TRUE))
|| (!strcmp(word, "write on")
&& (!(otyp == SCR_BLANK_PAPER || otyp == SPE_BLANK_PAPER)
|| !otmp->dknown || !objects[otyp].oc_name_known))
) {
/* acceptable but not listed as likely candidate */
foo--;
@@ -1154,12 +1163,15 @@ register const char *let, *word;
if (!foo && !allowall && !allownone) {
You("don't have anything %sto %s.", foox ? "else " : "", word);
return (struct obj *) 0;
} else if (!strcmp(word, "write on")) { /* ugly check for magic marker */
/* we wanted all scrolls and books in altlets[], but that came with
'allowall' which we don't want since it prevents "silly thing"
result if anything other than scroll or spellbook is chosen */
allowall = FALSE;
}
for (;;) {
cnt = 0;
if (allowcnt == 2)
allowcnt = 1; /* abort previous count */
prezero = FALSE;
cntgiven = FALSE;
if (!buf[0]) {
Sprintf(qbuf, "What do you want to %s? [*]", word);
} else {
@@ -1169,28 +1181,17 @@ register const char *let, *word;
ilet = readchar();
else
ilet = yn_function(qbuf, (char *) 0, '\0');
if (digit(ilet) && !allowcnt) {
pline("No count allowed with this command.");
continue;
}
if (ilet == '0')
prezero = TRUE;
while (digit(ilet)) {
if (ilet != '?' && ilet != '*')
savech(ilet);
/* accumulate unless cnt has overflowed */
if (allowcnt < 3) {
prevcnt = cnt;
cnt = 10L * cnt + (long) (ilet - '0');
/* signal presence of cnt */
allowcnt = (cnt >= prevcnt) ? 2 : 3;
if (digit(ilet)) {
long tmpcnt = 0;
if (!allowcnt) {
pline("No count allowed with this command.");
continue;
}
ilet = get_count(NULL, ilet, LARGEST_INT, &tmpcnt);
if (tmpcnt) {
cnt = tmpcnt;
cntgiven = TRUE;
}
ilet = readchar();
}
if (allowcnt == 3) {
/* overflow detected; force cnt to be invalid */
cnt = -1L;
allowcnt = 2;
}
if (index(quitchars, ilet)) {
if (flags.verbose)
@@ -1231,9 +1232,7 @@ register const char *let, *word;
continue;
if (allowcnt && ctmp >= 0) {
cnt = ctmp;
if (!cnt)
prezero = TRUE;
allowcnt = 2;
cntgiven = TRUE;
}
if (ilet == '\033') {
if (flags.verbose)
@@ -1261,23 +1260,21 @@ register const char *let, *word;
* to your money supply. The LRS is the tax bureau
* from Larn.
*/
if (allowcnt == 2 && cnt <= 0) {
if (cnt < 0 || !prezero)
if (cntgiven && cnt <= 0) {
if (cnt < 0)
pline_The(
"LRS would be very interested to know you have that much.");
return (struct obj *) 0;
}
}
if (allowcnt == 2 && !strcmp(word, "throw")) {
if (cntgiven && !strcmp(word, "throw")) {
/* permit counts for throwing gold, but don't accept
* counts for other things since the throw code will
* split off a single item anyway */
if (ilet != def_oc_syms[COIN_CLASS].sym
&& !(otmp && otmp->oclass == COIN_CLASS))
allowcnt = 1;
if (cnt == 0 && prezero)
if (cnt == 0)
return (struct obj *) 0;
if (cnt > 1) {
if (cnt > 1 && (ilet != def_oc_syms[COIN_CLASS].sym
&& !(otmp && otmp->oclass == COIN_CLASS))) {
You("can only throw one item at a time.");
continue;
}
@@ -1305,7 +1302,7 @@ register const char *let, *word;
silly_thing(word, otmp);
return (struct obj *) 0;
}
if (allowcnt == 2) { /* cnt given */
if (cntgiven) {
if (cnt == 0)
return (struct obj *) 0;
if (cnt != otmp->quan) {
@@ -1328,7 +1325,7 @@ struct obj *otmp;
#if 1 /* 'P','R' vs 'W','T' handling is obsolete */
nhUse(otmp);
#else
const char *s1, *s2, *s3, *what;
const char *s1, *s2, *s3;
int ocls = otmp->oclass, otyp = otmp->otyp;
s1 = s2 = s3 = 0;
@@ -1347,14 +1344,10 @@ struct obj *otmp;
else if (!strcmp(word, "take off"))
s1 = "R", s2 = "remove", s3 = "";
}
if (s1) {
what = "that";
/* quantity for armor and accessory objects is always 1,
but some things should be referred to as plural */
if (otyp == LENSES || is_gloves(otmp) || is_boots(otmp))
what = "those";
pline("Use the '%s' command to %s %s%s.", s1, s2, what, s3);
} else
if (s1)
pline("Use the '%s' command to %s %s%s.", s1, s2,
!is_plural(otmp) ? "that" : "those", s3);
else
#endif
pline(silly_thing_to, word);
}
@@ -2193,7 +2186,7 @@ char avoidlet;
}
end_menu(win, "Inventory letters used:");
n = select_menu(win, PICK_NONE, &selected);
n = select_menu(win, PICK_ONE, &selected);
if (n > 0) {
ret = selected[0].item.a_char;
free((genericptr_t) selected);
@@ -2891,24 +2884,46 @@ mergable(otmp, obj)
register struct obj *otmp, *obj;
{
int objnamelth = 0, otmpnamelth = 0;
if (obj == otmp)
return FALSE; /* already the same object */
if (obj->otyp != otmp->otyp)
return FALSE; /* different types */
if (obj->nomerge) /* explicitly marked to prevent merge */
return FALSE;
/* coins of the same kind will always merge */
if (obj->oclass == COIN_CLASS)
return TRUE;
if (obj->unpaid != otmp->unpaid || obj->spe != otmp->spe
|| obj->dknown != otmp->dknown
|| (obj->bknown != otmp->bknown && !Role_if(PM_PRIEST))
|| obj->cursed != otmp->cursed || obj->blessed != otmp->blessed
|| obj->no_charge != otmp->no_charge || obj->obroken != otmp->obroken
|| obj->otrapped != otmp->otrapped || obj->lamplit != otmp->lamplit
|| obj->greased != otmp->greased || obj->oeroded != otmp->oeroded
|| obj->oeroded2 != otmp->oeroded2 || obj->bypass != otmp->bypass)
|| obj->bypass != otmp->bypass)
return FALSE;
if (obj->nomerge) /* explicitly marked to prevent merge */
if (obj->oclass == FOOD_CLASS
&& (obj->oeaten != otmp->oeaten || obj->orotten != otmp->orotten))
return FALSE;
if (obj->globby) {
/* globs won't merge if they have different bless/curse
state, but will merge non-bknown with bknown */
if (obj->bknown != otmp->bknown)
obj->bknown = otmp->bknown = 0;
if (obj->rknown != otmp->rknown)
obj->rknown = otmp->rknown = 0;
if (obj->greased != otmp->greased)
obj->greased = otmp->greased = 0;
/* checks beyond this point aren't applicable to globs */
return TRUE;
}
if ((obj->bknown != otmp->bknown && !Role_if(PM_PRIEST))
|| obj->oeroded != otmp->oeroded || obj->oeroded2 != otmp->oeroded2
|| obj->greased != otmp->greased)
return FALSE;
if ((obj->oclass == WEAPON_CLASS || obj->oclass == ARMOR_CLASS)
@@ -2916,10 +2931,6 @@ register struct obj *otmp, *obj;
|| obj->rknown != otmp->rknown))
return FALSE;
if (obj->oclass == FOOD_CLASS
&& (obj->oeaten != otmp->oeaten || obj->orotten != otmp->orotten))
return FALSE;
if (obj->otyp == CORPSE || obj->otyp == EGG || obj->otyp == TIN) {
if (obj->corpsenm != otmp->corpsenm)
return FALSE;
@@ -3424,6 +3435,7 @@ doorganize() /* inventory organizer by Del Lamb */
names, strip off the name of the one being moved */
if (olth && !obj->oartifact && !mergable(otmp, obj)) {
char *holdname = ONAME(obj);
ONAME(obj) = (char *) 0;
/* restore name iff merging is still not possible */
if (!mergable(otmp, obj)) {
+119 -2
View File
@@ -1,10 +1,14 @@
/* NetHack 3.6 mail.c $NHDT-Date: 1450261364 2015/12/16 10:22:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.22 $ */
/* NetHack 3.6 mail.c $NHDT-Date: 1451955080 2016/01/05 00:51:20 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.25 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#ifdef MAIL
#ifdef SIMPLE_MAIL
# include <fcntl.h>
# include <errno.h>
#endif /* SIMPLE_MAIL */
#include "mail.h"
/*
@@ -466,6 +470,8 @@ struct obj *otmp UNUSED;
void
ckmailstatus()
{
ck_server_admin_msg();
if (!mailbox || u.uswallow || !flags.biff
#ifdef MAILCKFREQ
|| moves < laststattime + MAILCKFREQ
@@ -498,6 +504,112 @@ ckmailstatus()
}
}
#if defined(SIMPLE_MAIL) || defined(SERVER_ADMIN_MSG)
void
read_simplemail(mbox, adminmsg)
char *mbox;
boolean adminmsg;
{
FILE* mb = fopen(mbox, "r");
char curline[128], *msg;
boolean seen_one_already = FALSE;
#ifdef SIMPLE_MAIL
struct flock fl = { 0 };
#endif
const char *msgfrom = adminmsg
? "The voice of %s booms through the caverns:"
: "This message is from '%s'.";
if (!mb)
goto bail;
#ifdef SIMPLE_MAIL
fl.l_type = F_RDLCK;
fl.l_whence = SEEK_SET;
fl.l_start = 0;
fl.l_len = 0;
errno = 0;
#endif
/* Allow this call to block. */
if (!adminmsg
#ifdef SIMPLE_MAIL
&& fcntl (fileno (mb), F_SETLKW, &fl) == -1
#endif
)
goto bail;
while (fgets(curline, 128, mb) != NULL) {
if (!adminmsg) {
#ifdef SIMPLE_MAIL
fl.l_type = F_UNLCK;
fcntl (fileno(mb), F_UNLCK, &fl);
#endif
pline("There is a%s message on this scroll.",
seen_one_already ? "nother" : "");
}
msg = strchr(curline, ':');
if (!msg)
goto bail;
*msg = '\0';
msg++;
msg[strlen(msg) - 1] = '\0'; /* kill newline */
pline(msgfrom, curline);
if (adminmsg)
verbalize(msg);
else
pline("It reads: \"%s\".", msg);
seen_one_already = TRUE;
#ifdef SIMPLE_MAIL
errno = 0;
if (!adminmsg) {
fl.l_type = F_RDLCK;
fcntl(fileno(mb), F_SETLKW, &fl);
}
#endif
}
#ifdef SIMPLE_MAIL
if (!adminmsg) {
fl.l_type = F_UNLCK;
fcntl(fileno(mb), F_UNLCK, &fl);
}
#endif
fclose(mb);
if (adminmsg)
display_nhwindow(WIN_MESSAGE, TRUE);
else
unlink(mailbox);
return;
bail:
/* bail out _professionally_ */
if (!adminmsg)
pline("It appears to be all gibberish.");
}
#endif /* SIMPLE_MAIL */
void
ck_server_admin_msg()
{
#ifdef SERVER_ADMIN_MSG
static struct stat ost,nst;
static long lastchk = 0;
if (moves < lastchk + SERVER_ADMIN_MSG_CKFREQ) return;
lastchk = moves;
if (!stat(SERVER_ADMIN_MSG, &nst)) {
if (nst.st_mtime > ost.st_mtime)
read_simplemail(SERVER_ADMIN_MSG, TRUE);
ost.st_mtime = nst.st_mtime;
}
#endif /* SERVER_ADMIN_MSG */
}
/*ARGSUSED*/
void
readmail(otmp)
@@ -505,7 +617,12 @@ struct obj *otmp UNUSED;
{
#ifdef DEF_MAILREADER /* This implies that UNIX is defined */
register const char *mr = 0;
#endif /* DEF_MAILREADER */
#ifdef SIMPLE_MAIL
read_simplemail(mailbox, FALSE);
return;
#endif /* SIMPLE_MAIL */
#ifdef DEF_MAILREADER /* This implies that UNIX is defined */
display_nhwindow(WIN_MESSAGE, FALSE);
if (!(mr = nh_getenv("MAILREADER")))
mr = DEF_MAILREADER;
+15 -18
View File
@@ -19,7 +19,6 @@ STATIC_DCL void FDECL(maze0xy, (coord *));
STATIC_DCL boolean FDECL(put_lregion_here, (XCHAR_P, XCHAR_P, XCHAR_P,
XCHAR_P, XCHAR_P, XCHAR_P,
XCHAR_P, BOOLEAN_P, d_level *));
STATIC_DCL void NDECL(fixup_special);
STATIC_DCL void NDECL(setup_waterlevel);
STATIC_DCL void NDECL(unsetup_waterlevel);
@@ -123,13 +122,9 @@ int wall_there, dx, dy;
return spine;
}
/*
* Wall cleanup. This function has two purposes: (1) remove walls that
* are totally surrounded by stone - they are redundant. (2) correct
* the types so that they extend and connect to each other.
*/
/* Remove walls totally surrounded by stone */
void
wallification(x1, y1, x2, y2)
wall_cleanup(x1, y1, x2, y2)
int x1, y1, x2, y2;
{
uchar type;
@@ -138,9 +133,9 @@ int x1, y1, x2, y2;
/* sanity check on incoming variables */
if (x1 < 0 || x2 >= COLNO || x1 > x2 || y1 < 0 || y2 >= ROWNO || y1 > y2)
panic("wallification: bad bounds (%d,%d) to (%d,%d)", x1, y1, x2, y2);
panic("wall_cleanup: bad bounds (%d,%d) to (%d,%d)", x1, y1, x2, y2);
/* Step 1: change walls surrounded by rock to rock. */
/* change walls surrounded by rock to rock. */
for (x = x1; x <= x2; x++)
for (y = y1; y <= y2; y++) {
lev = &levl[x][y];
@@ -153,10 +148,9 @@ int x1, y1, x2, y2;
lev->typ = STONE;
}
}
fix_wall_spines(x1,y1,x2,y2);
}
/* Correct wall types so they extend and connect to each other */
void
fix_wall_spines(x1, y1, x2, y2)
int x1, y1, x2, y2;
@@ -181,11 +175,7 @@ int x1, y1, x2, y2;
if (x1<0 || x2>=COLNO || x1>x2 || y1<0 || y2>=ROWNO || y1>y2)
panic("wall_extends: bad bounds (%d,%d) to (%d,%d)",x1,y1,x2,y2);
/*
* Step 2: set the correct wall type. We can't combine steps
* 1 and 2 into a single sweep because we depend on knowing if
* the surrounding positions are stone.
*/
/* set the correct wall type. */
for (x = x1; x <= x2; x++)
for (y = y1; y <= y2; y++) {
lev = &levl[x][y];
@@ -217,6 +207,14 @@ int x1, y1, x2, y2;
}
}
void
wallification(x1, y1, x2, y2)
int x1, y1, x2, y2;
{
wall_cleanup(x1,y1,x2,y2);
fix_wall_spines(x1,y1,x2,y2);
}
STATIC_OVL boolean
okay(x, y, dir)
int x, y;
@@ -363,7 +361,7 @@ d_level *lev;
static boolean was_waterlevel; /* ugh... this shouldn't be needed */
/* this is special stuff that the level compiler cannot (yet) handle */
STATIC_OVL void
void
fixup_special()
{
register lev_region *r = lregions;
@@ -578,7 +576,6 @@ register const char *s;
if (*protofile) {
Strcat(protofile, LEV_EXT);
if (load_special(protofile)) {
fixup_special();
/* some levels can end up with monsters
on dead mon list, including light source monsters */
dmonsfree();
+3 -5
View File
@@ -819,11 +819,9 @@ boolean artif;
}
if (Is_pudding(otmp)) {
otmp->globby = 1;
otmp->known = otmp->bknown = otmp->rknown = otmp->dknown = 1;
otmp->corpsenm =
PM_GRAY_OOZE + (otmp->otyp - GLOB_OF_GRAY_OOZE);
/* this ensures that they don't fail merging because of
* BUC status or other irrelevancies */
otmp->known = otmp->dknown = 1;
otmp->corpsenm = PM_GRAY_OOZE
+ (otmp->otyp - GLOB_OF_GRAY_OOZE);
} else {
if (otmp->otyp != CORPSE && otmp->otyp != MEAT_RING
&& otmp->otyp != KELP_FROND && !rn2(6)) {
+19 -4
View File
@@ -1172,6 +1172,9 @@ long flag;
boolean wantpool, poolok, lavaok, nodiag;
boolean rockok = FALSE, treeok = FALSE, thrudoor;
int maxx, maxy;
boolean poisongas_ok, in_poisongas;
NhRegion *gas_reg;
int gas_glyph = cmap_to_glyph(S_poisoncloud);
x = mon->mx;
y = mon->my;
@@ -1183,6 +1186,11 @@ long flag;
|| (is_swimmer(mdat) && !wantpool));
lavaok = (is_flyer(mdat) || is_clinger(mdat) || likes_lava(mdat));
thrudoor = ((flag & (ALLOW_WALL | BUSTDOOR)) != 0L);
poisongas_ok = ((nonliving(mdat) || is_vampshifter(mon)
|| breathless(mdat)) || resists_poison(mon));
in_poisongas = ((gas_reg = visible_region_at(x,y)) != 0
&& gas_reg->glyph == gas_glyph);
if (flag & ALLOW_DIG) {
struct obj *mw_tmp;
@@ -1231,6 +1239,11 @@ nexttry: /* eels prefer the water, but if there is no water nearby,
|| ((levl[nx][ny].doormask & D_LOCKED)
&& !(flag & UNLOCKDOOR))) && !thrudoor)
continue;
/* avoid poison gas? */
if (!poisongas_ok && !in_poisongas
&& (gas_reg = visible_region_at(nx,ny)) != 0
&& gas_reg->glyph == gas_glyph)
continue;
/* first diagonal checks (tight squeezes handled below) */
if (nx != x && ny != y
&& (nodiag
@@ -1653,6 +1666,8 @@ struct permonst *mptr; /* reflects mtmp->data _prior_ to mtmp's death */
remove_monster(mtmp->mx, mtmp->my);
if (emits_light(mptr))
del_light_source(LS_MONSTER, monst_to_any(mtmp));
if (mtmp->m_ap_type)
seemimic(mtmp);
newsym(mtmp->mx, mtmp->my);
unstuck(mtmp);
fill_pit(mtmp->mx, mtmp->my);
@@ -2616,8 +2631,7 @@ void
seemimic(mtmp)
register struct monst *mtmp;
{
boolean is_blocker_appear = (is_door_mappear(mtmp)
|| is_obj_mappear(mtmp, BOULDER));
boolean is_blocker_appear = (is_lightblocker_mappear(mtmp));
if (has_mcorpsenm(mtmp))
freemcorpsenm(mtmp);
@@ -3143,8 +3157,9 @@ boolean msg; /* "The oldmon turns into a newmon!" */
struct permonst *olddata = mtmp->data;
char oldname[BUFSZ], l_oldname[BUFSZ], newname[BUFSZ];
/* Riders are immune to polymorph and green slime */
if (is_rider(mtmp->data))
/* Riders are immune to polymorph and green slime
(but apparent Rider might actually be a doppelganger) */
if (is_rider(mtmp->data) && mtmp->cham == NON_PM)
return 0;
if (msg) {
+2
View File
@@ -271,6 +271,8 @@ boolean fleemsg;
}
mtmp->mflee = 1;
}
/* ignore recently-stepped spaces when made to flee */
memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
}
STATIC_OVL void
+44 -15
View File
@@ -318,7 +318,9 @@ struct obj *obj; /* missile (or stack providing it) */
|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ)
|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
&& hits_bars(&singleobj, bhitpos.x, bhitpos.y, 0, 0))) {
&& hits_bars(&singleobj,
bhitpos.x, bhitpos.y,
bhitpos.x + dx, bhitpos.y + dy, 0, 0))) {
(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
return;
}
@@ -455,7 +457,10 @@ struct obj *obj; /* missile (or stack providing it) */
|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
/* missile might hit iron bars */
|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
&& hits_bars(&singleobj, bhitpos.x, bhitpos.y, !rn2(5), 0))
&& hits_bars(&singleobj,
bhitpos.x, bhitpos.y,
bhitpos.x + dx, bhitpos.y + dy,
!rn2(5), 0))
/* Thrown objects "sink" */
|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)) {
if (singleobj) /* hits_bars might have destroyed it */
@@ -831,11 +836,45 @@ int type;
return (struct obj *) 0;
}
void
hit_bars(objp, objx, objy, barsx, barsy, your_fault, from_invent)
struct obj **objp; /* *objp will be set to NULL if object breaks */
int objx, objy, barsx, barsy;
boolean your_fault, from_invent;
{
struct obj *otmp = *objp;
int obj_type = otmp->otyp;
boolean unbreakable = (levl[barsx][barsy].wall_info & W_NONDIGGABLE) != 0;
if (your_fault
? hero_breaks(otmp, objx, objy, from_invent)
: breaks(otmp, objx, objy)) {
*objp = 0; /* object is now gone */
/* breakage makes its own noises */
if (obj_type == POT_ACID) {
if (cansee(barsx, barsy) && !unbreakable)
pline_The("iron bars are dissolved!");
else
You_hear(Hallucination ? "angry snakes!" : "a hissing noise.");
if (!unbreakable)
dissolve_bars(barsx, barsy);
}
}
else if (obj_type == BOULDER || obj_type == HEAVY_IRON_BALL)
pline("Whang!");
else if (otmp->oclass == COIN_CLASS
|| objects[obj_type].oc_material == GOLD
|| objects[obj_type].oc_material == SILVER)
pline("Clink!");
else
pline("Clonk!");
}
/* TRUE iff thrown/kicked/rolled object doesn't pass through iron bars */
boolean
hits_bars(obj_p, x, y, always_hit, whodidit)
hits_bars(obj_p, x, y, barsx, barsy, always_hit, whodidit)
struct obj **obj_p; /* *obj_p will be set to NULL if object breaks */
int x, y;
int x, y, barsx, barsy;
int always_hit; /* caller can force a hit for items which would fit through */
int whodidit; /* 1==hero, 0=other, -1==just check whether it'll pass thru */
{
@@ -885,17 +924,7 @@ int whodidit; /* 1==hero, 0=other, -1==just check whether it'll pass thru */
}
if (hits && whodidit != -1) {
if (whodidit ? hero_breaks(otmp, x, y, FALSE) : breaks(otmp, x, y))
*obj_p = otmp = 0; /* object is now gone */
/* breakage makes its own noises */
else if (obj_type == BOULDER || obj_type == HEAVY_IRON_BALL)
pline("Whang!");
else if (otmp->oclass == COIN_CLASS
|| objects[obj_type].oc_material == GOLD
|| objects[obj_type].oc_material == SILVER)
pline("Clink!");
else
pline("Clonk!");
hit_bars(obj_p, x,y, barsx,barsy, whodidit, FALSE);
}
return hits;
+21 -2
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 music.c $NHDT-Date: 1446808448 2015/11/06 11:14:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.40 $ */
/* NetHack 3.6 music.c $NHDT-Date: 1452660194 2016/01/13 04:43:14 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.42 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -426,6 +426,23 @@ int force;
}
}
const char *
generic_lvl_desc()
{
if (Is_astralevel(&u.uz))
return "astral plane";
else if (In_endgame(&u.uz))
return "plane";
else if (Is_sanctum(&u.uz))
return "sanctum";
else if (In_sokoban(&u.uz))
return "puzzle";
else if (In_V_tower(&u.uz))
return "tower";
else
return "dungeon";
}
/*
* The player is trying to extract something from his/her instrument.
*/
@@ -537,7 +554,8 @@ struct obj *instr;
consume_obj_charge(instr, TRUE);
You("produce a heavy, thunderous rolling!");
pline_The("entire dungeon is shaking around you!");
pline_The("entire %s is shaking around you!",
generic_lvl_desc());
do_earthquake((u.ulevel - 1) / 3 + 1);
/* shake up monsters in a much larger radius... */
awaken_monsters(ROWNO * COLNO);
@@ -549,6 +567,7 @@ struct obj *instr;
awaken_monsters(u.ulevel * 40);
incr_itimeout(&HDeaf, rn1(20, 30));
exercise(A_WIS, FALSE);
context.botl = TRUE;
break;
default:
impossible("What a weird instrument (%d)!", instr->otyp);
+13 -5
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 objnam.c $NHDT-Date: 1451683056 2016/01/01 21:17:36 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.162 $ */
/* NetHack 3.6 objnam.c $NHDT-Date: 1452043772 2016/01/06 01:29:32 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.163 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1102,6 +1102,8 @@ register struct obj *otmp;
|| is_flammable(otmp));
}
/* format a corpse name (xname() omits monster type; doname() calls us);
eatcorpse() also uses us for death reason when eating tainted glob */
char *
corpse_xname(otmp, adjective, cxn_flags)
struct obj *otmp;
@@ -1118,10 +1120,14 @@ unsigned cxn_flags; /* bitmask of CXN_xxx values */
/* include "an" for "an ogre corpse */
any_prefix = (cxn_flags & CXN_ARTICLE) != 0,
/* leave off suffix (do_name() appends "corpse" itself) */
omit_corpse = (cxn_flags & CXN_NOCORPSE) != 0, possessive = FALSE;
omit_corpse = (cxn_flags & CXN_NOCORPSE) != 0,
possessive = FALSE,
glob = (otmp->otyp != CORPSE && otmp->globby);
const char *mname;
if (omndx == NON_PM) { /* paranoia */
if (glob) {
mname = OBJ_NAME(objects[otmp->otyp]); /* "glob of <monster>" */
} else if (omndx == NON_PM) { /* paranoia */
mname = "thing";
/* [Possible enhancement: check whether corpse has monster traits
attached in order to use priestname() for priests and minions.] */
@@ -1172,7 +1178,9 @@ unsigned cxn_flags; /* bitmask of CXN_xxx values */
any_prefix = FALSE;
}
if (!omit_corpse) {
if (glob) {
; /* omit_corpse doesn't apply; quantity is always 1 */
} else if (!omit_corpse) {
Strcat(nambuf, " corpse");
/* makeplural(nambuf) => append "s" to "corpse" */
if (otmp->quan > 1L && !ignore_quan) {
@@ -3525,7 +3533,7 @@ typfnd:
}
otmp->owt = weight(otmp);
if (very && otmp->otyp == HEAVY_IRON_BALL)
otmp->owt += 160;
otmp->owt += IRON_BALL_W_INCR;
return otmp;
}
+87 -15
View File
@@ -149,6 +149,11 @@ static struct Bool_Opt {
/* for menu debugging only*/
{ "menu_tab_sep", &iflags.menu_tab_sep, FALSE, SET_IN_WIZGAME },
{ "menu_objsyms", &iflags.menu_head_objsym, FALSE, SET_IN_GAME },
#ifdef TTY_GRAPHICS
{ "menu_overlay", &iflags.menu_overlay, TRUE, SET_IN_GAME },
#else
{ "menu_overlay", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
{ "mouse_support", &iflags.wc_mouse_support, TRUE, DISP_IN_GAME }, /*WC*/
#ifdef NEWS
{ "news", &iflags.news, TRUE, DISP_IN_GAME },
@@ -220,6 +225,11 @@ static struct Bool_Opt {
{ "use_inverse", &iflags.wc_inverse, FALSE, SET_IN_GAME }, /*WC*/
#endif
{ "verbose", &flags.verbose, TRUE, SET_IN_GAME },
#ifdef TTY_TILES_ESCCODES
{ "vt_tiledata", &iflags.vt_tiledata, FALSE, SET_IN_FILE },
#else
{ "vt_tiledata", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
{ "wizweight", &iflags.wizweight, FALSE, SET_IN_WIZGAME },
{ "wraptext", &iflags.wc2_wraptext, FALSE, SET_IN_GAME },
#ifdef ZEROCOMP
@@ -284,6 +294,7 @@ static struct Comp_Opt {
DISP_IN_GAME }, /*WC*/
{ "fruit", "the name of a fruit you enjoy eating", PL_FSIZ, SET_IN_GAME },
{ "gender", "your starting gender (male or female)", 8, DISP_IN_GAME },
{ "getpos_coord", "show coordinates when getting cursor position", 1, SET_IN_GAME },
{ "horsename", "the name of your (first) horse (e.g., horsename:Silver)",
PL_PSIZ, DISP_IN_GAME },
{ "map_mode", "map display mode under Windows", 20, DISP_IN_GAME }, /*WC*/
@@ -675,6 +686,7 @@ initoptions_init()
iflags.prevmsg_window = 's';
#endif
iflags.menu_headings = ATR_INVERSE;
iflags.getpos_coords = GPCOORDS_NONE;
/* hero's role, race, &c haven't been chosen yet */
flags.initrole = flags.initrace = flags.initgend = flags.initalign =
@@ -1230,6 +1242,11 @@ static const struct {
{ "light cyan", CLR_BRIGHT_CYAN },
{ "white", CLR_WHITE },
{ NULL, CLR_BLACK }, /* everything after this is an alias */
{ "transparent", NO_COLOR },
{ "nocolor", NO_COLOR },
{ "purple", CLR_MAGENTA },
{ "light purple", CLR_BRIGHT_MAGENTA },
{ "bright purple", CLR_BRIGHT_MAGENTA },
{ "grey", CLR_GRAY },
{ "bright red", CLR_ORANGE },
{ "bright green", CLR_BRIGHT_GREEN },
@@ -1262,6 +1279,26 @@ int clr;
return (char *) 0;
}
int
match_str2clr(str)
char *str;
{
int i, c = NO_COLOR;
/* allow "lightblue", "light blue", and "light-blue" to match "light blue"
(also junk like "_l i-gh_t---b l u e" but we won't worry about that);
also copes with trailing space; mungspaces removed any leading space */
for (i = 0; i < SIZE(colornames); i++)
if (colornames[i].name
&& fuzzymatch(str, colornames[i].name, " -_", TRUE)) {
c = colornames[i].color;
break;
}
if (i == SIZE(colornames) && (*str >= '0' && *str <= '9'))
c = atoi(str);
return c;
}
const char *
attr2attrname(attr)
int attr;
@@ -1455,8 +1492,9 @@ int idx; /* 0 .. */
}
int
msgtype_type(msg)
msgtype_type(msg, norepeat)
const char *msg;
boolean norepeat; /* called from Norep(via pline) */
{
struct plinemsg_type *tmp = plinemsg_types;
@@ -1465,7 +1503,7 @@ const char *msg;
return tmp->msgtype;
tmp = tmp->next;
}
return MSGTYP_NORMAL;
return norepeat ? MSGTYP_NOREP : MSGTYP_NORMAL;
}
int
@@ -1550,19 +1588,8 @@ char *str;
if ((amp = index(tmps, '&')) != 0)
*amp = '\0';
/* allow "lightblue", "light blue", and "light-blue" to match "light blue"
(also junk like "_l i-gh_t---b l u e" but we won't worry about that);
also copes with trailing space; mungspaces removed any leading space */
for (i = 0; i < SIZE(colornames); i++)
if (colornames[i].name
&& fuzzymatch(tmps, colornames[i].name, " -_", TRUE)) {
c = colornames[i].color;
break;
}
if (i == SIZE(colornames) && (*tmps >= '0' && *tmps <= '9'))
c = atoi(tmps);
if (c > 15)
c = match_str2clr(tmps);
if (c >= CLR_MAX)
return FALSE;
if (amp) {
@@ -2321,6 +2348,24 @@ boolean tinitial, tfrom_file;
return;
}
fullname = "getpos_coord";
if (match_optname(opts, fullname, 6, TRUE)) {
if (duplicate)
complain_about_duplicate(opts, 1);
if (negated) {
iflags.getpos_coords = GPCOORDS_NONE;
return;
} else if ((op = string_for_env_opt(fullname, opts, FALSE)) != 0) {
if (tolower(*op) == GPCOORDS_NONE
|| tolower(*op) == GPCOORDS_COMPASS
|| tolower(*op) == GPCOORDS_MAP) {
iflags.getpos_coords = tolower(*op);
} else
badoption(opts);
}
return;
}
fullname = "warnings";
if (match_optname(opts, fullname, 5, TRUE)) {
if (duplicate)
@@ -3384,6 +3429,7 @@ boolean tinitial, tfrom_file;
need_redraw = TRUE; /* darkroom refresh */
} else if ((boolopt[i].addr) == &iflags.use_inverse
|| (boolopt[i].addr) == &flags.showrace
|| (boolopt[i].addr) == &iflags.hilite_pile
|| (boolopt[i].addr) == &iflags.hilite_pet) {
need_redraw = TRUE;
#ifdef TEXTCOLOR
@@ -3996,6 +4042,27 @@ boolean setinitial, setfromfile;
free((genericptr_t) mode_pick);
}
destroy_nhwindow(tmpwin);
} else if (!strcmp("getpos_coord", optname)) {
menu_item *window_pick = (menu_item *) 0;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
any = zeroany;
any.a_char = GPCOORDS_COMPASS;
add_menu(tmpwin, NO_GLYPH, &any, GPCOORDS_COMPASS,
0, ATR_NONE, "compass", MENU_UNSELECTED);
any.a_char = GPCOORDS_MAP;
add_menu(tmpwin, NO_GLYPH, &any, GPCOORDS_MAP,
0, ATR_NONE, "map", MENU_UNSELECTED);
any.a_char = GPCOORDS_NONE;
add_menu(tmpwin, NO_GLYPH, &any, GPCOORDS_NONE,
0, ATR_NONE, "none", MENU_UNSELECTED);
end_menu(tmpwin, "Select coordinate display when picking a position:");
if (select_menu(tmpwin, PICK_ONE, &window_pick) > 0) {
iflags.getpos_coords = window_pick->item.a_char;
free((genericptr_t) window_pick);
}
destroy_nhwindow(tmpwin);
} else if (!strcmp("msg_window", optname)) {
#ifdef TTY_GRAPHICS
/* by Christian W. Cooper */
@@ -4743,6 +4810,11 @@ char *buf;
Sprintf(buf, "%s", rolestring(flags.initrole, roles, name.m));
} else if (!strcmp(optname, "runmode")) {
Sprintf(buf, "%s", runmodes[flags.runmode]);
} else if (!strcmp(optname, "getpos_coord")) {
Sprintf(buf, "%s",
(iflags.getpos_coords == GPCOORDS_MAP) ? "map"
: (iflags.getpos_coords == GPCOORDS_COMPASS) ? "compass"
: "none");
} else if (!strcmp(optname, "scores")) {
Sprintf(buf, "%d top/%d around%s", flags.end_top, flags.end_around,
flags.end_own ? "/own" : "");
+54 -8
View File
@@ -10,6 +10,9 @@ static boolean no_repeat = FALSE;
static char prevmsg[BUFSZ];
static char *FDECL(You_buf, (int));
#if defined(MSGHANDLER) && (defined(POSIX_TYPES) || defined(__GNUC__))
static void FDECL(execplinehandler, (const char *));
#endif
/*VARARGS1*/
/* Note that these declarations rely on knowledge of the internals
@@ -83,22 +86,27 @@ VA_DECL(const char *, line)
iflags.last_msg = PLNMSG_UNKNOWN;
return;
}
#ifndef MAC
if (no_repeat && !strcmp(line, toplines))
msgtyp = msgtype_type(line, no_repeat);
if (msgtyp == MSGTYP_NOSHOW
|| (msgtyp == MSGTYP_NOREP && !strcmp(line, prevmsg)))
return;
#endif /* MAC */
if (vision_full_recalc)
vision_recalc(0);
if (u.ux)
flush_screen(1); /* %% */
msgtyp = msgtype_type(line);
if (msgtyp == MSGTYP_NOSHOW) return;
if (msgtyp == MSGTYP_NOREP && !strcmp(line, prevmsg)) return;
putstr(WIN_MESSAGE, 0, line);
#if defined(MSGHANDLER) && (defined(POSIX_TYPES) || defined(__GNUC__))
execplinehandler(line);
#endif
/* this gets cleared after every pline message */
iflags.last_msg = PLNMSG_UNKNOWN;
strncpy(prevmsg, line, BUFSZ);
if (msgtyp == MSGTYP_STOP) display_nhwindow(WIN_MESSAGE, TRUE); /* --more-- */
strncpy(prevmsg, line, BUFSZ), prevmsg[BUFSZ - 1] = '\0';
if (msgtyp == MSGTYP_STOP)
display_nhwindow(WIN_MESSAGE, TRUE); /* --more-- */
#if !(defined(USE_STDARG) || defined(USE_VARARGS))
/* provide closing brace for the nested block
@@ -585,4 +593,42 @@ struct obj *otmp2;
}
}
#if defined(MSGHANDLER) && (defined(POSIX_TYPES) || defined(__GNUC__))
static boolean use_pline_handler = TRUE;
static void
execplinehandler(line)
const char *line;
{
int f;
const char *args[3];
char *env;
if (!use_pline_handler)
return;
if (!(env = nh_getenv("NETHACK_MSGHANDLER"))) {
use_pline_handler = FALSE;
return;
}
f = fork();
if (f == 0) { /* child */
args[0] = env;
args[1] = line;
args[2] = NULL;
(void) setgid(getgid());
(void) setuid(getuid());
(void) execv(args[0], (char *const *) args);
perror((char *) 0);
(void) fprintf(stderr, "Exec to message handler %s failed.\n",
env);
terminate(EXIT_FAILURE);
} else if (f == -1) {
perror((char *) 0);
use_pline_handler = FALSE;
pline("Fork to message handler failed.");
}
}
#endif /* defined(POSIX_TYPES) || defined(__GNUC__) */
/*pline.c*/
+4 -1
View File
@@ -114,6 +114,7 @@ float_vs_flight()
BFlying |= I_SPECIAL;
else
BFlying &= ~I_SPECIAL;
context.botl = TRUE;
}
/* for changing into form that's immune to strangulation */
@@ -127,10 +128,11 @@ boolean on;
vulnerable form into another causes the counter to be reset */
if (uamul && uamul->otyp == AMULET_OF_STRANGULATION
&& can_be_strangled(&youmonst)) {
Strangled = 6L;
context.botl = TRUE;
Your("%s %s your %s!", simpleonames(uamul),
Strangled ? "still constricts" : "begins constricting",
body_part(NECK)); /* "throat" */
Strangled = 6L;
makeknown(AMULET_OF_STRANGULATION);
}
@@ -138,6 +140,7 @@ boolean on;
} else {
if (Strangled && !can_be_strangled(&youmonst)) {
Strangled = 0L;
context.botl = TRUE;
You("are no longer being strangled.");
}
}
+16 -26
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 potion.c $NHDT-Date: 1450667491 2015/12/21 03:11:31 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.124 $ */
/* NetHack 3.6 potion.c $NHDT-Date: 1452660195 2016/01/13 04:43:15 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.126 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -165,12 +165,12 @@ const char *msg;
if (Unaware)
msg = 0;
#endif
if ((!xtime && old) || (xtime && !old)) {
set_itimeout(&Slimed, xtime);
if ((xtime != 0L) ^ (old != 0L)) {
context.botl = TRUE;
if (msg)
pline1(msg);
context.botl = 1;
}
set_itimeout(&Slimed, xtime);
if (!Slimed)
dealloc_killer(find_delayed_killer(SLIMED));
}
@@ -189,12 +189,12 @@ const char *killername;
if (Unaware)
msg = 0;
#endif
if ((!xtime && old) || (xtime && !old)) {
set_itimeout(&Stoned, xtime);
if ((xtime != 0L) ^ (old != 0L)) {
context.botl = TRUE;
if (msg)
pline1(msg);
/* context.botl = 1; --- Stoned is not a status line item */
}
set_itimeout(&Stoned, xtime);
if (!Stoned)
dealloc_killer(find_delayed_killer(STONED));
else if (!old)
@@ -211,11 +211,11 @@ boolean talk;
if (Unaware)
talk = FALSE;
set_itimeout(&Vomiting, xtime);
context.botl = TRUE;
if (!xtime && old)
if (talk)
You_feel("much less nauseated now.");
set_itimeout(&Vomiting, xtime);
}
static const char vismsg[] = "vision seems to %s for a moment but is %s now.";
@@ -292,7 +292,7 @@ boolean talk;
set_itimeout(&Blinded, xtime);
if (u_could_see ^ can_see_now) { /* one or the other but not both */
context.botl = 1;
context.botl = TRUE;
vision_full_recalc = 1; /* blindness just got toggled */
/* this vision recalculation used to be deferred until
moveloop(), but that made it possible for vision
@@ -383,7 +383,7 @@ long mask; /* nonzero if resistance status should change by mask */
(eg. Qt windowport's equipped items display) */
update_inventory();
context.botl = 1;
context.botl = TRUE;
if (talk)
pline(message, verb);
}
@@ -396,26 +396,16 @@ long xtime;
boolean talk;
{
long old = HDeaf;
boolean toggled = FALSE;
if (Unaware)
talk = FALSE;
if (!xtime && old) {
if (talk)
You("can hear again.");
toggled = TRUE;
} else if (xtime && !old) {
if (talk)
You("are unable to hear anything.");
toggled = TRUE;
}
/* deafness isn't presently shown on status line, but
request a status update in case that changes someday */
if (toggled)
context.botl = TRUE;
set_itimeout(&HDeaf, xtime);
if ((xtime != 0L) ^ (old != 0L)) {
context.botl = TRUE;
if (talk)
You(old ? "can hear again." : "are unable to hear anything.");
}
}
STATIC_OVL void
+1 -1
View File
@@ -2271,7 +2271,7 @@ struct obj *sobj;
You("are being punished for your misbehavior!");
if (Punished) {
Your("iron ball gets heavier.");
uball->owt += 160 * (1 + sobj->cursed);
uball->owt += IRON_BALL_W_INCR * (1 + sobj->cursed);
return;
}
if (amorphous(youmonst.data) || is_whirly(youmonst.data)
-2
View File
@@ -3118,8 +3118,6 @@ quit:
return 0;
}
#define HUNGRY 2
STATIC_OVL long
getprice(obj, shk_buying)
register struct obj *obj;
+12 -6
View File
@@ -1873,11 +1873,12 @@ struct mkroom *croom;
}
}
} else {
struct obj *cobj = container_obj[container_idx - 1];
remove_object(otmp);
if (container_obj[container_idx - 1])
(void) add_to_container(container_obj[container_idx - 1],
otmp);
else {
if (cobj) {
(void) add_to_container(cobj, otmp);
cobj->owt = weight(cobj);
} else {
obj_extract_self(otmp);
obfree(otmp, NULL);
return;
@@ -5863,11 +5864,16 @@ sp_lev *lvl;
count_features();
if (coder->premapped)
sokoban_detect();
if (coder->solidify)
solidify_map();
/* This must be done before sokoban_detect(),
* otherwise branch stairs won't be premapped. */
fixup_special();
if (coder->premapped)
sokoban_detect();
if (coder->frame) {
struct sp_frame *tmpframe;
do {
+5 -4
View File
@@ -285,7 +285,7 @@ boolean force; /* Quietly force this animal */
}
if (!can_saddle(mtmp) || !can_ride(mtmp)) {
You_cant("ride such a creature.");
return (0);
return FALSE;
}
/* Is the player impaired? */
@@ -332,7 +332,8 @@ boolean force; /* Quietly force this animal */
u.usteed = mtmp;
remove_monster(mtmp->mx, mtmp->my);
teleds(mtmp->mx, mtmp->my, TRUE);
return (TRUE);
context.botl = TRUE;
return TRUE;
}
/* You and your steed have moved */
@@ -610,11 +611,11 @@ int reason; /* Player was thrown off etc. */
in_steed_dismounting = TRUE;
(void) float_down(0L, W_SADDLE);
in_steed_dismounting = FALSE;
context.botl = 1;
context.botl = TRUE;
(void) encumber_msg();
vision_full_recalc = 1;
} else
context.botl = 1;
context.botl = TRUE;
/* polearms behave differently when not mounted */
if (uwep && is_pole(uwep))
unweapon = TRUE;
+1
View File
@@ -980,6 +980,7 @@ register int x, y;
}
}
memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
place_monster(mtmp, x, y); /* put monster down */
update_monster_region(mtmp);
+4 -1
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 timeout.c $NHDT-Date: 1446861771 2015/11/07 02:02:51 $ $NHDT-Branch: master $:$NHDT-Revision: 1.63 $ */
/* NetHack 3.6 timeout.c $NHDT-Date: 1452660198 2016/01/13 04:43:18 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.64 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -345,6 +345,7 @@ nh_timeout()
case DEAF:
set_itimeout(&HDeaf, 1L);
make_deaf(0L, TRUE);
context.botl = TRUE;
if (!Deaf)
stop_occupation();
break;
@@ -443,6 +444,7 @@ boolean wakeup_msg;
/* caller can follow with a direct call to Hear_again() if
there's a need to override this when wakeup_msg is true */
incr_itimeout(&HDeaf, how_long);
context.botl = TRUE;
afternmv = Hear_again; /* this won't give any messages */
}
/* early wakeup from combat won't be possible until next monster turn */
@@ -1288,6 +1290,7 @@ do_storms()
/* Even if already deaf, we sense the thunder's vibrations. */
pline("Kaboom!!! Boom!! Boom!!");
incr_itimeout(&HDeaf, rn1(20, 30));
context.botl = TRUE;
if (!u.uinvulnerable) {
stop_occupation();
nomul(-3);
+13 -4
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 trap.c $NHDT-Date: 1451176031 2015/12/27 00:27:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.252 $ */
/* NetHack 3.6 trap.c $NHDT-Date: 1452660199 2016/01/13 04:43:19 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.255 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1889,7 +1889,9 @@ int style;
if (dist > 0 && isok(bhitpos.x + dx, bhitpos.y + dy)
&& levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS) {
x2 = bhitpos.x, y2 = bhitpos.y; /* object stops here */
if (hits_bars(&singleobj, x2, y2, !rn2(20), 0)) {
if (hits_bars(&singleobj,
x2, y2, x2+dx, y2+dy,
!rn2(20), 0)) {
if (!singleobj) {
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
@@ -2731,6 +2733,7 @@ boolean byplayer;
void
float_up()
{
context.botl = TRUE;
if (u.utrap) {
if (u.utraptype == TT_PIT) {
u.utrap = 0;
@@ -2809,6 +2812,7 @@ long hmask, emask; /* might cancel timeout */
float_vs_flight(); /* before nomul() rather than after */
return 0;
}
context.botl = TRUE;
nomul(0); /* stop running or resting */
if (BFlying) {
/* controlled flight no longer overridden by levitation */
@@ -3064,10 +3068,12 @@ domagictrap()
if (!Deaf) {
You_hear("a deafening roar!");
incr_itimeout(&HDeaf, rn1(20, 30));
context.botl = TRUE;
} else {
/* magic vibrations still hit you */
You_feel("rankled.");
incr_itimeout(&HDeaf, rn1(5, 15));
context.botl = TRUE;
}
while (cnt--)
(void) makemon((struct permonst *) 0, u.ux, u.uy, NO_MM_FLAGS);
@@ -4999,13 +5005,13 @@ lava_effects()
&& objects[obj->otyp].oc_oprop != FIRE_RES
&& obj->otyp != SCR_FIRE && obj->otyp != SPE_FIREBALL
&& !obj_resists(obj, 0, 0)) /* for invocation items */
obj->in_use = TRUE;
obj->in_use = 1;
/* Check whether we should burn away boots *first* so we know whether to
* make the player sink into the lava. Assumption: water walking only
* comes from boots.
*/
if (Wwalking && uarmf && is_organic(uarmf) && !uarmf->oerodeproof) {
if (uarmf && is_organic(uarmf) && !uarmf->oerodeproof) {
obj = uarmf;
pline("%s into flame!", Yobjnam2(obj, "burst"));
iflags.in_lava_effects++; /* (see above) */
@@ -5119,6 +5125,9 @@ sink_into_lava()
You("sink below the surface and die.");
burn_away_slime(); /* add insult to injury? */
done(DISSOLVED);
/* can only get here via life-saving; try to get away from lava */
u.utrap = 0;
(void) safe_teleds(TRUE);
} else if (!u.umoved) {
/* can't fully turn into slime while in lava, but might not
have it be burned away until you've come awfully close */
+67 -23
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 vault.c $NHDT-Date: 1446078792 2015/10/29 00:33:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.39 $ */
/* NetHack 3.6 vault.c $NHDT-Date: 1452132199 2016/01/07 02:03:19 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.42 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -342,7 +342,7 @@ invault()
newsym(guard->mx, guard->my);
if (u.uswallow) {
/* can't interrogate hero, don't interrogate engulfer */
verbalize("What's going on here?");
if (!Deaf) verbalize("What's going on here?");
if (gsensed)
pline_The("other presence vanishes.");
mongone(guard);
@@ -351,8 +351,8 @@ invault()
if (youmonst.m_ap_type == M_AP_OBJECT || u.uundetected) {
if (youmonst.m_ap_type == M_AP_OBJECT
&& youmonst.mappearance != GOLD_PIECE)
verbalize("Hey! Who left that %s in here?",
mimic_obj_name(&youmonst));
if (!Deaf) verbalize("Hey! Who left that %s in here?",
mimic_obj_name(&youmonst));
/* You're mimicking some object or you're hidden. */
pline("Puzzled, %s turns around and leaves.", mhe(guard));
mongone(guard);
@@ -362,7 +362,10 @@ invault()
/* [we ought to record whether this this message has already
been given in order to vary it upon repeat visits, but
discarding the monster and its egd data renders that hard] */
verbalize("I'll be back when you're ready to speak to me!");
if (Deaf)
pline("%s huffs and turns to leave.", noit_Monnam(guard));
else
verbalize("I'll be back when you're ready to speak to me!");
mongone(guard);
return;
}
@@ -374,9 +377,10 @@ invault()
}
trycount = 5;
do {
getlin("\"Hello stranger, who are you?\" -", buf);
getlin(Deaf ? "You are required to supply your name. -" :
"\"Hello stranger, who are you?\" -", buf);
(void) mungspaces(buf);
} while (!letter(buf[0]) && --trycount > 0);
} while (!buf[0] && --trycount > 0);
if (u.ualign.type == A_LAWFUL
/* ignore trailing text, in case player includes rank */
@@ -387,12 +391,22 @@ invault()
if (!strcmpi(buf, "Croesus") || !strcmpi(buf, "Kroisos")
|| !strcmpi(buf, "Creosote")) {
if (!mvitals[PM_CROESUS].died) {
verbalize(
if (Deaf) {
if (!Blind) pline("%s waves goodbye.", noit_Monnam(guard));
} else {
verbalize(
"Oh, yes, of course. Sorry to have disturbed you.");
}
mongone(guard);
} else {
setmangry(guard);
verbalize("Back from the dead, are you? I'll remedy that!");
if (Deaf) {
if (!Blind)
pline("%s mouths something and looks very angry!",
noit_Monnam(guard));
} else {
verbalize("Back from the dead, are you? I'll remedy that!");
}
/* don't want guard to waste next turn wielding a weapon */
if (!MON_WEP(guard)) {
guard->weapon_check = NEED_HTH_WEAPON;
@@ -401,18 +415,37 @@ invault()
}
return;
}
verbalize("I don't know you.");
if (Deaf)
pline("%s doesn't %srecognize you.", noit_Monnam(guard),
(Blind) ? "" : "appear to ");
else
verbalize("I don't know you.");
umoney = money_cnt(invent);
if (Deaf) {
;
} else if (!umoney && !hidden_gold()) {
verbalize("Please follow me.");
if (!umoney && !hidden_gold()) {
if (Deaf)
pline("%s stomps%s.", noit_Monnam(guard),
(Blind) ? "" : " and beckons");
else
verbalize("Please follow me.");
} else {
if (!umoney)
verbalize("You have hidden gold.");
verbalize(
"Most likely all your gold was stolen from this vault.");
verbalize("Please drop that gold and follow me.");
if (!umoney) {
if (Deaf) {
if (!Blind)
pline("%s glares at you%s.", noit_Monnam(guard),
invent ? "r stuff" : "");
} else {
verbalize("You have hidden gold.");
}
}
if (Deaf) {
if (!Blind)
pline("%s holds out %s palm and beckons with %s other hand.",
noit_Monnam(guard), mhis(guard), mhis(guard));
} else {
verbalize(
"Most likely all your gold was stolen from this vault.");
verbalize("Please drop that gold and follow me.");
}
}
EGD(guard)->gdx = gx;
EGD(guard)->gdy = gy;
@@ -578,8 +611,9 @@ register struct monst *grd;
return -1; /* teleported guard - treat as monster */
if (egrd->witness) {
verbalize("How dare you %s that gold, scoundrel!",
(egrd->witness & GD_EATGOLD) ? "consume" : "destroy");
if (!Deaf)
verbalize("How dare you %s that gold, scoundrel!",
(egrd->witness & GD_EATGOLD) ? "consume" : "destroy");
egrd->witness = 0;
grd->mpeaceful = 0;
return -1;
@@ -655,12 +689,22 @@ register struct monst *grd;
}
if (egrd->warncnt < 6) {
egrd->warncnt = 6;
if (!Deaf)
if (Deaf) {
if (!Blind)
pline("%s holds out %s palm demandingly!",
noit_Monnam(grd), mhis(grd));
} else {
verbalize("Drop all your gold, scoundrel!");
}
return 0;
} else {
if (!Deaf)
if (Deaf) {
if (!Blind)
pline("%s rubs %s hands with enraged delight!",
noit_Monnam(grd), mhis(grd));
} else {
verbalize("So be it, rogue!");
}
grd->mpeaceful = 0;
return -1;
}
+2 -2
View File
@@ -175,9 +175,9 @@ register struct rm *lev;
if (obj->otyp == BOULDER)
return 1;
/* Mimics mimicing a door or boulder block light. */
/* Mimics mimicing a door or boulder or ... block light. */
if ((mon = m_at(x, y)) && (!mon->minvis || See_invisible)
&& (is_door_mappear(mon) || is_obj_mappear(mon,BOULDER)))
&& is_lightblocker_mappear(mon))
return 1;
return 0;
+2 -2
View File
@@ -304,12 +304,12 @@ struct monst *mon;
if (ptr == &mons[PM_SHADE] && !shade_glare(otmp))
tmp = 0;
/* "very heavy iron ball"; weight increase is in increments of 160 */
/* "very heavy iron ball"; weight increase is in increments */
if (otyp == HEAVY_IRON_BALL && tmp > 0) {
int wt = (int) objects[HEAVY_IRON_BALL].oc_weight;
if ((int) otmp->owt > wt) {
wt = ((int) otmp->owt - wt) / 160;
wt = ((int) otmp->owt - wt) / IRON_BALL_W_INCR;
tmp += rnd(4 * wt);
if (tmp > 25)
tmp = 25; /* objects[].oc_wldam */
+25 -11
View File
@@ -751,8 +751,9 @@ hup_get_color_string(VOID_ARGS)
/*ARGSUSED*/
static void
hup_status_update(idx, ptr, chg, percent)
int idx UNUSED, chg UNUSED, percent UNUSED;
int idx UNUSED;
genericptr_t ptr UNUSED;
int chg UNUSED, percent UNUSED;
{
return;
}
@@ -855,8 +856,9 @@ boolean enable;
void
genl_status_update(idx, ptr, chg, percent)
int idx, chg, percent;
int idx;
genericptr_t ptr;
int chg UNUSED, percent UNUSED;
{
char newbot1[MAXCO], newbot2[MAXCO];
long cond, *condptr = (long *) ptr;
@@ -879,20 +881,32 @@ genericptr_t ptr;
case BL_CONDITION:
cond = *condptr;
*status_vals[idx] = '\0';
if (cond & BL_MASK_BLIND)
Strcat(status_vals[idx], " Blind");
if (cond & BL_MASK_CONF)
Strcat(status_vals[idx], " Conf");
if (cond & BL_MASK_STONE)
Strcat(status_vals[idx], " Stone");
if (cond & BL_MASK_SLIME)
Strcat(status_vals[idx], " Slime");
if (cond & BL_MASK_STRNGL)
Strcat(status_vals[idx], " Strngl");
if (cond & BL_MASK_FOODPOIS)
Strcat(status_vals[idx], " FoodPois");
if (cond & BL_MASK_ILL)
Strcat(status_vals[idx], " Ill");
if (cond & BL_MASK_STUNNED)
if (cond & BL_MASK_TERMILL)
Strcat(status_vals[idx], " TermIll");
if (cond & BL_MASK_BLIND)
Strcat(status_vals[idx], " Blind");
if (cond & BL_MASK_DEAF)
Strcat(status_vals[idx], " Deaf");
if (cond & BL_MASK_STUN)
Strcat(status_vals[idx], " Stun");
if (cond & BL_MASK_CONF)
Strcat(status_vals[idx], " Conf");
if (cond & BL_MASK_HALLU)
Strcat(status_vals[idx], " Hallu");
if (cond & BL_MASK_SLIMED)
Strcat(status_vals[idx], " Slime");
if (cond & BL_MASK_LEV)
Strcat(status_vals[idx], " Lev");
if (cond & BL_MASK_FLY)
Strcat(status_vals[idx], " Fly");
if (cond & BL_MASK_RIDE)
Strcat(status_vals[idx], " Ride");
break;
default:
Sprintf(status_vals[idx],
+42 -5
View File
@@ -306,11 +306,49 @@ register struct monst *mtmp;
return dstrat;
}
void
choose_stairs(sx, sy)
xchar *sx;
xchar *sy;
{
xchar x = 0, y = 0;
if (builds_up(&u.uz)) {
if (xdnstair) {
x = xdnstair;
y = ydnstair;
} else if (xdnladder) {
x = xdnladder;
y = ydnladder;
}
} else {
if (xupstair) {
x = xupstair;
y = yupstair;
} else if (xupladder) {
x = xupladder;
y = yupladder;
}
}
if (!x && sstairs.sx) {
x = sstairs.sx;
y = sstairs.sy;
}
if (x && y) {
*sx = x;
*sy = y;
}
}
int
tactics(mtmp)
register struct monst *mtmp;
{
unsigned long strat = strategy(mtmp);
xchar sx = 0, sy = 0;
mtmp->mstrategy =
(mtmp->mstrategy & (STRAT_WAITMASK | STRAT_APPEARMSG)) | strat;
@@ -318,15 +356,14 @@ register struct monst *mtmp;
switch (strat) {
case STRAT_HEAL: /* hide and recover */
/* if wounded, hole up on or near the stairs (to block them) */
/* unless, of course, there are no stairs (e.g. endlevel) */
choose_stairs(&sx, &sy);
mtmp->mavenge = 1; /* covetous monsters attack while fleeing */
if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)
|| (mtmp->iswiz && !xupstair && !mon_has_amulet(mtmp))) {
|| (mtmp->iswiz && !sx && !mon_has_amulet(mtmp))) {
if (!rn2(3 + mtmp->mhp / 10))
(void) rloc(mtmp, TRUE);
} else if (xupstair
&& (mtmp->mx != xupstair || mtmp->my != yupstair)) {
(void) mnearto(mtmp, xupstair, yupstair, TRUE);
} else if (sx && (mtmp->mx != sx || mtmp->my != sy)) {
(void) mnearto(mtmp, sx, sy, TRUE);
}
/* if you're not around, cast healing spells */
if (distu(mtmp->mx, mtmp->my) > (BOLT_LIM * BOLT_LIM))
+25 -8
View File
@@ -1875,10 +1875,14 @@ struct obj *obj, *otmp;
You_hear("a crumbling sound.");
}
} else {
int oox = obj->ox;
int ooy = obj->oy;
if (context.mon_moving
? !breaks(obj, obj->ox, obj->oy)
: !hero_breaks(obj, obj->ox, obj->oy, FALSE))
maybelearnit = FALSE; /* nothing broke */
else
newsym_force(oox,ooy);
res = 0;
}
if (maybelearnit)
@@ -2368,7 +2372,13 @@ boolean ordinary;
}
if (u.utrap) { /* escape web or bear trap */
(void) openholdingtrap(&youmonst, &learn_it);
} else { /* trigger previously escaped trapdoor */
} else {
struct obj *otmp;
/* unlock carried boxes */
for (otmp = invent; otmp; otmp = otmp->nobj)
if (Is_box(otmp))
(void) boxlock(otmp, obj);
/* trigger previously escaped trapdoor */
(void) openfallingtrap(&youmonst, TRUE, &learn_it);
}
break;
@@ -3097,6 +3107,7 @@ struct obj **pobj; /* object tossed/used, set to NULL
/* iron bars will block anything big enough */
if ((weapon == THROWN_WEAPON || weapon == KICKED_WEAPON)
&& typ == IRONBARS && hits_bars(pobj, x - ddx, y - ddy,
bhitpos.x, bhitpos.y,
point_blank ? 0 : !rn2(5), 1)) {
/* caveat: obj might now be null... */
obj = *pobj;
@@ -4227,8 +4238,8 @@ short exploding_wand_typ;
case ZT_COLD:
if (is_pool(x, y) || is_lava(x, y)) {
boolean lava = is_lava(x, y);
boolean moat = is_moat(x, y);
boolean lava = is_lava(x, y),
moat = is_moat(x, y);
if (lev->typ == WATER) {
/* For now, don't let WATER freeze. */
@@ -4238,23 +4249,25 @@ short exploding_wand_typ;
You_hear("a soft crackling.");
rangemod -= 1000; /* stop */
} else {
char buf[BUFSZ];
Strcpy(buf, waterbody_name(x, y)); /* for MOAT */
rangemod -= 3;
if (lev->typ == DRAWBRIDGE_UP) {
lev->drawbridgemask &= ~DB_UNDER; /* clear lava */
lev->drawbridgemask |= (lava ? DB_FLOOR : DB_ICE);
} else {
if (!lava)
lev->icedpool =
(lev->typ == POOL ? ICED_POOL : ICED_MOAT);
lev->typ = (lava ? ROOM : ICE);
lev->icedpool = (lev->typ == POOL) ? ICED_POOL
: ICED_MOAT;
lev->typ = lava ? ROOM : ICE;
}
bury_objs(x, y);
if (see_it) {
if (lava)
Norep("The lava cools and solidifies.");
else if (moat)
Norep("The %s is bridged with ice!",
waterbody_name(x, y));
Norep("The %s is bridged with ice!", buf);
else
Norep("The water freezes.");
newsym(x, y);
@@ -4305,6 +4318,10 @@ short exploding_wand_typ;
}
break; /* ZT_COLD */
case ZT_POISON_GAS:
(void) create_gas_cloud(x, y, 1, 8);
break;
case ZT_ACID:
if (lev->typ == IRONBARS) {
if ((lev->wall_info & W_NONDIGGABLE) != 0) {
+1
View File
@@ -23,6 +23,7 @@ POSTINSTALL=cp -n sys/unix/sysconf $(INSTDIR)/sysconf; $(CHOWN) $(GAMEUID) $(INS
CFLAGS=-g -O -I../include -DNOTPARMDECL $(CFLAGS1) -DDLB
CFLAGS1=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
CFLAGS+=-DTIMED_DELAY
CFLAGS+=-DHACKDIR=\"$(HACKDIR)\"
LINK=$(CC)
+1
View File
@@ -27,6 +27,7 @@ POSTINSTALL=cp -n sys/unix/sysconf $(INSTDIR)/sysconf; $(CHOWN) $(GAMEUID) $(INS
CFLAGS1=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
CFLAGS=-g -O -I../include -DNOTPARMDECL $(CFLAGS1) -DDLB
CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
CFLAGS+=-DTIMED_DELAY
CFLAGS+=-DHACKDIR=\"$(HACKDIR)\"
CFLAGS+=-DVAR_PLAYGROUND=\"$(HACKDIR)/var\"
+3 -1
View File
@@ -1351,7 +1351,7 @@ sp_lev *sp;
register char *s1, *s2;
int max_len = 0;
int max_hig = 0;
char *tmpmap[ROWNO];
char *tmpmap[MAP_Y_LIM+1];
int dx, dy;
char *mbuf;
@@ -1378,6 +1378,8 @@ sp_lev *sp;
/* Then parse it now */
while (map && *map) {
if (max_hig > MAP_Y_LIM)
break;
tmpmap[max_hig] = (char *) alloc(max_len);
s1 = index(map, '\n');
if (s1) {
+6
View File
@@ -1323,6 +1323,9 @@ static const char *build_opts[] = {
#ifdef TEXTCOLOR
"color",
#endif
#ifdef TTY_TILES_ESCCODES
"console escape codes for tile hinting",
#endif
#ifdef COM_COMPL
"command line completion",
#endif
@@ -1347,6 +1350,9 @@ static const char *build_opts[] = {
#ifdef HOLD_LOCKFILE_OPEN
"exclusive lock on level 0 file",
#endif
#if defined(MSGHANDLER) && (defined(POSIX_TYPES) || defined(__GNUC__))
"external program as a message handler",
#endif
#ifdef LOGFILE
"log file",
#endif
+23 -24
View File
@@ -1,25 +1,24 @@
/*
* Copyright 1991 University of Wisconsin-Madison
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the University of Wisconsin-Madison not
* be used in advertising or publicity pertaining to distribution of the
* documentation, and that the name of the University of Wisconsin-Madison
* not be used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission. The University of
* Wisconsin-Madison makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* THE UNIVERSITY OF WISCONSIN-MADISON DISCLAIMS ALL WARRANTIES WITH REGARD TO
* THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* THE UNIVERSITY OF WISCONSIN-MADISON DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE UNIVERSITY OF WISCONSIN-MADISON BE LIABLE
*FOR
* ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
* FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Tim Theisen Department of Computer Sciences
* tim@cs.wisc.edu University of Wisconsin-Madison
@@ -32,24 +31,24 @@
*
* + Make the cancel button optional.
* + Put an #ifdef SPECIAL_CMAP around code to fix a colormap bug.
* We don't need it here.
* We don't need it here.
* + Add the function positionpopup() from another part of ghostview
* to this code.
* to this code.
*
* Modified 2/93, Various.
* + Added workaround for SYSV include problem.
* + Changed the default width response text widget to be as wide as the
* window itself. Suggestion from David E. Wexelblat, dwex@goblin.org.
* window itself. Suggestion from David E. Wexelblat, dwex@goblin.org.
*
* Modified 5/2015, anonymous.
* + Include nethack's lint.h to get nhStr() macro.
* + Use nhStr() on string literals (or macros from <X11/StringDefs.h>
* that hide string literals) to cast away implicit 'const' in order
* to suppress "warning: assignment discards qualifers from pointer
* target type" issued by 'gcc -Wwrite-strings' as used by nethack.
* (For this file, always the second parameter to XtSetArg().)
* that hide string literals) to cast away implicit 'const' in order
* to suppress "warning: assignment discards qualifers from pointer
* target type" issued by 'gcc -Wwrite-strings' as used by nethack.
* (For this file, always the second parameter to XtSetArg().)
*
* $NHDT-Date: 1432512808 2015/05/25 00:13:28 $ $NHDT-Branch: master $:$NHDT-Revision: 1.6 $
* $NHDT-Date: 1452594032 2016/01/12 10:20:32 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.7 $
*/
#ifndef SYSV
@@ -85,10 +84,10 @@ static const char cancel_accelerators[] = "#override\n\
:<Ctrl>[: set() notify() unset()\n"; /* for keyboards w/o an ESC */
/* Create a dialog widget. It is just a form widget with
* a label prompt
* a text response
* an okay button
* an optional cancel button
* a label prompt
* a text response
* an okay button
* an optional cancel button
*/
Widget
CreateDialog(parent, name, okay_callback, cancel_callback)
+140 -58
View File
@@ -1,11 +1,11 @@
/* NetHack 3.6 winmisc.c $NHDT-Date: 1432512807 2015/05/25 00:13:27 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $ */
/* Copyright (c) Dean Luick, 1992 */
/* NetHack 3.6 winmisc.c $NHDT-Date: 1452593730 2016/01/12 10:15:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) Dean Luick, 1992 */
/* NetHack may be freely redistributed. See license for details. */
/*
* Misc. popup windows: player selection and extended commands.
*
* + Global functions: player_selection() and get_ext_cmd().
* + Global functions: player_selection() and get_ext_cmd().
*/
#ifndef SYSV
@@ -727,6 +727,9 @@ Cardinal *num_params;
if (ch == '\0') { /* don't accept nul char/modifier event */
/* don't beep */
return;
} else if (ch == '?') {
extend_help();
return;
} else if (index("\033\n\r", ch)) {
if (ch == '\033') {
/* unselect while still visible */
@@ -745,8 +748,14 @@ Cardinal *num_params;
return;
}
/* too much time has elapsed */
if ((xkey->time - ec_time) > 500)
/*
* If too much time has elapsed, treat current key as starting a new
* choice, otherwise it is a continuation of the choice in progress.
* Extra letters might be needed to disambiguate between choices
* ("ride" vs "rub", for instance), or player may just be typing in
* the whole word.
*/
if ((xkey->time - ec_time) > 2500) /* 2.5 seconds */
ec_active = FALSE;
if (!ec_active) {
@@ -816,21 +825,21 @@ init_extended_commands_popup()
/*
* Create a popup widget of the following form:
*
* popup_label
* ----------- ------------
* |left_name| |right_name|
* ----------- ------------
* ------------------------
* | name1 |
* ------------------------
* ------------------------
* | name2 |
* ------------------------
* .
* .
* ------------------------
* | nameN |
* ------------------------
* popup_label
* ----------- ------------
* |left_name| |right_name|
* ----------- ------------
* ------------------------
* | name1 |
* ------------------------
* ------------------------
* | name2 |
* ------------------------
* .
* .
* ------------------------
* | nameN |
* ------------------------
*/
static Widget
make_menu(popup_name, popup_label, popup_translations, left_name,
@@ -854,15 +863,14 @@ Widget *formp; /* return */
int i;
Arg args[8];
Cardinal num_args;
Dimension width, max_width;
Dimension width, other_width, max_width, border_width,
height, cumulative_height, screen_height;
int distance, skip;
commands = (Widget *) alloc((unsigned) num_names * sizeof(Widget));
commands = (Widget *) alloc((unsigned) num_names * sizeof (Widget));
num_args = 0;
XtSetArg(args[num_args], XtNallowShellResize, True);
num_args++;
XtSetArg(args[num_args], XtNallowShellResize, True); num_args++;
popup = XtCreatePopupShell(popup_name, transientShellWidgetClass,
toplevel, args, num_args);
XtOverrideTranslations(
@@ -871,60 +879,71 @@ Widget *formp; /* return */
num_args = 0;
XtSetArg(args[num_args], XtNforceBars, False); num_args++;
XtSetArg(args[num_args], XtNallowVert, True); num_args++;
XtSetArg(args[num_args], XtNtranslations,
XtParseTranslationTable(popup_translations)); num_args++;
view = XtCreateManagedWidget("menuformview", viewportWidgetClass, popup,
args, num_args);
num_args = 0;
XtSetArg(args[num_args], XtNtranslations,
XtParseTranslationTable(popup_translations));
num_args++;
*formp = form = XtCreateManagedWidget("menuform", formWidgetClass, view,
args, num_args);
/* Get the default distance between objects in the form widget. */
/*
* Get the default distance between objects in the viewport widget.
* (Something is fishy here: 'distance' ends up being 0 but there
* is a non-zero gap between the borders of the internal widgets.
* It matches exactly the default value of 4 for defaultDistance.)
*/
num_args = 0;
XtSetArg(args[num_args], nhStr(XtNdefaultDistance), &distance);
num_args++;
XtSetArg(args[num_args], nhStr(XtNdefaultDistance), &distance); num_args++;
XtSetArg(args[num_args], nhStr(XtNborderWidth), &border_width); num_args++;
XtGetValues(view, args, num_args);
if (!distance)
distance = 4;
/*
* Create the label.
*/
num_args = 0;
XtSetArg(args[num_args], XtNborderWidth, 0);
num_args++;
XtSetArg(args[num_args], XtNborderWidth, 0); num_args++;
label = XtCreateManagedWidget(popup_label, labelWidgetClass, form, args,
num_args);
cumulative_height = 0;
XtSetArg(args[0], XtNheight, &height);
XtGetValues(label, args, ONE);
cumulative_height += distance + height; /* no border for label */
/*
* Create the left button.
*/
num_args = 0;
XtSetArg(args[num_args], nhStr(XtNfromVert), label);
num_args++;
/*
XtSetArg(args[num_args], nhStr(XtNshapeStyle),
XmuShapeRoundedRectangle); num_args++;
*/
XtSetArg(args[num_args], nhStr(XtNfromVert), label); num_args++;
#if 0
XtSetArg(args[num_args], nhStr(XtNshapeStyle),
XmuShapeRoundedRectangle); num_args++;
#endif
left = XtCreateManagedWidget(left_name, commandWidgetClass, form, args,
num_args);
XtAddCallback(left, XtNcallback, left_callback, (XtPointer) 0);
skip = 3 * distance; /* triple the spacing */
if (!skip)
skip = 3;
skip = (distance < 4) ? 8 : 2 * distance;
num_args = 0;
XtSetArg(args[0], XtNheight, &height);
XtGetValues(left, args, ONE);
cumulative_height += distance + height + 2 * border_width;
/*
* Create right button.
*/
num_args = 0;
XtSetArg(args[num_args], nhStr(XtNfromHoriz), left);
num_args++;
XtSetArg(args[num_args], nhStr(XtNfromVert), label);
num_args++;
/*
XtSetArg(args[num_args], nhStr(XtNshapeStyle),
XmuShapeRoundedRectangle); num_args++;
*/
XtSetArg(args[num_args], nhStr(XtNfromHoriz), left); num_args++;
XtSetArg(args[num_args], nhStr(XtNhorizDistance), skip); num_args++;
XtSetArg(args[num_args], nhStr(XtNfromVert), label); num_args++;
#if 0
XtSetArg(args[num_args], nhStr(XtNshapeStyle),
XmuShapeRoundedRectangle); num_args++;
#endif
right = XtCreateManagedWidget(right_name, commandWidgetClass, form, args,
num_args);
XtAddCallback(right, XtNcallback, right_callback, (XtPointer) 0);
@@ -939,29 +958,33 @@ Widget *formp; /* return */
if (!widget_names[i])
continue;
num_args = 0;
XtSetArg(args[num_args], nhStr(XtNfromVert), above);
num_args++;
XtSetArg(args[num_args], nhStr(XtNfromVert), above); num_args++;
if (above == left) {
/* if first, we are farther apart */
XtSetArg(args[num_args], nhStr(XtNvertDistance), skip);
num_args++;
}
XtSetArg(args[num_args], nhStr(XtNvertDistance), skip); num_args++;
cumulative_height += skip;
} else
cumulative_height += distance;
cumulative_height += height + 2 * border_width;
*curr = XtCreateManagedWidget(widget_names[i], commandWidgetClass,
form, args, num_args);
XtAddCallback(*curr, XtNcallback, name_callback, (XtPointer) i);
above = *curr++;
}
cumulative_height += distance; /* space at bottom of form */
/*
* Now find the largest width. Start with the width dismiss + help
* buttons, since they are adjacent.
* Now find the largest width. Start with width of left + right buttons
* ('dismiss' + 'help' or 'quit' + 'random'), since they are adjacent.
*/
XtSetArg(args[0], XtNwidth, &max_width);
XtGetValues(left, args, ONE);
XtSetArg(args[0], XtNwidth, &width);
XtGetValues(right, args, ONE);
max_width = max_width + width + distance;
/* doesn't count leftmost 'distance + border_width' and
rightmost 'border_width + distance' since all entries have those */
max_width = max_width + border_width + skip + border_width + width;
/* Next, the title. */
XtSetArg(args[0], XtNwidth, &width);
@@ -980,6 +1003,40 @@ Widget *formp; /* return */
curr++;
}
/*
* Re-do the two side-by-side widgets to take up half the width each.
*
* With max_width and skip both having even values, we never have to
* tweak left or right to maybe be one pixel wider than the other.
*/
if (max_width % 2)
++max_width;
XtSetArg(args[0], XtNwidth, &width);
XtGetValues(left, args, ONE);
XtSetArg(args[0], XtNwidth, &other_width);
XtGetValues(right, args, ONE);
if (width + border_width + skip / 2 < max_width / 2
&& other_width + border_width + skip / 2 < max_width / 2) {
/* both are narrower than half */
width = other_width = max_width / 2 - border_width - skip / 2;
XtSetArg(args[0], XtNwidth, width);
XtSetValues(left, args, ONE);
XtSetArg(args[0], XtNwidth, other_width);
XtSetValues(right, args, ONE);
} else if (width + border_width + skip / 2 < max_width / 2) {
/* 'other_width' (right) is half or more */
width = max_width - other_width - 2 * border_width - skip;
XtSetArg(args[0], XtNwidth, width);
XtSetValues(left, args, ONE);
} else if (other_width + border_width + skip / 2 < max_width / 2) {
/* 'width' (left) is half or more */
other_width = max_width - width - 2 * border_width - skip;
XtSetArg(args[0], XtNwidth, other_width);
XtSetValues(right, args, ONE);
} else {
; /* both are exactly half... */
}
/*
* Finally, set all of the single line widgets to the largest width.
*/
@@ -999,6 +1056,31 @@ Widget *formp; /* return */
else
free((char *) commands);
/*
* We actually want height of topmost background window, which
* may or may not be the root window.
*
* On OSX, screen height includes the space taken up by the
* desktop title bar, which isn't accessible to applications
* unless the preference settings for X11 are changed to force
* full-screen mode (so by default, this 'screen_height' value
* ends up being bigger than the available size...).
*/
screen_height = XHeightOfScreen(XtScreen(popup));
/*
* If the menu's complete height is too big for the display,
* forcing the height to be smaller will cause the vertical
* scroll bar (enabled but not forced above) to be included.
*/
if (cumulative_height >= screen_height) {
/* trial and error: 25 is a guesstimate for scrollbar width on
width adjustment and for title bar height on height adjustment */
num_args = 0;
XtSetArg(args[num_args], XtNwidth, max_width + 25); num_args++;
XtSetArg(args[num_args], XtNheight, screen_height - 25); num_args++;
XtSetValues(popup, args, num_args);
}
XtRealizeWidget(popup);
XSetWMProtocols(XtDisplay(popup), XtWindow(popup), &wm_delete_window, 1);
+141 -41
View File
@@ -37,6 +37,15 @@ extern void msmsg(const char *, ...);
#endif
#endif
#ifdef TTY_TILES_ESCCODES
extern short glyph2tile[];
#define TILE_ANSI_COMMAND 'z'
#define AVTC_GLYPH_START 0
#define AVTC_GLYPH_END 1
#define AVTC_SELECT_WINDOW 2
#define AVTC_INLINE_SYNC 3
#endif
extern char mapped_menu_cmds[]; /* from options.c */
/* this is only needed until tty_status_* routines are written */
@@ -175,6 +184,36 @@ static const char default_menu_cmds[] = {
MENU_INVERT_PAGE, MENU_SEARCH, 0 /* null terminator */
};
#ifdef TTY_TILES_ESCCODES
static int vt_tile_current_window = -2;
void
print_vt_code(i, c, d)
int i, c, d;
{
if (iflags.vt_tiledata) {
if (c >= 0) {
if (i == AVTC_SELECT_WINDOW) {
if (c == vt_tile_current_window) return;
vt_tile_current_window = c;
}
if (d >= 0)
printf("\033[1;%d;%d;%d%c", i, c, d, TILE_ANSI_COMMAND);
else
printf("\033[1;%d;%d%c", i, c, TILE_ANSI_COMMAND);
} else {
printf("\033[1;%d%c", i, TILE_ANSI_COMMAND);
}
}
}
#else
# define print_vt_code(i, c, d) ;
#endif /* !TTY_TILES_ESCCODES */
#define print_vt_code1(i) print_vt_code((i), -1, -1)
#define print_vt_code2(i,c) print_vt_code((i), (c), -1)
#define print_vt_code3(i,c,d) print_vt_code((i), (c), (d))
/* clean up and quit */
STATIC_OVL void
bail(mesg)
@@ -441,7 +480,8 @@ makepicks:
Strcpy(pbuf, "Pick a role or profession");
end_menu(win, pbuf);
n = select_menu(win, PICK_ONE, &selected);
choice = (n == 1) ? selected[0].item.a_int : ROLE_NONE;
choice = (n == 1) ? selected[0].item.a_int
: (n == 0) ? ROLE_RANDOM : ROLE_NONE;
if (selected)
free((genericptr_t) selected), selected = 0;
destroy_nhwindow(win);
@@ -526,7 +566,7 @@ makepicks:
end_menu(win, pbuf);
n = select_menu(win, PICK_ONE, &selected);
choice = (n == 1) ? selected[0].item.a_int
: ROLE_NONE;
: (n == 0) ? ROLE_RANDOM : ROLE_NONE;
if (selected)
free((genericptr_t) selected), selected = 0;
destroy_nhwindow(win);
@@ -615,7 +655,7 @@ makepicks:
end_menu(win, pbuf);
n = select_menu(win, PICK_ONE, &selected);
choice = (n == 1) ? selected[0].item.a_int
: ROLE_NONE;
: (n == 0) ? ROLE_RANDOM : ROLE_NONE;
if (selected)
free((genericptr_t) selected), selected = 0;
destroy_nhwindow(win);
@@ -700,7 +740,7 @@ makepicks:
end_menu(win, pbuf);
n = select_menu(win, PICK_ONE, &selected);
choice = (n == 1) ? selected[0].item.a_int
: ROLE_NONE;
: (n == 0) ? ROLE_RANDOM : ROLE_NONE;
if (selected)
free((genericptr_t) selected), selected = 0;
destroy_nhwindow(win);
@@ -1426,6 +1466,8 @@ winid window;
panic(winpanicstr, window);
ttyDisplay->lastwin = window;
print_vt_code2(AVTC_SELECT_WINDOW, window);
switch (cw->type) {
case NHW_MESSAGE:
if (ttyDisplay->toplin) {
@@ -2059,6 +2101,8 @@ boolean blocking; /* with ttys, all windows are blocking */
ttyDisplay->lastwin = window;
ttyDisplay->rawprint = 0;
print_vt_code2(AVTC_SELECT_WINDOW, window);
switch (cw->type) {
case NHW_MESSAGE:
if (ttyDisplay->toplin == 1) {
@@ -2107,13 +2151,15 @@ boolean blocking; /* with ttys, all windows are blocking */
if (ttyDisplay->toplin == 1)
tty_display_nhwindow(WIN_MESSAGE, TRUE);
#ifdef H2344_BROKEN
if (cw->maxrow >= (int) ttyDisplay->rows)
if (cw->maxrow >= (int) ttyDisplay->rows
|| !iflags.menu_overlay)
#else
if (cw->offx == 10 || cw->maxrow >= (int) ttyDisplay->rows)
if (cw->offx == 10 || cw->maxrow >= (int) ttyDisplay->rows
|| !iflags.menu_overlay)
#endif
{
cw->offx = 0;
if (cw->offy) {
if (cw->offy || iflags.menu_overlay) {
tty_curs(window, 1, 0);
cl_eos();
} else
@@ -2142,6 +2188,8 @@ winid window;
if (window == WIN_ERR || (cw = wins[window]) == (struct WinDesc *) 0)
panic(winpanicstr, window);
print_vt_code2(AVTC_SELECT_WINDOW, window);
switch (cw->type) {
case NHW_MESSAGE:
if (ttyDisplay->toplin)
@@ -2211,6 +2259,8 @@ register int x, y; /* not xchar: perhaps xchar is unsigned and
panic(winpanicstr, window);
ttyDisplay->lastwin = window;
print_vt_code2(AVTC_SELECT_WINDOW, window);
#if defined(USE_TILES) && defined(MSDOS)
adjust_cursor_flags(cw);
#endif
@@ -2299,6 +2349,8 @@ char ch;
if (window == WIN_ERR || (cw = wins[window]) == (struct WinDesc *) 0)
panic(winpanicstr, window);
print_vt_code2(AVTC_SELECT_WINDOW, window);
switch (cw->type) {
case NHW_STATUS:
case NHW_MAP:
@@ -2366,6 +2418,8 @@ const char *str;
ttyDisplay->lastwin = window;
print_vt_code2(AVTC_SELECT_WINDOW, window);
switch (cw->type) {
case NHW_MESSAGE:
/* really do this later */
@@ -3062,9 +3116,13 @@ int bkglyph UNUSED;
/* map glyph to character and color */
(void) mapglyph(glyph, &ch, &color, &special, x, y);
print_vt_code2(AVTC_SELECT_WINDOW, window);
/* Move the cursor. */
tty_curs(window, x, y);
print_vt_code3(AVTC_GLYPH_START, glyph2tile[glyph], special);
#ifndef NO_TERMS
if (ul_hack && ch == '_') { /* non-destructive underscore */
(void) putchar((char) ' ');
@@ -3108,6 +3166,8 @@ int bkglyph UNUSED;
#endif
}
print_vt_code1(AVTC_GLYPH_END);
wins[window]->curx++; /* one character over */
ttyDisplay->curx++; /* the real cursor moved too */
}
@@ -3118,6 +3178,7 @@ const char *str;
{
if (ttyDisplay)
ttyDisplay->rawprint++;
print_vt_code2(AVTC_SELECT_WINDOW, NHW_BASE);
#if defined(MICRO) || defined(WIN32CON)
msmsg("%s\n", str);
#else
@@ -3132,6 +3193,7 @@ const char *str;
{
if (ttyDisplay)
ttyDisplay->rawprint++;
print_vt_code2(AVTC_SELECT_WINDOW, NHW_BASE);
term_start_raw_bold();
#if defined(MICRO) || defined(WIN32CON)
msmsg("%s", str);
@@ -3161,6 +3223,7 @@ tty_nhgetch()
char nestbuf;
#endif
print_vt_code1(AVTC_INLINE_SYNC);
(void) fflush(stdout);
/* Note: if raw_print() and wait_synch() get called to report terminal
* initialization problems, then wins[] and ttyDisplay might not be
@@ -3183,6 +3246,14 @@ tty_nhgetch()
i = '\033'; /* same for EOF */
if (ttyDisplay && ttyDisplay->toplin == 1)
ttyDisplay->toplin = 2;
#ifdef TTY_TILES_ESCCODES
{
/* hack to force output of the window select code */
int tmp = vt_tile_current_window;
vt_tile_current_window++;
print_vt_code2(AVTC_SELECT_WINDOW, tmp);
}
#endif /* TTY_TILES_ESCCODES */
return i;
}
@@ -3316,17 +3387,23 @@ tty_status_init()
* -- ptr is usually a "char *", unless fldindex is BL_CONDITION.
* If fldindex is BL_CONDITION, then ptr is a long value with
* any or none of the following bits set (from botl.h):
* BL_MASK_BLIND 0x00000001L
* BL_MASK_CONF 0x00000002L
* BL_MASK_FOODPOIS 0x00000004L
* BL_MASK_ILL 0x00000008L
* BL_MASK_HALLU 0x00000010L
* BL_MASK_STUNNED 0x00000020L
* BL_MASK_SLIMED 0x00000040L
* -- The value passed for BL_GOLD includes a leading
* symbol for GOLD "$:nnn". If the window port needs to use
* the textual gold amount without the leading "$:" the port
* will have to add 2 to the passed "ptr" for the BL_GOLD case.
* BL_MASK_STONE 0x00000001L
* BL_MASK_SLIME 0x00000002L
* BL_MASK_STRNGL 0x00000004L
* BL_MASK_FOODPOIS 0x00000008L
* BL_MASK_TERMILL 0x00000010L
* BL_MASK_BLIND 0x00000020L
* BL_MASK_DEAF 0x00000040L
* BL_MASK_STUN 0x00000080L
* BL_MASK_CONF 0x00000100L
* BL_MASK_HALLU 0x00000200L
* BL_MASK_LEV 0x00000400L
* BL_MASK_FLY 0x00000800L
* BL_MASK_RIDE 0x00001000L
* -- The value passed for BL_GOLD includes an encoded leading
* symbol for GOLD "\GXXXXNNNN:nnn". If the window port needs to use
* the textual gold amount without the leading "$:" the port will
* have to skip past ':' in the passed "ptr" for the BL_GOLD case.
*/
void
tty_status_update(fldidx, ptr, chg, percent)
@@ -3341,8 +3418,6 @@ genericptr_t ptr;
* BL_HILITE_INVERSE -2 + 3 = 1 (statusattr[1])
* BL_HILITE_BOLD -3 + 3 = 0 (statusattr[0])
*/
int statusattr[] = { ATR_BOLD, ATR_INVERSE, ATR_NONE };
int attridx = 0;
long value = -1L;
static boolean beenhere = FALSE;
enum statusfields fieldorder[2][15] = {
@@ -3353,6 +3428,13 @@ genericptr_t ptr;
BL_AC, BL_XP, BL_EXP, BL_HD, BL_TIME, BL_HUNGER,
BL_CAP, BL_CONDITION, BL_FLUSH }
};
#ifdef STATUS_HILITES
static int statusattr[] = { ATR_BOLD, ATR_INVERSE, ATR_NONE };
int attridx = 0;
#else
nhUse(chg);
nhUse(percent);
#endif
if (fldidx != BL_FLUSH) {
if (!status_activefields[fldidx])
@@ -3361,20 +3443,32 @@ genericptr_t ptr;
case BL_CONDITION:
cond = *condptr;
*status_vals[fldidx] = '\0';
if (cond & BL_MASK_BLIND)
Strcat(status_vals[fldidx], " Blind");
if (cond & BL_MASK_CONF)
Strcat(status_vals[fldidx], " Conf");
if (cond & BL_MASK_STONE)
Strcat(status_vals[fldidx], " Stone");
if (cond & BL_MASK_SLIME)
Strcat(status_vals[fldidx], " Slime");
if (cond & BL_MASK_STRNGL)
Strcat(status_vals[fldidx], " Strngl");
if (cond & BL_MASK_FOODPOIS)
Strcat(status_vals[fldidx], " FoodPois");
if (cond & BL_MASK_ILL)
Strcat(status_vals[fldidx], " Ill");
if (cond & BL_MASK_STUNNED)
if (cond & BL_MASK_TERMILL)
Strcat(status_vals[fldidx], " TermIll");
if (cond & BL_MASK_BLIND)
Strcat(status_vals[fldidx], " Blind");
if (cond & BL_MASK_DEAF)
Strcat(status_vals[fldidx], " Deaf");
if (cond & BL_MASK_STUN)
Strcat(status_vals[fldidx], " Stun");
if (cond & BL_MASK_CONF)
Strcat(status_vals[fldidx], " Conf");
if (cond & BL_MASK_HALLU)
Strcat(status_vals[fldidx], " Hallu");
if (cond & BL_MASK_SLIMED)
Strcat(status_vals[fldidx], " Slime");
if (cond & BL_MASK_LEV)
Strcat(status_vals[fldidx], " Lev");
if (cond & BL_MASK_FLY)
Strcat(status_vals[fldidx], " Fly");
if (cond & BL_MASK_RIDE)
Strcat(status_vals[fldidx], " Ride");
value = cond;
break;
default:
@@ -3483,23 +3577,26 @@ genericptr_t ptr;
int fldidx1 = fieldorder[0][i];
if (status_activefields[fldidx1]) {
if (tty_status_colors[fldidx1] < 0 &&
tty_status_colors[fldidx1] >= -3) {
#ifdef STATUS_HILITES
if (tty_status_colors[fldidx1] < 0
&& tty_status_colors[fldidx1] >= -3) {
/* attribute, not a color */
attridx = tty_status_colors[fldidx1] + 3;
term_start_attr(statusattr[attridx]);
putstr(WIN_STATUS, 0, status_vals[fldidx1]);
term_end_attr(statusattr[attridx]);
} else
#ifdef TEXTCOLOR
} else if (tty_status_colors[fldidx1] != CLR_MAX) {
if (tty_status_colors[fldidx1] != CLR_MAX) {
if (tty_status_colors[fldidx1] != NO_COLOR)
term_start_color(tty_status_colors[fldidx1]);
putstr(WIN_STATUS, 0, status_vals[fldidx1]);
if (tty_status_colors[fldidx1] != NO_COLOR)
term_end_color();
#endif
} else
putstr(WIN_STATUS, 0, status_vals[fldidx1]);
#endif
#endif /* STATUS_HILITES */
putstr(WIN_STATUS, 0, status_vals[fldidx1]);
}
}
curs(WIN_STATUS, 1, 1);
@@ -3507,28 +3604,31 @@ genericptr_t ptr;
int fldidx2 = fieldorder[1][i];
if (status_activefields[fldidx2]) {
if (tty_status_colors[fldidx2] < 0 &&
tty_status_colors[fldidx2] >= -3) {
#ifdef STATUS_HILITES
if (tty_status_colors[fldidx2] < 0
&& tty_status_colors[fldidx2] >= -3) {
/* attribute, not a color */
attridx = tty_status_colors[fldidx2] + 3;
term_start_attr(statusattr[attridx]);
putstr(WIN_STATUS, 0, status_vals[fldidx2]);
term_end_attr(statusattr[attridx]);
} else
#ifdef TEXTCOLOR
} else if (tty_status_colors[fldidx2] != CLR_MAX) {
if (tty_status_colors[fldidx2] != CLR_MAX) {
if (tty_status_colors[fldidx2] != NO_COLOR)
term_start_color(tty_status_colors[fldidx2]);
if (fldidx2 == BL_GOLD) {
/* putmixed() due to GOLD glyph */
putmixed(WIN_STATUS, 0, status_vals[fldidx2]);
putmixed(WIN_STATUS, 0, status_vals[fldidx2]);
} else {
putstr(WIN_STATUS, 0, status_vals[fldidx2]);
putstr(WIN_STATUS, 0, status_vals[fldidx2]);
}
if (tty_status_colors[fldidx2] != NO_COLOR)
term_end_color();
#endif
} else
putstr(WIN_STATUS, 0, status_vals[fldidx2]);
#endif
#endif /* STATUS_HILITES */
putstr(WIN_STATUS, 0, status_vals[fldidx2]);
}
}
return;
+38 -21
View File
@@ -2819,18 +2819,23 @@ status_update(int fldindex, genericptr_t ptr, int chg, int percentage)
-- ptr is usually a "char *", unless fldindex is BL_CONDITION.
If fldindex is BL_CONDITION, then ptr is a long value with
any or none of the following bits set (from botl.h):
BL_MASK_BLIND 0x00000001L
BL_MASK_CONF 0x00000002L
BL_MASK_FOODPOIS 0x00000004L
BL_MASK_ILL 0x00000008L
BL_MASK_HALLU 0x00000010L
BL_MASK_STUNNED 0x00000020L
BL_MASK_SLIMED 0x00000040L
-- The value passed for BL_GOLD includes a leading
symbol for GOLD "$:nnn". If the window port needs to use
the textual gold amount without the leading "$:" the port
will have to add 2 to the passed "ptr" for the BL_GOLD
case.
BL_MASK_STONE 0x00000001L
BL_MASK_SLIME 0x00000002L
BL_MASK_STRNGL 0x00000004L
BL_MASK_FOODPOIS 0x00000008L
BL_MASK_TERMILL 0x00000010L
BL_MASK_BLIND 0x00000020L
BL_MASK_DEAF 0x00000040L
BL_MASK_STUN 0x00000080L
BL_MASK_CONF 0x00000100L
BL_MASK_HALLU 0x00000200L
BL_MASK_LEV 0x00000400L
BL_MASK_FLY 0x00000800L
BL_MASK_RIDE 0x00001000L
-- The value passed for BL_GOLD includes an encoded leading
symbol for GOLD "\GXXXXNNNN:nnn". If window port needs
textual gold amount without the leading "$:" the port will
have to skip past ':' in passed "ptr" for the BL_GOLD case.
*/
void
mswin_status_update(int idx, genericptr_t ptr, int chg, int percent)
@@ -2851,20 +2856,32 @@ mswin_status_update(int idx, genericptr_t ptr, int chg, int percent)
case BL_CONDITION: {
cond = *condptr;
*_status_vals[idx] = '\0';
if (cond & BL_MASK_BLIND)
Strcat(_status_vals[idx], " Blind");
if (cond & BL_MASK_CONF)
Strcat(_status_vals[idx], " Conf");
if (cond & BL_MASK_STONE)
Strcat(_status_vals[idx], " Stone");
if (cond & BL_MASK_SLIME)
Strcat(_status_vals[idx], " Slime");
if (cond & BL_MASK_STRNGL)
Strcat(_status_vals[idx], " Strngl");
if (cond & BL_MASK_FOODPOIS)
Strcat(_status_vals[idx], " FoodPois");
if (cond & BL_MASK_ILL)
Strcat(_status_vals[idx], " Ill");
if (cond & BL_MASK_STUNNED)
if (cond & BL_MASK_TERMILL)
Strcat(_status_vals[idx], " TermIll");
if (cond & BL_MASK_BLIND)
Strcat(_status_vals[idx], " Blind");
if (cond & BL_MASK_DEAF)
Strcat(_status_vals[idx], " Deaf");
if (cond & BL_MASK_STUN)
Strcat(_status_vals[idx], " Stun");
if (cond & BL_MASK_CONF)
Strcat(_status_vals[idx], " Conf");
if (cond & BL_MASK_HALLU)
Strcat(_status_vals[idx], " Hallu");
if (cond & BL_MASK_SLIMED)
Strcat(_status_vals[idx], " Slime");
if (cond & BL_MASK_LEV)
Strcat(_status_vals[idx], " Lev");
if (cond & BL_MASK_FLY)
Strcat(_status_vals[idx], " Fly");
if (cond & BL_MASK_RIDE)
Strcat(_status_vals[idx], " Ride");
value = cond;
} break;
case BL_GOLD: {