fix pull request #491 - color of converted altar
A display optimization assumed that the color of a glyph wouldn't change unless the glyph itself changed, but there is a single glyph for all altars and unaligned is shown with a different color than the three aligned ones. If there was an unaligned altar outside of Gehennom (orcish mine town, some quests) and an invisible hero (without see invisible) converted it, it stayed the old color until there was some other reason to update that screen location. Fixes #491
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@@ -605,6 +605,8 @@ wearing a ring of protection and any amulet behaved as if wearing an amulet of
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messaging for genetic engineer attacks had several problems
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give genetic engineers teleport capability (as they had in slash'em); 'port
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away after polymorphing someone so that they don't just repeat that
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if an invisible hero managed to convert an unaligned altar to an aligned one
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with color enabled, altar wasn't immediately redrawn with new color
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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