encumbrance feedback fix

Wishing for an item uses hold_another_object to put it into inventory
and hold_another_object wasn't reporting changes in encumbrance.  That
feedback would happen at start of next turn so its lack usually wasn't
noticeable, but encumbrance could be off for remainder of the current
turn which might include additional move(s).  Report indicated that
dropping something seemed to increase encumbrance instead of decrease
it, but it was dropped on an extra move and actually a delayed report
of the increase that hold_another_object failed to show.

I fixed a couple of other things with hold_another_object:  it would
add an item to inventory, which triggered an update of persistent
inventory if that was enabled, then remove it from inventory in order
to drop it if fumbling or inventory had too many items or encumbrance
was going to become too high, triggering a second update of persistent
inventory to reverse the first one.  Also, "encumbrance becoming too
high" was using hardcoded Stressed instead of the 'pickup_burden'
option that manages the same situation during pickup.  Not because
hold_another_object isn't pickup, but because its use of hardcoded
Stressed predated implementation of that option.

There was another fix for hold_another_object recently and I've moved
the fixes entry for that one to group it with the new ones.

Also, update an obsolete (from !GOLDOBJ config) comment in makewish().
This commit is contained in:
PatR
2020-05-14 14:27:49 -07:00
parent 41ae223585
commit c7dba5fbc4
3 changed files with 37 additions and 20 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.218 $ $NHDT-Date: 1589323704 2020/05/12 22:48:24 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.219 $ $NHDT-Date: 1589491665 2020/05/14 21:27:45 $
General Fixes and Modified Features
-----------------------------------
@@ -166,8 +166,6 @@ change light radius of stack of candles to square root
could get redundate "mon hits other-mon" messages when mon wields an artifact
failed untrap while mounted that moved hero onto the trap would leave steed
with stale coordinates, triggering warnings if 'sanity_check' is On
when hold_another_object() fails while hero is swallowed, drop the item into
swallower's inventory instead of onto the floor
when digging a pit results in it being filled by adjacent pool or lava, any
objects at the spot weren't subjected to water or fire damage;
also, riding hero's steed wasn't subjected to immersion either
@@ -179,6 +177,16 @@ falling while going down stairs and dropping items due to encumbrance or
punishment wasn't subject fragile ones to breakage
objects scattered by an explosion which land on water or lava weren't affected
by the water or lava
hold_another_object (for wishing, horn of plenty, theft while poly'd, other
non-pickup actions giving hero another inventory item) wasn't
reporting change in encumbrance; that would catch up on next turn but
could be off during additional move(s) for current turn
hold_another_object added item to inventory first, then maybe removed and
dropped it, resulting in spurious add and remove perm_invent updates
hold_another_object used hardcoded Stressed to limit carrying instead of
using the 'pickup_burden' option for that
when hold_another_object fails while hero is swallowed, drop the item into
swallower's inventory instead of onto the floor
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 invent.c $NHDT-Date: 1588189423 2020/04/29 19:43:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.297 $ */
/* NetHack 3.7 invent.c $NHDT-Date: 1589491665 2020/05/14 21:27:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.298 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -19,7 +19,8 @@ static int FDECL(invletter_value, (CHAR_P));
static int FDECL(CFDECLSPEC sortloot_cmp, (const genericptr,
const genericptr));
static void NDECL(reorder_invent);
static struct obj *FDECL(addinv_core0, (struct obj *, struct obj *));
static struct obj *FDECL(addinv_core0, (struct obj *, struct obj *,
BOOLEAN_P));
static void FDECL(noarmor, (BOOLEAN_P));
static void FDECL(invdisp_nothing, (const char *, const char *));
static boolean FDECL(worn_wield_only, (struct obj *));
@@ -875,8 +876,9 @@ struct obj *obj;
* Adjust hero attributes as necessary.
*/
static struct obj *
addinv_core0(obj, other_obj)
addinv_core0(obj, other_obj, update_perm_invent)
struct obj *obj, *other_obj;
boolean update_perm_invent;
{
struct obj *otmp, *prev;
int saved_otyp = (int) obj->otyp; /* for panic */
@@ -950,7 +952,8 @@ struct obj *obj, *other_obj;
added:
addinv_core2(obj);
carry_obj_effects(obj); /* carrying affects the obj */
update_inventory();
if (update_perm_invent)
update_inventory();
return obj;
}
@@ -959,7 +962,7 @@ struct obj *
addinv(obj)
struct obj *obj;
{
return addinv_core0(obj, (struct obj *) 0);
return addinv_core0(obj, (struct obj *) 0, TRUE);
}
/* add obj to the hero's inventory by inserting in front of a specific item */
@@ -967,7 +970,7 @@ struct obj *
addinv_before(obj, other_obj)
struct obj *obj, *other_obj;
{
return addinv_core0(obj, other_obj);
return addinv_core0(obj, other_obj, TRUE);
}
/*
@@ -1034,22 +1037,26 @@ const char *drop_fmt, *drop_arg, *hold_msg;
}
if (Fumbling) {
obj->nomerge = 1;
obj = addinv(obj); /* dropping expects obj to be in invent */
/* dropping expects obj to be in invent */
obj = addinv_core0(obj, (struct obj *) 0, FALSE);
goto drop_it;
} else {
long oquan = obj->quan;
int prev_encumbr = near_capacity(); /* before addinv() */
/* encumbrance only matters if it would now become worse
than max( current_value, stressed ) */
if (prev_encumbr < MOD_ENCUMBER)
prev_encumbr = MOD_ENCUMBER;
/* encumbrance limit is max( current_state, pickup_burden );
this used to use hardcoded MOD_ENCUMBER (stressed) instead
of the 'pickup_burden' option (which defaults to stressed) */
if (prev_encumbr < flags.pickup_burden)
prev_encumbr = flags.pickup_burden;
/* addinv() may redraw the entire inventory, overwriting
drop_arg when it comes from something like doname() */
drop_arg when it is kept in an 'obuf' from doname();
[should no longer be necessary now that perm_invent update is
suppressed, but it's cheap to keep as a paranoid precaution] */
if (drop_arg)
drop_arg = strcpy(buf, drop_arg);
obj = addinv(obj);
obj = addinv_core0(obj, (struct obj *) 0, FALSE);
if (inv_cnt(FALSE) > 52 || ((obj->otyp != LOADSTONE || !obj->cursed)
&& near_capacity() > prev_encumbr)) {
/* undo any merge which took place */
@@ -1063,6 +1070,9 @@ const char *drop_fmt, *drop_arg, *hold_msg;
setuqwep(obj);
if (hold_msg || drop_fmt)
prinv(hold_msg, obj, oquan);
/* obj made it into inventory and is staying there */
update_inventory();
encumber_msg();
}
}
return obj;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 zap.c $NHDT-Date: 1586633039 2020/04/11 19:23:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.335 $ */
/* NetHack 3.6 zap.c $NHDT-Date: 1589491666 2020/05/14 21:27:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.340 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -5365,9 +5365,8 @@ makewish()
}
/*
* Note: if they wished for and got a non-object successfully,
* otmp == &cg.zeroobj. That includes gold, or an artifact that
* has been denied. Wishing for "nothing" requires a separate
* value to remain distinct.
* otmp == &zeroobj. That includes an artifact which has been denied.
* Wishing for "nothing" requires a separate value to remain distinct.
*/
otmp = readobjnam(buf, &nothing);
if (!otmp) {