worn gear after polymorph alignment change [1 of 2] (trunk only)

Make polymorphing or changing alignment perform a touch check (as is
done when catching lycanthropy) on wielded weapon(s) to see whether the
hero can still use them in his new form.  Part [2 of 2] will update
retouch_equipment() to check all items in use rather than just weapon(s).
(A comment or two in part 1 already refers to expected behavior of part 2.)
This commit is contained in:
nethack.rankin
2007-03-20 03:58:27 +00:00
parent b410a0e514
commit c86f9ff008
9 changed files with 86 additions and 34 deletions

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@@ -198,6 +198,7 @@ rephrase "<artifact> evades your grasp" message if artifact is already held
artifacts which subsequently evade your grasp/control after already being
worn or wielded become unworn/unwielded
hero with lycanthropy is vulnerable to silver in human form as well as beast
changing alignment or shape triggers a check for equipment evading hero's grasp
Platform- and/or Interface-Specific Fixes

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@@ -85,6 +85,7 @@ E long FDECL(arti_cost, (struct obj *));
E struct obj *FDECL(what_gives, (long *));
E void FDECL(Sting_effects, (int));
E int FDECL(retouch_object, (struct obj **,BOOLEAN_P));
E void FDECL(retouch_equipment, (int));
/* ### attrib.c ### */
@@ -108,6 +109,7 @@ E schar NDECL(acurrstr);
E void FDECL(adjalign, (int));
E int FDECL(is_innate, (int));
E char *FDECL(from_what, (int));
E void FDECL(uchangealign, (int,int));
/* ### ball.c ### */

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@@ -1622,8 +1622,8 @@ int orc_count;
}
/* called when hero is wielding/applying/invoking a carried item, or
after undergoing a transformation (alignment change, lycanthropy)
which might affect item access */
after undergoing a transformation (alignment change, lycanthropy,
polymorph) which might affect item access */
int
retouch_object(objp, loseit)
struct obj **objp; /* might be destroyed or unintentionally dropped */
@@ -1686,4 +1686,17 @@ boolean loseit; /* whether to drop it if hero can longer touch it */
return 0;
}
void
retouch_equipment(dropflag)
int dropflag; /* 0==don't drop, 1==drop all, 2==drop weapon */
{
boolean dropit;
dropit = (dropflag > 0); /* drop all or drop weapon */
/* check secondary weapon first, before possibly unwielding primary */
if (u.twoweap) (void)retouch_object(&uswapwep, dropit);
/* check primary weapon next so that they're handled together */
if (uwep) (void)retouch_object(&uwep, dropit);
}
/*artifact.c*/

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)attrib.c 3.5 2006/05/20 */
/* SCCS Id: @(#)attrib.c 3.5 2007/03/19 */
/* Copyright 1988, 1989, 1990, 1992, M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
@@ -885,4 +885,35 @@ register int n;
}
}
/* change hero's alignment type, possibly losing use of artifacts */
void
uchangealign(newalign, reason)
int newalign;
int reason; /* 0==conversion, 1==helm-of-OA on, 2==helm-of-OA off */
{
aligntyp oldalign = u.ualign.type;
u.ublessed = 0; /* lose divine protection */
context.botl = 1; /* status line needs updating */
if (reason == 0) {
/* conversion via altar */
u.ualignbase[A_CURRENT] = (aligntyp)newalign;
/* worn helm of opposite alignment might block change */
if (!uarmh || uarmh->otyp != HELM_OF_OPPOSITE_ALIGNMENT)
u.ualign.type = u.ualignbase[A_CURRENT];
You("have a %ssense of a new direction.",
(u.ualign.type != oldalign) ? "sudden " : "");
} else {
/* putting on or taking off a helm of opposite alignment */
u.ualign.type = (aligntyp)newalign;
if (reason == 1)
Your("mind oscillates %s.", Hallucination ? "wildly" : "briefly");
else if (reason == 2)
Your("mind is %s.", Hallucination ? "much of a muchness" :
"back in sync with your body");
}
if (u.ualign.type != oldalign) retouch_equipment(0);
}
/*attrib.c*/

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)do_wear.c 3.5 2007/02/17 */
/* SCCS Id: @(#)do_wear.c 3.5 2007/03/19 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -316,14 +316,15 @@ Helmet_on(VOID_ARGS)
makeknown(uarmh->otyp);
break;
case HELM_OF_OPPOSITE_ALIGNMENT:
if (u.ualign.type == A_NEUTRAL)
u.ualign.type = rn2(2) ? A_CHAOTIC : A_LAWFUL;
else u.ualign.type = -(u.ualign.type);
u.ublessed = 0; /* lose your god's protection */
/* changing alignment can toggle off active artifact
properties, including levitation; uarmh could get
dropped or destroyed here */
uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type :
rn2(2) ? A_CHAOTIC : A_LAWFUL, 1);
/* makeknown(uarmh->otyp); -- moved below, after xname() */
/*FALLTHRU*/
case DUNCE_CAP:
if (!uarmh->cursed) {
if (uarmh && !uarmh->cursed) {
if (Blind)
pline("%s for a moment.", Tobjnam(uarmh, "vibrate"));
else
@@ -334,12 +335,12 @@ Helmet_on(VOID_ARGS)
context.botl = 1; /* reveal new alignment or INT & WIS */
if (Hallucination) {
pline("My brain hurts!"); /* Monty Python's Flying Circus */
} else if (uarmh->otyp == DUNCE_CAP) {
} else if (uarmh && uarmh->otyp == DUNCE_CAP) {
You_feel("%s.", /* track INT change; ignore WIS */
ACURR(A_INT) <= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT)) ?
"like sitting in a corner" : "giddy");
} else {
Your("mind oscillates briefly.");
/* [message moved to uchangealign()] */
makeknown(HELM_OF_OPPOSITE_ALIGNMENT);
}
break;
@@ -379,9 +380,10 @@ Helmet_off(VOID_ARGS)
if (!context.takeoff.cancelled_don) adj_abon(uarmh, -uarmh->spe);
break;
case HELM_OF_OPPOSITE_ALIGNMENT:
u.ualign.type = u.ualignbase[A_CURRENT];
u.ublessed = 0; /* lose the other god's protection */
context.botl = 1;
/* changing alignment can toggle off active artifact
properties, including levitation; uarmh could get
dropped or destroyed here */
uchangealign(u.ualignbase[A_CURRENT], 2);
break;
default: impossible(unknown_type, c_helmet, uarmh->otyp);
}

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)eat.c 3.5 2007/02/05 */
/* SCCS Id: @(#)eat.c 3.5 2007/03/19 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1152,10 +1152,7 @@ register int pm;
break;
}
if (catch_lycanthropy) {
if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
if (uwep) (void)retouch_object(&uwep, TRUE);
}
if (catch_lycanthropy) retouch_equipment(2);
return;
}

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@@ -1232,8 +1232,7 @@ dopois:
You_feel("feverish.");
exercise(A_CON, FALSE);
u.ulycn = monsndx(mdat);
if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
if (uwep) (void)retouch_object(&uwep, TRUE);
retouch_equipment(2);
}
break;
case AD_SGLD:

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)polyself.c 3.5 2007/02/12 */
/* SCCS Id: @(#)polyself.c 3.5 2007/03/19 */
/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
@@ -8,6 +8,15 @@
* Note: the light source handling code assumes that both youmonst.m_id
* and youmonst.mx will always remain 0 when it handles the case of the
* player polymorphed into a light-emitting monster.
*
* Transformation sequences:
* /-> polymon poly into monster form
* polyself =
* \-> newman -> polyman fail to poly, get human form
*
* rehumanize -> polyman return to original form
*
* polymon (called directly) usually golem petrification
*/
#include "hack.h"
@@ -227,10 +236,14 @@ dead: /* we come directly here if their experience level went to 0 or less */
Your("body transforms, but there is still slime on you.");
make_slimed(10L, (const char*) 0);
}
(void) polysense(youmonst.data);
context.botl = 1;
see_monsters();
(void) encumber_msg();
retouch_equipment(2);
if (!uarmg) selftouch(no_longer_petrify_resistant);
}
void
@@ -352,7 +365,6 @@ int psflags;
}
made_change:
if (!uarmg) selftouch(no_longer_petrify_resistant);
new_light = emits_light(youmonst.data);
if (old_light != new_light) {
if (old_light)
@@ -602,6 +614,7 @@ int mntmp;
see_monsters();
(void) encumber_msg();
retouch_equipment(2);
/* this might trigger a recursize call to polymon() [stone golem
wielding cockatrice corpse and hit by stone-to-flesh, becomes
flesh golem above, now gets transformed back into stone golem] */
@@ -780,12 +793,14 @@ rehumanize()
killer.format = KILLED_BY;
done(DIED);
}
if (!uarmg) selftouch(no_longer_petrify_resistant);
nomul(0);
context.botl = 1;
vision_full_recalc = 1;
(void) encumber_msg();
retouch_equipment(2);
if (!uarmg) selftouch(no_longer_petrify_resistant);
}
int

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pray.c 3.5 2006/08/21 */
/* SCCS Id: @(#)pray.c 3.5 2007/03/19 */
/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1421,15 +1421,7 @@ verbalize("In return for thy service, I grant thee the gift of Immortality!");
consume_offering(otmp);
pline("%s accepts your allegiance.", a_gname());
/* The player wears a helm of opposite alignment? */
if (uarmh && uarmh->otyp == HELM_OF_OPPOSITE_ALIGNMENT)
u.ualignbase[A_CURRENT] = altaralign;
else
u.ualign.type = u.ualignbase[A_CURRENT] = altaralign;
u.ublessed = 0;
context.botl = 1;
You("have a sudden sense of a new direction.");
uchangealign(altaralign, 0);
/* Beware, Conversion is costly */
change_luck(-3);
u.ublesscnt += 300;