worn gear after polymorph alignment change [1 of 2] (trunk only)
Make polymorphing or changing alignment perform a touch check (as is done when catching lycanthropy) on wielded weapon(s) to see whether the hero can still use them in his new form. Part [2 of 2] will update retouch_equipment() to check all items in use rather than just weapon(s). (A comment or two in part 1 already refers to expected behavior of part 2.)
This commit is contained in:
12
src/pray.c
12
src/pray.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)pray.c 3.5 2006/08/21 */
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/* SCCS Id: @(#)pray.c 3.5 2007/03/19 */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1421,15 +1421,7 @@ verbalize("In return for thy service, I grant thee the gift of Immortality!");
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consume_offering(otmp);
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pline("%s accepts your allegiance.", a_gname());
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/* The player wears a helm of opposite alignment? */
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if (uarmh && uarmh->otyp == HELM_OF_OPPOSITE_ALIGNMENT)
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u.ualignbase[A_CURRENT] = altaralign;
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else
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u.ualign.type = u.ualignbase[A_CURRENT] = altaralign;
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u.ublessed = 0;
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context.botl = 1;
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You("have a sudden sense of a new direction.");
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uchangealign(altaralign, 0);
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/* Beware, Conversion is costly */
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change_luck(-3);
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u.ublesscnt += 300;
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