add reset_justpicked() comment
This commit is contained in:
19
src/pickup.c
19
src/pickup.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 pickup.c $NHDT-Date: 1654205934 2022/06/02 21:38:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.308 $ */
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/* NetHack 3.7 pickup.c $NHDT-Date: 1654760203 2022/06/09 07:36:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.310 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -543,6 +543,16 @@ void
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reset_justpicked(struct obj *olist)
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{
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struct obj *otmp;
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/*
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* TODO? Possible enchancement: don't reset if hero is still at same
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* spot where most recent pickup took place. Not resetting will be
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* the correct behavior for autopickup immediately followed by manual
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* pickup. It would probably be correct for either or both pickups
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* followed by manual pickup of a newly arrived missile after some
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* time has elapsed. Things becomes murkier for other activity.
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* Taking anything out of a container ought to be treated as if
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* having moved to another spot.
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*/
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for (otmp = olist; otmp; otmp = otmp->nobj)
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otmp->pickup_prev = 0;
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@@ -876,9 +886,10 @@ autopick_testobj(struct obj *otmp, boolean calc_costly)
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* function must free the pickup list.
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*/
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static int
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autopick(struct obj *olist, /* the object list */
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int follow, /* how to follow the object list */
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menu_item **pick_list) /* list of objects and counts to pick up */
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autopick(
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struct obj *olist, /* the object list */
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int follow, /* how to follow the object list */
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menu_item **pick_list) /* list of objects and counts to pick up */
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{
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menu_item *pi; /* pick item */
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struct obj *curr;
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