add reset_justpicked() comment

This commit is contained in:
PatR
2022-06-09 00:37:14 -07:00
parent 3d35e54414
commit c8ceb2b860

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 pickup.c $NHDT-Date: 1654205934 2022/06/02 21:38:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.308 $ */
/* NetHack 3.7 pickup.c $NHDT-Date: 1654760203 2022/06/09 07:36:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.310 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -543,6 +543,16 @@ void
reset_justpicked(struct obj *olist)
{
struct obj *otmp;
/*
* TODO? Possible enchancement: don't reset if hero is still at same
* spot where most recent pickup took place. Not resetting will be
* the correct behavior for autopickup immediately followed by manual
* pickup. It would probably be correct for either or both pickups
* followed by manual pickup of a newly arrived missile after some
* time has elapsed. Things becomes murkier for other activity.
* Taking anything out of a container ought to be treated as if
* having moved to another spot.
*/
for (otmp = olist; otmp; otmp = otmp->nobj)
otmp->pickup_prev = 0;
@@ -876,9 +886,10 @@ autopick_testobj(struct obj *otmp, boolean calc_costly)
* function must free the pickup list.
*/
static int
autopick(struct obj *olist, /* the object list */
int follow, /* how to follow the object list */
menu_item **pick_list) /* list of objects and counts to pick up */
autopick(
struct obj *olist, /* the object list */
int follow, /* how to follow the object list */
menu_item **pick_list) /* list of objects and counts to pick up */
{
menu_item *pi; /* pick item */
struct obj *curr;