score feedback punctuation
"Killed by Ms. Manlobbi, the shopkeeper" has the comma changed to a semi-colon prior to being stored in 'record'. That's intentional, but "Killed by Ms. Manlobbi; the shopkeeper" looks strange when shown to the player. Change semi-colon back to comma when writing scores for display.
This commit is contained in:
14
src/topten.c
14
src/topten.c
@@ -1029,8 +1029,14 @@ outentry(int rank, struct toptenentry *t1, boolean so)
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Strcat(linebuf, ".");
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/* Quit, starved, ascended, and escaped contain no second line */
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if (second_line)
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Sprintf(eos(linebuf), " %c%s.", highc(*(t1->death)), t1->death + 1);
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if (second_line) {
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bp = eos(linebuf);
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Sprintf(bp, " %c%s.", highc(*(t1->death)), t1->death + 1);
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/* fix up "Killed by Mr. Asidonhopo; the shopkeeper"; that starts
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with a comma but has it changed to semi-colon to keep the comma
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out of 'record'; change it back for display */
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(void) strsubst(bp, "; the ", ", the ");
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}
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lngr = (int) strlen(linebuf);
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if (t1->hp <= 0)
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@@ -1038,9 +1044,9 @@ outentry(int rank, struct toptenentry *t1, boolean so)
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else
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Sprintf(hpbuf, "%d", t1->hp);
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/* beginning of hp column after padding (not actually padded yet) */
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hppos = COLNO - (sizeof(" Hp [max]") - 1); /* sizeof(str) includes \0 */
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hppos = COLNO - (int) (sizeof " Hp [max]" - sizeof "");
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while (lngr >= hppos) {
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for (bp = eos(linebuf); !(*bp == ' ' && (bp - linebuf < hppos)); bp--)
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for (bp = eos(linebuf); !(*bp == ' ' && bp - linebuf < hppos); bp--)
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;
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/* special case: word is too long, wrap in the middle */
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if (linebuf + 15 >= bp)
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