Need to check ball and chain after we have procesed floor objects.
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@@ -672,13 +672,6 @@ unsigned int *stuckid, *steedid;
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if (otmp->owornmask)
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setworn(otmp, otmp->owornmask);
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if ((uball && !uchain) || (uchain && !uball)) {
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impossible("restgamestate: lost ball & chain");
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/* poor man's unpunish() */
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setworn((struct obj *) 0, W_CHAIN);
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setworn((struct obj *) 0, W_BALL);
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}
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/* reset weapon so that player will get a reminder about "bashing"
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during next fight when bare-handed or wielding an unconventional
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item; for pick-axe, we aren't able to distinguish between having
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@@ -921,6 +914,13 @@ register int fd;
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if (otmp->owornmask)
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setworn(otmp, otmp->owornmask);
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if ((uball && !uchain) || (uchain && !uball)) {
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impossible("restgamestate: lost ball & chain");
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/* poor man's unpunish() */
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setworn((struct obj *) 0, W_CHAIN);
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setworn((struct obj *) 0, W_BALL);
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}
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/* in_use processing must be after:
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* + The inventory has been read so that freeinv() works.
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* + The current level has been restored so billing information
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