Fix vision when applying a wand of digging
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@@ -561,6 +561,7 @@ maketrap(coordxy x, coordxy y, int typ)
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lev->flags = 0; /* set_levltyp doesn't take care of this [yet?] */
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unearth_objs(x, y);
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recalc_block_point(x, y);
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break;
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case TELEP_TRAP:
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if (isok(gl.launchplace.x, gl.launchplace.y)) {
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