Merge branch 'NetHack-3.7' into header-order3.7

This commit is contained in:
nhmall
2020-07-07 20:10:25 -04:00
23 changed files with 248 additions and 118 deletions

View File

@@ -3,7 +3,7 @@ matrix:
include:
- name: linux-xenial-gcc
os: linux
env: HINTS=linux LUA_VERSION=5.3.5
env: HINTS=linux LUA_VERSION=5.4.0
compiler: gcc
script:
- cd sys/unix/ && sh setup.sh hints/$HINTS && cd ../../
@@ -12,7 +12,7 @@ matrix:
- make install
- name: linux-xenial-gcc-nocommon
os: linux
env: HINTS=linux LUA_VERSION=5.3.5
env: HINTS=linux LUA_VERSION=5.4.0
compiler: gcc
script:
- echo "CFLAGS+=-fno-common" >>sys/unix/hints/$HINTS
@@ -22,7 +22,7 @@ matrix:
- make install
- name: linux-bionic-gcc
os: linux
env: HINTS=linux LUA_VERSION=5.3.5
env: HINTS=linux LUA_VERSION=5.4.0
dist: bionic
compiler: gcc
script:
@@ -32,7 +32,7 @@ matrix:
- make install
- name: linux-xenial-clang
os: linux
env: HINTS=linux LUA_VERSION=5.3.5
env: HINTS=linux LUA_VERSION=5.4.0
compiler: clang
script:
- cd sys/unix/ && sh setup.sh hints/$HINTS && cd ../../
@@ -41,7 +41,7 @@ matrix:
- make install
- name: linux-xenial-gcc-x11
os: linux
env: HINTS=linux-x11 LUA_VERSION=5.3.5
env: HINTS=linux-x11 LUA_VERSION=5.4.0
compiler: gcc
addons:
apt:
@@ -56,7 +56,7 @@ matrix:
- make install
- name: linux-xenial-gcc-qt5
os: linux
env: HINTS=linux-qt5 LUA_VERSION=5.3.5
env: HINTS=linux-qt5 LUA_VERSION=5.4.0
compiler: gcc
addons:
apt:
@@ -74,7 +74,7 @@ matrix:
- make QT_SELECT=5 MOC=moc install
- name: linux-bionic-gcc-x11
os: linux
env: HINTS=linux-x11 LUA_VERSION=5.3.5
env: HINTS=linux-x11 LUA_VERSION=5.4.0
dist: bionic
compiler: gcc
addons:
@@ -90,7 +90,7 @@ matrix:
- make install
- name: linux-xenial-gcc-minimal
os: linux
env: HINTS=linux-minimal LUA_VERSION=5.3.5
env: HINTS=linux-minimal LUA_VERSION=5.4.0
compiler: gcc
script: |
cd sys/unix/ && sh setup.sh hints/$HINTS && cd ../../
@@ -128,7 +128,7 @@ matrix:
script:
- export ADD_CURSES=Y
- export PDCURSES_TOP=../lib/pdcurses
- export LUA_VERSION=5.3.5
- export LUA_VERSION=5.4.0
- sh sys/winnt/travis-gcc.sh
- test -d "lib/lua-$LUA_VERSION/src" || exit 0
- test -d "lib/pdcurses" || exit 0
@@ -137,7 +137,7 @@ matrix:
- mingw32-make install
- name: msdos-linuxhost-crosscompile
os: linux
env: HINTS=linux LUA_VERSION=5.3.5
env: HINTS=linux LUA_VERSION=5.4.0
compiler: gcc
script:
# - export

View File

@@ -407,7 +407,7 @@ Using the cross-compiler, build the following targets:
b) Lua (mandatory in 3.7)
lib/lua-5.3.5/src
lib/lua-5.4.0/src
from sources: lua.c, lapi.c, lauxlib.c, lbaselib.c, lcode.c,
lcorolib.c, lctype.c, ldblib.c, ldebug.c,

View File

@@ -207,7 +207,7 @@ need to be included in the packaging of the game.
4.3. Lua
Compile and link into a library, or obtain a prebuilt Lua library for
your platform. Place the Lua source into lib/lua-5.3.5 (or other folder
your platform. Place the Lua source into lib/lua-5.4.0 (or other folder
representing an appropriate Lua version); place the compiled Lua library into
lib.
@@ -266,6 +266,6 @@ by code within the game itself. That was done to facilitate cross-compiling of
NetHack on one platform for game execution on another.
# NetHack 3.6 Porting $NHDT-Date: 1524689603 2018/04/25 20:53:23 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.5 $
# NetHack 3.6 Porting $NHDT-Date: 1594155866 2020/07/07 21:04:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.8 $
# Copyright (c) 2005 by Michael Allison
# NetHack may be freely redistributed. See license for details.

View File

@@ -39,9 +39,11 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
Version 3.0 went through ten relatively rapidly released "patch-level"
revisions. Versions at the time were designated "3.0 patchlevel 10" or
"3.0pl10" rather than 3.0.10; that three component numbering scheme began
to be used with 3.1.0.
revisions. Versions at the time were known as 3.0 for the base release
and variously as "3.0a" through "3.0j", "3.0 patchlevel 1" through
"3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and
3.0.1 through 3.0.10; the three component numbering scheme began to be used
with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the NetHack Development Team which now included Ken Arromdee, David Cohrs,
@@ -50,7 +52,7 @@ Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced NetHack 3.1.
produced NetHack 3.1. Version 3.1.0 was released in January of 1993.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
@@ -87,15 +89,15 @@ other games. NetHack's tiles support was then implemented on other platforms
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
and Paul Winner, released version 3.2 in April of 1996.
and Paul Winner, released version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the start of
work on that release. During the interval between the release of 3.1.3 and
3.2, one of the founding members of the NetHack Development Team,
Dr. Izchak Miller, passed away. That release of the game was dedicated to
him by the development and porting teams.
of the original NetHack Development Team remained on the team at the start
of work on that release. During the interval between the release of 3.1.3
and 3.2.0, one of the founding members of the NetHack Development Team,
Dr. Izchak Miller, was diagnosed with cancer and passed away. That release
of the game was dedicated to him by the development and porting teams.
Version 3.2 proved to be more stable than previous versions. Many bugs
were fixed, abuses eliminated, and game features tuned for better game
@@ -120,6 +122,17 @@ NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a Y2K bug. The high scores file and the log file contained dates
which were formatted using a two-digit year, and 1999's year 99 was followed
by 2000's year 100. That got written out successfully but it unintentionally
introduced an extra column in the file layout which prevented score entries
from being read back in correctly, interfering with insertion of new high
scores and with retrieval of old character names to use for random ghost and
statue names in the current game.)
The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.388 $ $NHDT-Date: 1593953329 2020/07/05 12:48:49 $
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.389 $ $NHDT-Date: 1594118318 2020/07/07 10:38:38 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
@@ -5417,8 +5417,9 @@ He then coordinated a cast of thousands in enhancing and debugging
NetHack 1.4 and released NetHack versions 2.2 and 2.3.
.pg
Later, Mike coordinated a major re-write of the game, heading a
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP,
\fBSteve Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP,
\fBEric S. Raymond\fP, \fBJohn Rupley\fP,
\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
.pg
NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
@@ -5435,20 +5436,26 @@ revisions of 3.0.
.pg
Version 3.0 went through ten relatively rapidly released \(lqpatch-level\(rq
revisions.
Versions at the time were designated \(lq3.0 patchlevel 10\(rq
or \(lq3.0pl10\(rq rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
Versions at the time were known as 3.0 for the base release and variously
as \(lq3.0a\(rq through \(lq3.0j\(rq,
\(lq3.0\ patchlevel\ 1\(rq through \(lq3.0\ patchlevel\ 10\(rq,
or \(lq3.0pl1\(rq through \(lq3.0pl10\(rq
rather than 3.0.0 and 3.0.1 through 3.0.10;
the three component numbering scheme began to be used with 3.1.0.
.pg
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
\fBJanet Walz\fP, the NetHack Development Team which now included
\fBKen Arromdee\fP,
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a
radical revision of 3.0.
They re-structured the game's design, and re-wrote major
parts of the code.
They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced NetHack 3.1.
Version 3.1.0 was released in January of 1993.
.pg
\fBKen Lorber\fP, \fBGregg Wonderly\fP and \fBGreg Olson\fP, with help
from \fBRichard Addison\fP, \fBMike Passaretti\fP, and \fBOlaf Seibert\fP,
@@ -5494,15 +5501,18 @@ The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2 in April of
\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2.0 in April of
1996.
.pg
Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the start of work
on that release. During the interval between the release of 3.1.3
and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
Miller\fP, was diagnosed with cancer and passed away. That release of the
Version 3.2 marked the tenth anniversary of the formation of the
development team.
In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the
start of work on that release.
During the interval between the release of 3.1.3
and 3.2.0, one of the founding members of the NetHack Development Team,
\fBDr. Izchak Miller\fP, was diagnosed with cancer and passed away.
That release of the
game was dedicated to him by the development and porting teams.
.pg
Version 3.2 proved to be more stable than previous versions.
@@ -5532,6 +5542,19 @@ of these ideas into NetHack 3.3.
.pg
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
.pg
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a \fIY2K\fP bug.
The high scores file and the log file contained
dates which were formatted using a two-digit year, and 1999's year 99 was
followed by 2000's year 100.
That got written out successfully but it
unintentionally introduced an extra column in the file layout which prevented
score entries from being read back in correctly, interfering with insertion
of new high scores and with retrieval of old character names to use for
random ghost and statue names in the current game.)
.pg
The 3.3 NetHack Development Team, consisting of
\fBMichael Allison\fP, \fBKen Arromdee\fP,

View File

@@ -5938,9 +5938,12 @@ revisions of 3.0.
%.pg
Version 3.0 went through ten relatively rapidly released ``patch-level''
revisions.
Versions at the time were designated ``3.0 patchlevel 10''
or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
Versions at the time were known as 3.0 for the base release and variously
as ``3.0a'' through ``3.0j'',
``3.0~patchlevel~1'' through ``3.0~patchlevel~10'',
or ``3.0pl1'' through ``3.0pl10''
rather than 3.0.0 and 3.0.1 through 3.0.10;
the three component numbering scheme began to be used with 3.1.0.
%.pg
\medskip
@@ -5949,11 +5952,14 @@ and {\it Janet Walz}, the {\it NetHack Development Team} which now included
{\it Ken Arromdee},
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a
radical revision of 3.0.
They re-structured the game's design, and re-wrote major
parts of the code.
They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced {\it NetHack\/} 3.1.
Version 3.1.0 was released in January of 1993.
%.pg
\medskip
@@ -6015,16 +6021,19 @@ picked up by various other games.
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
and {\it Paul Winner}, released version 3.2 in April of 1996.
and {\it Paul Winner}, released version 3.2.0 in April of 1996.
%.pg
\medskip
\nd Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the start of work on
that release. During the interval between the release of 3.1.3 and 3.2,
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
was diagnosed with cancer and passed away. That release of the game was
\nd Version 3.2 marked the tenth anniversary of the formation of the
development team.
In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the
start of work on that release.
During the interval between the release of 3.1.3 and 3.2.0,
one of the founding members of the {\it NetHack Development Team},
{\it Dr. Izchak Miller}, was diagnosed with cancer and passed away.
That release of the game was
dedicated to him by the development and porting teams.
%.pg
@@ -6064,6 +6073,20 @@ the best of these ideas into {\it NetHack\/} 3.3.
\medskip
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
%.pg
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a {\it Y2K\/} bug.
The high scores file and the log file contained
dates which were formatted using a two-digit year, and 1999's year 99 was
followed by 2000's year 100.
That got written out successfully but it
unintentionally introduced an extra column in the file layout which prevented
score entries from being read back in correctly, interfering with insertion
of new high scores and with retrieval of old character names to use for
random ghost and statue names in the current game.)
%.pg
\medskip

View File

@@ -83,6 +83,13 @@ pfx_##a,
"status window alignment")
NHOPTC(altkeyhandler, 20, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"alternate key handler")
#ifdef ALTMETA
NHOPTB(altmeta, 0, opt_out, set_in_game, Off, No, No, No, NoAlias,
&iflags.altmeta)
#else
NHOPTB(altmeta, 0, opt_out, set_in_config, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(ascii_map, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc_ascii_map)
NHOPTB(autodescribe, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,

View File

@@ -1,4 +1,4 @@
# NetHack 3.6 Makefile.GCC $NHDT-Date: 1519600525 2018/02/25 23:15:25 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.34 $
# NetHack 3.6 Makefile.GCC $NHDT-Date: 1594155873 2020/07/07 21:04:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.51 $
# Copyright (c) NetHack PC Development Team 1996-2019.
# PC NetHack 3.6 Makefile for djgpp V2
#
@@ -38,11 +38,17 @@ GAMEDIR =../binary
ADD_CURSES=Y
PDCURSES_TOP=../../pdcurses
#---------------------------------------------------------------
ifeq "$(LUA_VERSION)" "5.3.5"
LUAVER=5.3.5
else
LUAVER=5.4.0
endif
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
# http://www.lua.org/ftp/lua-5.4.0.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
@@ -50,8 +56,7 @@ PDCURSES_TOP=../../pdcurses
# successfully build NetHack-3.7.
#
ADD_LUA=Y
LUATOP=../lib/lua535
LUATOP=../lib/lua$(subst .,, $(LUAVER))
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
@@ -300,12 +305,12 @@ ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ)
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
# Source from http://www.lua.org/ftp/lua-5.4.0.tar.gz
#=================================================================
LUASRC = $(LUATOP)/src
LUALIB = $(O)lua535s.a
LUADLL = $(O)lua535.a
LUALIB = $(O)lua$(subst .,, $(LUAVER))s.a
LUADLL = $(O)lua$(subst .,, $(LUAVER)).a
LUAINCL = -I$(LUASRC)
#LUAFLAGS = unix added -lm here?
LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
@@ -951,14 +956,14 @@ $(PATCHLEV_H):
lua.exe: $(O)lua.o $(LUALIB)
$(link) $(LFLAGS) -o$@ $(O)lua.o $(LUALIB)
luac.exe: $(O)luac.o $(O)lua535s.a
luac.exe: $(O)luac.o $(O)lua$(subst .,, $(LUAVER))s.a
$(link) $(LFLAGSU) -o$@ $(O)luac.o $(LUALIB)
$(O)lua535.a: $(LUAOBJFILES)
$(O)lua$(subst .,, $(LUAVER)).a: $(LUAOBJFILES)
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)lua535s.a: $(LUAOBJFILES)
$(O)lua$(subst .,, $(LUAVER))s.a: $(LUAOBJFILES)
ar rcS $@ $(LUAOBJFILES1)
ar rcS $@ $(LUAOBJFILES2)
ar rcs $@ $(LUAOBJFILES3)

View File

@@ -312,13 +312,19 @@ $(HOST_O)prereq.tag: $(INCL)/nhlua.h hobj.tag $(U)makedefs \
$(HOST_O)utility.tag $(DAT)/nhdat
echo prereq done >$@
ifeq "$(LUA_VERSION)" "5.3.5"
LUAVER=5.3.5
else
LUAVER=5.4.0
endif
$(INCL)/nhlua.h:
cd $(INCL); \
echo '/* nhlua.h - generated by Makefile1.cross */' > $@; \
echo '#include "../lib/lua-5.3.5/src/lua.h"' >> $@; \
sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' < $(LIB)/lua-5.3.5/src/lua.h >> $@; \
echo '#include "../lib/lua-5.3.5/src/lualib.h"' >> $@; \
echo '#include "../lib/lua-5.3.5/src/lauxlib.h"' >> $@; \
echo '#include "../lib/lua-$(LUAVER)/src/lua.h"' >> $@; \
sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' < $(LIB)/lua-$(LUAVER)/src/lua.h >> $@; \
echo '#include "../lib/lua-$(LUAVER)/src/lualib.h"' >> $@; \
echo '#include "../lib/lua-$(LUAVER)/src/lauxlib.h"' >> $@; \
echo '/*nhlua.h*/' >> $@; \
cd $(SRC)

View File

@@ -43,11 +43,17 @@ PDCURSES_TOP=../lib/pdcurses
# Set top of djgpp if not specified through ENV variables prior to make:
#DJGPP_TOP = $(HOME)/lib/djgpp
#---------------------------------------------------------------
ifeq "$(LUA_VERSION)" "5.3.5"
LUAVER=5.3.5
else
LUAVER=5.4.0
endif
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
# http://www.lua.org/ftp/lua-5.4.0.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
@@ -55,7 +61,7 @@ PDCURSES_TOP=../lib/pdcurses
# successfully build NetHack-3.7.
#
ADD_LUA=Y
LUATOP=../lib/lua-5.3.5
LUATOP=../lib/lua-$(LUAVER)
#
#
#==============================================================================
@@ -308,18 +314,18 @@ ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ)
ifeq "$(ADD_LUA)" "Y"
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
# Source from http://www.lua.org/ftp/lua-5.4.0.tar.gz
#=================================================================
LUASRC = $(LUATOP)/src
LUALIB = $(O)lua535s.a
#LUADLL = $(O)lua535.a
LUALIB = $(O)lua$(subst .,, $(LUAVER))s.a
#LUADLL = $(O)lua$(subst .,, $(LUAVER)).a
LUAINCL = -I$(LUASRC)
#LUAFLAGS = unix added -lm here?
LUATARGETS = lua.exe luac.exe $(LUALIB)
#LUATARGETS = $(LUADLL) $(LUALIB)
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \
lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
@@ -327,7 +333,7 @@ LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
lvm.c lzio.c
LUAOBJFILES1 = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
LUAOBJFILES1 = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o
LUAOBJFILES2 = $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o
@@ -336,7 +342,7 @@ LUAOBJFILES3 = $(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
LUAOBJFILES4 = $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
#LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
#LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
# $(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
# $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
# $(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
@@ -345,9 +351,13 @@ LUAOBJFILES4 = $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
# $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
# $(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
LUALIBOBJS = $(LUAOBJFILES1) $(LUAOBJFILES2) $(LUAOBJFILES3) $(LUAOBJFILES4)
ifeq "$(LUAVER)" "5.3.5"
LUASRCFILES = $(LUASRCFILES) lbitlib.c
LUAOBJFILES1 = $(LUAOBJFILES1) $(O)lbitlib.o
endif
LUALIBOBJS = $(LUAOBJFILES1) $(LUAOBJFILES2) $(LUAOBJFILES3) $(LUAOBJFILES4)
endif
ifeq "$(ADD_CURSES)" "Y"
#==========================================
# PDCurses build macros

View File

@@ -1,5 +1,5 @@
# NetHack Top-level Makefile.
# NetHack 3.6 Makefile.top $NHDT-Date: 1589911654 2020/05/19 18:07:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.49 $
# NetHack 3.6 Makefile.top $NHDT-Date: 1594155882 2020/07/07 21:04:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.50 $
# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
# NetHack may be freely redistributed. See license for details.
@@ -75,7 +75,7 @@ VARDAT = $(VARDATD) $(VARDATND)
#CHGRP = chgrp
# Lua version
LUA_VERSION = 5.3.5
LUA_VERSION = 5.4.0
#
# end of configuration

View File

@@ -1381,7 +1381,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\ncd ${NH_INC_DIR}\necho '/* nhlua.h - generated by Xcode script */' > nhlua.h\necho '#include \"../lib/lua-5.3.5/src/lua.h\"' >> nhlua.h\nsed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' < ${NH_LIB_DIR}/lua-5.3.5/src/lua.h >> nhlua.h\necho '#include \"../lib/lua-5.3.5/src/lualib.h\"' >> nhlua.h\necho '#include \"../lib/lua-5.3.5/src/lauxlib.h\"' >> nhlua.h\necho '/*nhlua.h*/' >> nhlua.h\n";
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\ncd ${NH_INC_DIR}\necho '/* nhlua.h - generated by Xcode script */' > nhlua.h\necho '#include \"../lib/lua-5.4.0/src/lua.h\"' >> nhlua.h\nsed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' < ${NH_LIB_DIR}/lua-5.4.0/src/lua.h >> nhlua.h\necho '#include \"../lib/lua-5.4.0/src/lualib.h\"' >> nhlua.h\necho '#include \"../lib/lua-5.4.0/src/lauxlib.h\"' >> nhlua.h\necho '/*nhlua.h*/' >> nhlua.h\n";
};
544768B8239954B9004B9739 /* Build Lua library */ = {
isa = PBXShellScriptBuildPhase;
@@ -1400,7 +1400,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\ncd ${NH_LIB_DIR}\nmkdir -p lua\ncd ${NH_LIB_DIR}/lua-5.3.5/src\nmake a\ncp liblua.a ../../lua\ncd ../../..\n\n";
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\ncd ${NH_LIB_DIR}\nmkdir -p lua\ncd ${NH_LIB_DIR}/lua-5.4.0/src\nmake a\ncp liblua.a ../../lua\ncd ../../..\n\n";
};
/* End PBXShellScriptBuildPhase section */

View File

@@ -1,5 +1,5 @@
# NetHack Makefile (VMS) - for building nethack itself.
# NetHack 3.6 Makefile.src $NHDT-Date: 1573165004 2019/11/07 22:16:44 $ $NHDT-Branch: paxed-lua-v2-merged $:$NHDT-Revision: 1.38 $
# NetHack 3.6 Makefile.src $NHDT-Date: 1594155889 2020/07/07 21:04:49 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.50 $
# Copyright (c) 2011 by Robert Patrick Rankin
# NetHack may be freely redistributed. See license for details.
@@ -29,7 +29,7 @@ VMS = [-.sys.vms]
WINSHR = [-.win.share]
X11 = [-.win.X11]
#LUA source tree parallel to NetHack tree in lua535 directory
LUA = [-.-.lua535.src]
LUA = [-.-.lua540.src]
MAKEFILE= $(SRC)Makefile.
# if you are using gcc as your compiler:
@@ -214,8 +214,17 @@ HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
LUAOBJ = nhlua.o,nhlsel.o
# 5.4.0 adds header files ljumptab.h and lopnames.h and removes lbitlib.c
# so comment top two and uncomment bottom two for the previous version (5.3.5)
LUA535SRCFILES =
LUA535OBJFILES =
#LUA535SRCFILES = $(LUA)lbitlib.c
#LUA535OBJFILES = lbitlib.o,
endif
LUALIBSRC = $(LUA)lapi.c $(LUA)lauxlib.c $(LUA)lbaselib.c \
$(LUA)lbitlib.c $(LUA)lcode.c $(LUA)lcorolib.c \
$(LUA535SRCFILES) $(LUA)lcode.c $(LUA)lcorolib.c \
$(LUA)lctype.c $(LUA)ldblib.c $(LUA)ldebug.c \
$(LUA)ldo.c $(LUA)ldump.c $(LUA)lfunc.c $(LUA)lgc.c \
$(LUA)linit.c $(LUA)liolib.c $(LUA)llex.c \
@@ -226,7 +235,7 @@ LUALIBSRC = $(LUA)lapi.c $(LUA)lauxlib.c $(LUA)lbaselib.c \
$(LUA)ltm.c $(LUA)lundump.c $(LUA)lutf8lib.c \
$(LUA)lvm.c $(LUA)lzio.c
LUALIBOBJ1 = lapi.obj,lauxlib.obj,lbaselib.obj,lbitlib.obj, \
LUALIBOBJ1 = lapi.obj,lauxlib.obj,lbaselib.obj, $(LUA535OBJFILES) \
lcode.obj,lcorolib.obj,lctype.obj,ldblib.obj
LUALIBOBJ2 = ldebug.obj,ldo.obj,ldump.obj,lfunc.obj, \
lgc.obj,linit.obj,liolib.obj,llex.obj
@@ -447,11 +456,12 @@ wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
tile.obj : $(SRC)tile.c $(HACK_H)
vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
# lua 5.3.5 code
# lua 5.4.0 code
lapi.obj : $(LUA)lapi.c
lauxlib.obj : $(LUA)lauxlib.c
lbaselib.obj : $(LUA)lbaselib.c
lbitlib.obj : $(LUA)lbitlib.c
#uncomment this for 5.3.5
#lbitlib.obj : $(LUA)lbitlib.c
lcode.obj : $(LUA)lcode.c
lcorolib.obj : $(LUA)lcorolib.c
lctype.obj : $(LUA)lctype.c

View File

@@ -5,7 +5,7 @@
NetHack 3.7 on a Windows system
(Windows 7/8.x/10 or later only)
==============================================================
Last revision: $NHDT-Date: 1575245156 2019/12/02 00:05:56 $
Last revision: $NHDT-Date: 1594155895 2020/07/07 21:04:55 $
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
@@ -47,7 +47,7 @@ version. You can use one of the following build environments:
| | |
+----+ +------+ +-----------+
| | | | | |
share winnt tty win32 Lua-5.3.5 pdcurses
share winnt tty win32 Lua-5.4.0 pdcurses
|
vs2017

View File

@@ -1,4 +1,4 @@
# NetHack 3.7 Makefile.gcc $NHDT-Date: 1546174698 2018/12/30 12:58:18 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.71 $
# NetHack 3.7 Makefile.gcc $NHDT-Date: 1594155895 2020/07/07 21:04:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.109 $
# Copyright (c) 2010 by Michael Allison
# NetHack may be freely redistributed. See license for details.
#
@@ -126,10 +126,16 @@ TARGET_CPU=x86
# x86libs or x64libs depending on whether you're building for 64 bits.
#
#---------------------------------------------------------------
ifndef LUA_VERSION
LUAVER=5.4.0
else
LUAVER=$(LUA_VERSION)
endif
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
# http://www.lua.org/ftp/lua-5.4.0.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
@@ -137,11 +143,7 @@ TARGET_CPU=x86
# successfully build NetHack-3.7.
#
ADD_LUA=Y
LUATOP=../lib/lua-5.3.5
ifndef LUA_VERSION
LUA_VERSION=5.3.5
endif
LUATOP=../lib/lua-$(LUAVER)
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
@@ -412,10 +414,12 @@ OPTIONS_FILE = $(DAT)\options
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
# Source from http://www.lua.org/ftp/lua-5.4.0.tar.gz
#=================================================================
LUAVER = 5.3.5
ifndef LUAVER
LUAVER = 5.4.0
endif
LUASRC = $(LUATOP)/src
LUALIB = $(O)lua-$(LUAVER).static.a
LUADLL = $(O)lua-$(LUAVER).a
@@ -423,7 +427,7 @@ LUAINCL = -I$(LUASRC)
#LUAFLAGS = unix added -lm here?
LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \
lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
@@ -431,7 +435,7 @@ LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
lvm.c lzio.c
LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
$(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
@@ -439,6 +443,12 @@ LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
$(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
ifeq "$(LUAVER)" "5.3.5"
# 5.4.0 adds header files ljumptab.h and lopnames.h and removes lbitlib.c
# so we have to tack those on for the previous version (5.3.5)
LUASRCFILES = $(LUASRCFILES) lbitlib.c
LUAOBJFILES = $(LUAOBJFILES) lbitlib.o
endif
ifeq "$(ADD_CURSES)" "Y"
#==========================================

View File

@@ -130,12 +130,17 @@ DEBUGINFO = Y
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
!IFNDEF LUA_VERSION
LUAVER=5.4.0
!ELSE
LUAVER=$(LUA_VERSION)
!ENDIF
#==============================================================================
#
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
# http://www.lua.org/ftp/lua-5.4.0.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
@@ -143,7 +148,7 @@ DEBUGINFO = Y
# successfully build NetHack-3.7. You cannot build a functional
# version of NetHack-3.7 Work-in-progress without including Lua.
#
LUATOP=..\lib\lua-5.3.5
LUATOP=..\lib\lua-$(LUAVER)
#
#
#==============================================================================
@@ -380,11 +385,12 @@ OPTIONS_FILE = $(DAT)\options
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
# Source from http://www.lua.org/ftp/lua-5.4.0.tar.gz
#=================================================================
!IFNDEF LUAVER
!IFDEF LUATOP
LUATMP = $(LUATOP:..\..\lua-=) #strip leading "..\..\lua-"
LUATMP = $(LUATOP:..\lib\lua-=) #strip leading "..\lib\lua-"
LUATMP = $(LUATMP:-beta=) #strip suffix if exists "-beta"
!IF "$(LUATMP)" == "5.4.0"
LUAVER = 5.4.0
@@ -394,12 +400,13 @@ LUAVER = 5.4.0
!ENDIF
!IFNDEF LUAVER
LUATMP = $(LUATOP:..\..\LUA-=) #strip leading "..\..\LUA-"
LUATMP = $(LUATOP:..\lib\LUA-=) #strip leading "..\lib\LUA-"
LUATMP = $(LUATMP:-BETA=) #strip suffix if exists "-BETA"
!IF "$(LUATMP)" == "5.4.0"
LUAVER = 5.4.0
!ELSE
!IF "$(LUATMP)" == "5.3.5"
LUAVER = 5.3.5
!ELSE
LUAVER = 5.4.0
!ENDIF
!ENDIF
!ENDIF
@@ -429,7 +436,7 @@ LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
!IF "$(LUAVER)" == "5.3.5"
LUASRCFILES = $(LUASRCFILES) lbitlib.c
LUAOBJFILES = $(LUAOBJFILES) $(O)lbitlib.o
!ELSEIF "$(LUAVER)" == "5.4.0"
!ELSE
# 5.4.0 adds header files ljumptab.h and lopnames.h
# and removes lbitlib.c
!ENDIF

View File

@@ -3,6 +3,6 @@ mkdir -p lib
cd lib
git clone --depth 1 https://github.com/wmcbrine/PDCurses.git pdcurses
#git clone --depth 1 https://github.com/universal-ctags/ctags.git ctags
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
curl -R -O http://www.lua.org/ftp/lua-5.4.0.tar.gz
tar zxf lua-5.4.0.tar.gz
cd ../

View File

@@ -56,7 +56,10 @@
<ClCompile Include="$(LuaDir)lapi.c" />
<ClCompile Include="$(LuaDir)lauxlib.c" />
<ClCompile Include="$(LuaDir)lbaselib.c" />
<ClCompile Include="$(LuaDir)lbitlib.c" />
<ClCompile Include="$(LuaDir)lbitlib.c">
<ExcludedFromBuild Condition="'$(LUA_VERSION)'=='5.4.0'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(LUA_VERSION)'=='5.3.5'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="$(LuaDir)lcode.c" />
<ClCompile Include="$(LuaDir)lcorolib.c" />
<ClCompile Include="$(LuaDir)lctype.c" />

View File

@@ -5,6 +5,8 @@
<VERSION_MAJOR>3</VERSION_MAJOR>
<VERSION_MINOR>7</VERSION_MINOR>
<PATCHLEVEL>0</PATCHLEVEL>
<LUA_VERSION>5.4.0</LUA_VERSION>
<ADD_PACKAGE>true</ADD_PACKAGE>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
@@ -21,5 +23,13 @@
<Value>$(PATCHLEVEL)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="LUA_VERSION">
<Value>$(LUA_VERSION)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="ADD_PACKAGE">
<Value>$(ADD_PACKAGE)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@@ -50,7 +50,10 @@
<ClCompile Include="$(LuaDir)lapi.c" />
<ClCompile Include="$(LuaDir)lauxlib.c" />
<ClCompile Include="$(LuaDir)lbaselib.c" />
<ClCompile Include="$(LuaDir)lbitlib.c" />
<ClCompile Include="$(LuaDir)lbitlib.c">
<ExcludedFromBuild Condition="'$(LUA_VERSION)'=='5.4.0'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(LUA_VERSION)'=='5.3.5'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="$(LuaDir)lcode.c" />
<ClCompile Include="$(LuaDir)lcorolib.c" />
<ClCompile Include="$(LuaDir)lctype.c" />

View File

@@ -10,7 +10,7 @@
<DatDir>$(RootDir)dat\</DatDir>
<DocDir>$(RootDir)doc\</DocDir>
<IncDir>$(RootDir)include\</IncDir>
<LuaDir>$(RootDir)lib\lua-5.3.5\src\</LuaDir>
<LuaDir>$(RootDir)lib\lua-$(LUA_VERSION)\src\</LuaDir>
<SrcDir>$(RootDir)src\</SrcDir>
<SysDir>$(RootDir)sys\</SysDir>
<UtilDir>$(RootDir)util\</UtilDir>

View File

@@ -55,10 +55,10 @@
Outputs="$(IncDir)\nhlua.h">
<Message Text="Generating $(IncDir)nhlua.h" />
<Exec Command="echo /* nhlua.h - generated by makdefs.vcxproj ClCompile */ &gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-5.3.5/src/lua.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-$(LUA_VERSION)/src/lua.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo LUA_API int (lua_error) (lua_State *L) NORETURN; &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-5.3.5/src/lualib.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-5.3.5/src/lauxlib.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-$(LUA_VERSION)/src/lualib.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo #include %22../lib/lua-$(LUA_VERSION)/src/lauxlib.h%22 &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
<Exec Command="echo /*nhlua.h*/ &gt;&gt; nhlua.h" WorkingDirectory="$(IncDir)"/>
</Target>
<Target Name="AfterBuild">

View File

@@ -24,13 +24,13 @@ export LIB=/c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/$VSVER/$TOOLSVER
export LIB=/c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/$VSVER/$TOOLSVER/VC/Tools/MSVC/$MSVER/lib/x86:$LIB
export LIB=/c/Program\ Files\ \(x86\)/Windows\ Kits/10/lib/$WKITVER/ucrt/x86:$LIB
export LIB=/c/Program\ Files\ \(x86\)/Windows\ Kits/10/lib/$WKITVER/um/x86:$LIB
export LUA_VERSION=5.3.5
export LUA_VERSION=5.4.0
mkdir -p lib
cd lib
git clone --depth 1 https://github.com/wmcbrine/PDCurses.git pdcurses
#git clone --depth 1 https://github.com/universal-ctags/ctags.git ctags
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
curl -R -O http://www.lua.org/ftp/lua-$LUA_VERSION.tar.gz
tar zxf lua-$LUA_VERSION.tar.gz
#cd ctags
#nmake -f mk_mvc.mak
#cd ../../