more window port interface adjustments
further adjustments to the window port interface to pass a pointer to a glyph_info struct which describes not just the glyph number itself, but also the ttychar, the color, the glyphflags, and the symset index. This affects two existing window port calls that get passed glyphs and does the parameter consistently for both of them using the glyph_info struct pointer: print_glyph() add_menu(). The recently added glyphmod parameter is now unnecessary and has been removed.
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@@ -9,7 +9,7 @@ hero polymorphed into a vampire can use #monster to shape-shift rather than
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adjust bones filename buffer sizes to accommodate suffix
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fix internal self-recover to work with recent fields added to checkpoint file
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improvements to pronoun usage when hallucinating
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function calls made from map_glyphmod() based on dungeon level are now called
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function calls made from map_glyphinfo() based on dungeon level are now called
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once per level
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fast hero could have random clairvoyance happen more than once on same turn
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using 'Q' on wielded weapon would offer to split stack; make using 'w' on a
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@@ -868,6 +868,7 @@ unify special attack damages from separate you-hit-monster, monster-hits-you,
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unify trap effects for hero and monster stepping on the trap by trap type
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replace the single permonst mname field with male, female, and gender-neutral
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names pmnames[NUM_MGENDERS] fields
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add a new glyphmod parameter to window interface *_print_glyph() to be used
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to provide additional details to the window port beyond the glyph;
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window port mapglyph() calls and the function itself were removed
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adjust window port interface to pass a pointer to a glyph_info struct which
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contains the glyph itself, the ttychar, the color, the glyphflags,
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and the symset index; this affects two window port calls that get
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passed glyphs: print_glyph() and add_menu().
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