Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room, splitting the dual functionality of the "unexplored/dark area" glyph.
This commit is contained in:
@@ -1952,6 +1952,8 @@ new players if it detects some anticipated mistakes (default on).
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.lp "confirm "
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Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on).
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.lp dark_room
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Show out-of-sight areas of lit rooms (default off).
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.lp disclose
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -2363,6 +2363,9 @@ players if it detects some anticipated mistakes (default on).
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Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on).
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%.lp
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%.lp
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\item[\ib{dark\_room}]
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Show out-of-sight areas of lit rooms (default off).
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -1151,6 +1151,7 @@ adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
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adopt/adapt/improve Dungeon Overview
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Aardvark Joe's Extended Logfile
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Michael Deutschmann's use_darkgray
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Clive Crous' dark_room
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Code Cleanup and Reorganization
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@@ -23,6 +23,7 @@ struct flag {
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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boolean confirm; /* confirm before hitting tame monsters */
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boolean dark_room; /* show shadows in lit rooms */
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boolean debug; /* in debugging mode */
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#define wizard flags.debug
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boolean end_own; /* list all own scores */
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155
include/rm.h
155
include/rm.h
@@ -128,99 +128,102 @@
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#define S_bars 17 /* KMH -- iron bars */
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#define S_tree 18 /* KMH */
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#define S_room 19
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#define S_corr 20
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#define S_litcorr 21
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#define S_upstair 22
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#define S_dnstair 23
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#define S_upladder 24
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#define S_dnladder 25
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#define S_altar 26
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#define S_grave 27
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#define S_throne 28
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#define S_sink 29
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#define S_fountain 30
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#define S_pool 31
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#define S_ice 32
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#define S_lava 33
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#define S_vodbridge 34
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#define S_hodbridge 35
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#define S_vcdbridge 36 /* closed drawbridge, vertical wall */
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#define S_hcdbridge 37 /* closed drawbridge, horizontal wall */
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#define S_air 38
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#define S_cloud 39
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#define S_water 40
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#define S_darkroom 20
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#define S_corr 21
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#define S_litcorr 22
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#define S_upstair 23
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#define S_dnstair 24
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#define S_upladder 25
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#define S_dnladder 26
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#define S_altar 27
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#define S_grave 28
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#define S_throne 29
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#define S_sink 30
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#define S_fountain 31
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#define S_pool 32
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#define S_ice 33
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#define S_lava 34
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#define S_vodbridge 35
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#define S_hodbridge 36
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#define S_vcdbridge 37 /* closed drawbridge, vertical wall */
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#define S_hcdbridge 38 /* closed drawbridge, horizontal wall */
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#define S_air 39
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#define S_cloud 40
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#define S_water 41
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/* end dungeon characters, begin traps */
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#define S_arrow_trap 41
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#define S_dart_trap 42
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#define S_falling_rock_trap 43
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#define S_squeaky_board 44
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#define S_bear_trap 45
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#define S_land_mine 46
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#define S_rolling_boulder_trap 47
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#define S_sleeping_gas_trap 48
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#define S_rust_trap 49
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#define S_fire_trap 50
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#define S_pit 51
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#define S_spiked_pit 52
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#define S_hole 53
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#define S_trap_door 54
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#define S_teleportation_trap 55
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#define S_level_teleporter 56
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#define S_magic_portal 57
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#define S_web 58
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#define S_statue_trap 59
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#define S_magic_trap 60
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#define S_anti_magic_trap 61
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#define S_polymorph_trap 62
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#define S_arrow_trap 42
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#define S_dart_trap 43
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#define S_falling_rock_trap 44
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#define S_squeaky_board 45
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#define S_bear_trap 46
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#define S_land_mine 47
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#define S_rolling_boulder_trap 48
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#define S_sleeping_gas_trap 49
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#define S_rust_trap 50
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#define S_fire_trap 51
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#define S_pit 52
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#define S_spiked_pit 53
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#define S_hole 54
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#define S_trap_door 55
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#define S_teleportation_trap 56
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#define S_level_teleporter 57
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#define S_magic_portal 58
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#define S_web 59
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#define S_statue_trap 60
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#define S_magic_trap 61
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#define S_anti_magic_trap 62
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#define S_polymorph_trap 63
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/* end traps, begin special effects */
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#define S_vbeam 63 /* The 4 zap beam symbols. Do NOT separate. */
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#define S_hbeam 64 /* To change order or add, see function */
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#define S_lslant 65 /* zapdir_to_glyph() in display.c. */
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#define S_rslant 66
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#define S_digbeam 67 /* dig beam symbol */
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#define S_flashbeam 68 /* camera flash symbol */
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#define S_boomleft 69 /* thrown boomerang, open left, e.g ')' */
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#define S_boomright 70 /* thrown boomerand, open right, e.g. '(' */
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#define S_ss1 71 /* 4 magic shield glyphs */
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#define S_ss2 72
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#define S_ss3 73
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#define S_ss4 74
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#define S_poisoncloud 75
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#define S_goodpos 76 /* valid position for targeting */
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#define S_vbeam 64 /* The 4 zap beam symbols. Do NOT separate. */
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#define S_hbeam 65 /* To change order or add, see function */
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#define S_lslant 66 /* zapdir_to_glyph() in display.c. */
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#define S_rslant 67
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#define S_digbeam 68 /* dig beam symbol */
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#define S_flashbeam 69 /* camera flash symbol */
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#define S_boomleft 70 /* thrown boomerang, open left, e.g ')' */
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#define S_boomright 71 /* thrown boomerand, open right, e.g. '(' */
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#define S_ss1 72 /* 4 magic shield glyphs */
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#define S_ss2 73
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#define S_ss3 74
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#define S_ss4 75
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#define S_poisoncloud 76
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#define S_goodpos 77 /* valid position for targeting */
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/* The 8 swallow symbols. Do NOT separate. To change order or add, see */
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/* the function swallow_to_glyph() in display.c. */
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#define S_sw_tl 77 /* swallow top left [1] */
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#define S_sw_tc 78 /* swallow top center [2] Order: */
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#define S_sw_tr 79 /* swallow top right [3] */
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#define S_sw_ml 80 /* swallow middle left [4] 1 2 3 */
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#define S_sw_mr 81 /* swallow middle right [6] 4 5 6 */
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#define S_sw_bl 82 /* swallow bottom left [7] 7 8 9 */
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#define S_sw_bc 83 /* swallow bottom center [8] */
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#define S_sw_br 84 /* swallow bottom right [9] */
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#define S_sw_tl 78 /* swallow top left [1] */
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#define S_sw_tc 79 /* swallow top center [2] Order: */
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#define S_sw_tr 80 /* swallow top right [3] */
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#define S_sw_ml 81 /* swallow middle left [4] 1 2 3 */
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#define S_sw_mr 82 /* swallow middle right [6] 4 5 6 */
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#define S_sw_bl 83 /* swallow bottom left [7] 7 8 9 */
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#define S_sw_bc 84 /* swallow bottom center [8] */
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#define S_sw_br 85 /* swallow bottom right [9] */
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#define S_explode1 85 /* explosion top left */
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#define S_explode2 86 /* explosion top center */
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#define S_explode3 87 /* explosion top right Ex. */
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#define S_explode4 88 /* explosion middle left */
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#define S_explode5 89 /* explosion middle center /-\ */
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#define S_explode6 90 /* explosion middle right |@| */
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#define S_explode7 91 /* explosion bottom left \-/ */
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#define S_explode8 92 /* explosion bottom center */
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#define S_explode9 93 /* explosion bottom right */
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#define S_explode1 86 /* explosion top left */
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#define S_explode2 87 /* explosion top center */
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#define S_explode3 88 /* explosion top right Ex. */
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#define S_explode4 89 /* explosion middle left */
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#define S_explode5 90 /* explosion middle center /-\ */
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#define S_explode6 91 /* explosion middle right |@| */
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#define S_explode7 92 /* explosion bottom left \-/ */
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#define S_explode8 93 /* explosion bottom center */
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#define S_explode9 94 /* explosion bottom right */
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/* end effects */
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#define MAXPCHARS 94 /* maximum number of mapped characters */
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#define MAXDCHARS 41 /* maximum of mapped dungeon characters */
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#define MAXPCHARS 95 /* maximum number of mapped characters */
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#define MAXDCHARS 42 /* maximum of mapped dungeon characters */
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#define MAXTCHARS 22 /* maximum of mapped trap characters */
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#define MAXECHARS 31 /* maximum of mapped effects characters */
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#define MAXEXPCHARS 9 /* number of explosion characters */
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#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
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struct symdef {
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uchar sym;
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const char *explanation;
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@@ -764,11 +764,11 @@ newsym(x,y)
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* These checks and changes must be here and not in back_to_glyph().
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* They are dependent on the position being out of sight.
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*/
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else if (!lev->waslit) {
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else if (!lev->waslit || (flags.dark_room && iflags.use_color)) {
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if (lev->glyph == cmap_to_glyph(S_litcorr) && lev->typ == CORR)
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_corr));
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else if (lev->glyph == cmap_to_glyph(S_room) && lev->typ == ROOM)
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_stone));
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show_glyph(x, y, lev->glyph = cmap_to_glyph(DARKROOMSYM));
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else
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goto show_mem;
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} else {
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@@ -238,6 +238,7 @@ const char *goal;
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if (glyph_is_cmap(k) &&
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(IS_DOOR(levl[tx][ty].typ) ||
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glyph_to_cmap(k) == S_room ||
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glyph_to_cmap(k) == S_darkroom ||
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glyph_to_cmap(k) == S_corr ||
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glyph_to_cmap(k) == S_litcorr)) {
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/* what the hero remembers to be at tx,ty */
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@@ -156,7 +156,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'#', "iron bars", C(HI_METAL)}, /* bars */
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{'#', "tree", C(CLR_GREEN)}, /* tree */
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{'.', "floor of a room",C(CLR_GRAY)}, /* room */
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/*20*/ {'#', "corridor", C(CLR_GRAY)}, /* dark corr */
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/*20*/ {'.', "dark part of a room",C(CLR_BLACK)}, /* dark room */
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{'#', "corridor", C(CLR_GRAY)}, /* dark corr */
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{'#', "lit corridor", C(CLR_GRAY)}, /* lit corr (see mapglyph.c) */
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{'<', "staircase up", C(CLR_GRAY)}, /* upstair */
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{'>', "staircase down", C(CLR_GRAY)}, /* dnstair */
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@@ -165,8 +166,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'_', "altar", C(CLR_GRAY)}, /* altar */
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{'|', "grave", C(CLR_GRAY)}, /* grave */
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{'\\', "opulent throne",C(HI_GOLD)}, /* throne */
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{'#', "sink", C(CLR_GRAY)}, /* sink */
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/*30*/ {'{', "fountain", C(CLR_BLUE)}, /* fountain */
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/*30*/ {'#', "sink", C(CLR_GRAY)}, /* sink */
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{'{', "fountain", C(CLR_BLUE)}, /* fountain */
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{'}', "water", C(CLR_BLUE)}, /* pool */
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{'.', "ice", C(CLR_CYAN)}, /* ice */
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{'}', "molten lava", C(CLR_RED)}, /* lava */
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@@ -175,8 +176,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'#', "raised drawbridge",C(CLR_BROWN)}, /* vcdbridge */
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{'#', "raised drawbridge",C(CLR_BROWN)}, /* hcdbridge */
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{' ', "air", C(CLR_CYAN)}, /* open air */
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{'#', "cloud", C(CLR_GRAY)}, /* [part of] a cloud */
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/*40*/ {'}', "water", C(CLR_BLUE)}, /* under water */
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/*40*/ {'#', "cloud", C(CLR_GRAY)}, /* [part of] a cloud */
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{'}', "water", C(CLR_BLUE)}, /* under water */
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{'^', "arrow trap", C(HI_METAL)}, /* trap */
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{'^', "dart trap", C(HI_METAL)}, /* trap */
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{'^', "falling rock trap",C(CLR_GRAY)}, /* trap */
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@@ -185,8 +186,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'^', "land mine", C(CLR_RED)}, /* trap */
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{'^', "rolling boulder trap", C(CLR_GRAY)}, /* trap */
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{'^', "sleeping gas trap",C(HI_ZAP)}, /* trap */
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{'^', "rust trap", C(CLR_BLUE)}, /* trap */
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/*50*/ {'^', "fire trap", C(CLR_ORANGE)}, /* trap */
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/*50*/ {'^', "rust trap", C(CLR_BLUE)}, /* trap */
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{'^', "fire trap", C(CLR_ORANGE)}, /* trap */
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{'^', "pit", C(CLR_BLACK)}, /* trap */
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{'^', "spiked pit", C(CLR_BLACK)}, /* trap */
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{'^', "hole", C(CLR_BROWN)}, /* trap */
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@@ -195,8 +196,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'^', "level teleporter", C(CLR_MAGENTA)}, /* trap */
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{'^', "magic portal", C(CLR_BRIGHT_MAGENTA)}, /* trap */
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{'"', "web", C(CLR_GRAY)}, /* web */
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{'^', "statue trap", C(CLR_GRAY)}, /* trap */
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/*60*/ {'^', "magic trap", C(HI_ZAP)}, /* trap */
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/*60*/ {'^', "statue trap", C(CLR_GRAY)}, /* trap */
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{'^', "magic trap", C(HI_ZAP)}, /* trap */
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{'^', "anti-magic field", C(HI_ZAP)}, /* trap */
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{'^', "polymorph trap", C(CLR_BRIGHT_GREEN)}, /* trap */
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{'|', "wall", C(CLR_GRAY)}, /* vbeam */
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@@ -205,8 +206,8 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'/', "wall", C(CLR_GRAY)}, /* rslant */
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{'*', "", C(CLR_WHITE)}, /* dig beam */
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{'!', "", C(CLR_WHITE)}, /* camera flash beam */
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{')', "", C(HI_WOOD)}, /* boomerang open left */
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/*70*/ {'(', "", C(HI_WOOD)}, /* boomerang open right */
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/*70*/ {')', "", C(HI_WOOD)}, /* boomerang open left */
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{'(', "", C(HI_WOOD)}, /* boomerang open right */
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{'0', "", C(HI_ZAP)}, /* 4 magic shield symbols */
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{'#', "", C(HI_ZAP)},
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{'@', "", C(HI_ZAP)},
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@@ -215,20 +216,20 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'?', "valid position", C(CLR_BRIGHT_GREEN)}, /* valid position for targeting */
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{'/', "", C(CLR_GREEN)}, /* swallow top left */
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{'-', "", C(CLR_GREEN)}, /* swallow top center */
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{'\\', "", C(CLR_GREEN)}, /* swallow top right */
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/*80*/ {'\\', "", C(CLR_GREEN)}, /* swallow top right */
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{'|', "", C(CLR_GREEN)}, /* swallow middle left */
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{'|', "", C(CLR_GREEN)}, /* swallow middle right */
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/*80*/ {'\\', "", C(CLR_GREEN)}, /* swallow bottom left */
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{'\\', "", C(CLR_GREEN)}, /* swallow bottom left */
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{'-', "", C(CLR_GREEN)}, /* swallow bottom center*/
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{'/', "", C(CLR_GREEN)}, /* swallow bottom right */
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{'/', "", C(CLR_ORANGE)}, /* explosion top left */
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{'-', "", C(CLR_ORANGE)}, /* explosion top center */
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{'\\', "", C(CLR_ORANGE)}, /* explosion top right */
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{'|', "", C(CLR_ORANGE)}, /* explosion middle left */
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{' ', "", C(CLR_ORANGE)}, /* explosion middle center*/
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/*90*/ {' ', "", C(CLR_ORANGE)}, /* explosion middle center*/
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{'|', "", C(CLR_ORANGE)}, /* explosion middle right */
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{'\\', "", C(CLR_ORANGE)}, /* explosion bottom left */
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/*90*/ {'-', "", C(CLR_ORANGE)}, /* explosion bottom center*/
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{'-', "", C(CLR_ORANGE)}, /* explosion bottom center*/
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{'/', "", C(CLR_ORANGE)}, /* explosion bottom right */
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};
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@@ -116,7 +116,7 @@ unsigned *ospecial;
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color = CLR_MAGENTA;
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else if (offset == S_corr || offset == S_litcorr)
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color = CLR_GRAY;
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else if (offset >= S_room && offset <= S_water)
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else if (offset >= S_room && offset <= S_water && offset != S_darkroom)
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color = CLR_GREEN;
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else
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color = NO_COLOR;
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@@ -105,6 +105,7 @@ static struct Bool_Opt
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{"color", &iflags.wc_color, FALSE, SET_IN_GAME}, /*WC*/
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# endif
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{"confirm",&flags.confirm, TRUE, SET_IN_GAME},
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{"dark_room", &flags.dark_room, TRUE, SET_IN_GAME},
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{"eight_bit_tty", &iflags.wc_eight_bit_input, FALSE, SET_IN_GAME}, /*WC*/
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#ifdef TTY_GRAPHICS
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{"extmenu", &iflags.extmenu, FALSE, SET_IN_GAME},
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@@ -496,6 +497,35 @@ STATIC_OVL boolean FDECL(wc2_supported, (const char *));
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STATIC_DCL void FDECL(remove_autopickup_exception, (struct autopickup_exception *));
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STATIC_OVL int FDECL(count_ape_maps, (int *, int *));
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void
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reglyph_darkroom()
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{
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xchar x,y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++) {
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struct rm *lev = &levl[x][y];
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if (!flags.dark_room) {
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if (lev->glyph == cmap_to_glyph(S_darkroom))
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lev->glyph = lev->waslit ? cmap_to_glyph(S_room) : cmap_to_glyph(S_stone);
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} else {
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if (lev->glyph == cmap_to_glyph(S_room) &&
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lev->seenv &&
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lev->waslit && !cansee(x,y))
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lev->glyph = cmap_to_glyph(S_darkroom);
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else if (lev->glyph == cmap_to_glyph(S_stone) &&
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lev->typ == ROOM &&
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lev->seenv &&
|
||||
!cansee(x,y))
|
||||
lev->glyph = cmap_to_glyph(S_darkroom);
|
||||
}
|
||||
}
|
||||
if (flags.dark_room && iflags.use_color)
|
||||
showsyms[S_darkroom]=showsyms[S_room];
|
||||
else
|
||||
showsyms[S_darkroom]=showsyms[S_stone];
|
||||
}
|
||||
|
||||
/* check whether a user-supplied option string is a proper leading
|
||||
substring of a particular option name; option string might have
|
||||
a colon or equals sign and arbitrary value appended to it */
|
||||
@@ -704,6 +734,8 @@ initoptions_finish()
|
||||
/* result in the player's preferred fruit [better than "\033"]. */
|
||||
obj_descr[SLIME_MOLD].oc_name = "fruit";
|
||||
|
||||
reglyph_darkroom();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2810,7 +2842,8 @@ goodfruit:
|
||||
else if ((boolopt[i].addr) == &flags.invlet_constant) {
|
||||
if (flags.invlet_constant) reassign();
|
||||
}
|
||||
else if ((boolopt[i].addr) == &flags.lit_corridor) {
|
||||
else if (((boolopt[i].addr) == &flags.lit_corridor) ||
|
||||
((boolopt[i].addr) == &flags.dark_room)) {
|
||||
/*
|
||||
* All corridor squares seen via night vision or
|
||||
* candles & lamps change. Update them by calling
|
||||
@@ -2820,6 +2853,7 @@ goodfruit:
|
||||
*/
|
||||
vision_recalc(2); /* shut down vision */
|
||||
vision_full_recalc = 1; /* delayed recalc */
|
||||
if (iflags.use_color) need_redraw = TRUE; /* darkroom refresh */
|
||||
}
|
||||
else if ((boolopt[i].addr) == &iflags.use_inverse ||
|
||||
(boolopt[i].addr) == &flags.showrace ||
|
||||
@@ -3149,8 +3183,10 @@ doset()
|
||||
}
|
||||
|
||||
destroy_nhwindow(tmpwin);
|
||||
if (need_redraw)
|
||||
if (need_redraw) {
|
||||
reglyph_darkroom();
|
||||
(void) doredraw();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ lookat(x, y, buf, monbuf)
|
||||
int tnum = what_trap(glyph_to_trap(glyph));
|
||||
Strcpy(buf, defsyms[trap_to_defsym(tnum)].explanation);
|
||||
} else if(!glyph_is_cmap(glyph)) {
|
||||
Strcpy(buf,"dark part of a room");
|
||||
Strcpy(buf,"unexplored area");
|
||||
} else switch(glyph_to_cmap(glyph)) {
|
||||
case S_altar:
|
||||
Sprintf(buf, "%s %saltar",
|
||||
@@ -557,8 +557,8 @@ const char **firstmatch;
|
||||
x_str = defsyms[i].explanation;
|
||||
if (sym == ((looked) ?
|
||||
showsyms[i] : defsyms[i].sym) && *x_str) {
|
||||
/* avoid "an air", "a water", or "a floor of a room" */
|
||||
int article = (i == S_room) ? 2 : /* 2=>"the" */
|
||||
/* avoid "an air", "a water", "a floor of a room", "a dark part of a room" */
|
||||
int article = ((i == S_room)||(i == S_darkroom)) ? 2 : /* 2=>"the" */
|
||||
!(strcmp(x_str, "air") == 0 || /* 1=>"an" */
|
||||
strcmp(x_str, "water") == 0); /* 0=>(none)*/
|
||||
|
||||
|
||||
@@ -394,6 +394,25 @@ P = (108, 145, 182)
|
||||
MMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMM
|
||||
}
|
||||
# tile 20 (dark part of a room)
|
||||
{
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAPPMAMAMAM
|
||||
MAMAMAMPPAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
MAMAMAMAMAMAMAMA
|
||||
AMAMAMAMAMAMAMAM
|
||||
}
|
||||
# tile 20 (corridor)
|
||||
{
|
||||
MMMMMMMMMMMMMMMM
|
||||
|
||||
Reference in New Issue
Block a user