Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room, splitting the dual functionality of the "unexplored/dark area" glyph.
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@@ -2363,6 +2363,9 @@ players if it detects some anticipated mistakes (default on).
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Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on).
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%.lp
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%.lp
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\item[\ib{dark\_room}]
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Show out-of-sight areas of lit rooms (default off).
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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