Clive Crous' Dark Room patch

This patch adds a new glyph that represents dark parts of room,
splitting the dual functionality of the "unexplored/dark area" glyph.
This commit is contained in:
Pasi Kallinen
2015-04-07 20:12:53 +03:00
parent 1c2f2af357
commit c967dabc0b
12 changed files with 166 additions and 99 deletions

View File

@@ -2363,6 +2363,9 @@ players if it detects some anticipated mistakes (default on).
Have user confirm attacks on pets, shopkeepers, and other
peaceable creatures (default on).
%.lp
%.lp
\item[\ib{dark\_room}]
Show out-of-sight areas of lit rooms (default off).
\item[\ib{disclose}]
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs