Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room, splitting the dual functionality of the "unexplored/dark area" glyph.
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@@ -116,7 +116,7 @@ unsigned *ospecial;
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color = CLR_MAGENTA;
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else if (offset == S_corr || offset == S_litcorr)
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color = CLR_GRAY;
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else if (offset >= S_room && offset <= S_water)
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else if (offset >= S_room && offset <= S_water && offset != S_darkroom)
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color = CLR_GREEN;
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else
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color = NO_COLOR;
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