Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room, splitting the dual functionality of the "unexplored/dark area" glyph.
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@@ -105,6 +105,7 @@ static struct Bool_Opt
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{"color", &iflags.wc_color, FALSE, SET_IN_GAME}, /*WC*/
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# endif
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{"confirm",&flags.confirm, TRUE, SET_IN_GAME},
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{"dark_room", &flags.dark_room, TRUE, SET_IN_GAME},
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{"eight_bit_tty", &iflags.wc_eight_bit_input, FALSE, SET_IN_GAME}, /*WC*/
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#ifdef TTY_GRAPHICS
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{"extmenu", &iflags.extmenu, FALSE, SET_IN_GAME},
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@@ -496,6 +497,35 @@ STATIC_OVL boolean FDECL(wc2_supported, (const char *));
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STATIC_DCL void FDECL(remove_autopickup_exception, (struct autopickup_exception *));
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STATIC_OVL int FDECL(count_ape_maps, (int *, int *));
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void
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reglyph_darkroom()
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{
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xchar x,y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++) {
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struct rm *lev = &levl[x][y];
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if (!flags.dark_room) {
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if (lev->glyph == cmap_to_glyph(S_darkroom))
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lev->glyph = lev->waslit ? cmap_to_glyph(S_room) : cmap_to_glyph(S_stone);
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} else {
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if (lev->glyph == cmap_to_glyph(S_room) &&
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lev->seenv &&
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lev->waslit && !cansee(x,y))
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lev->glyph = cmap_to_glyph(S_darkroom);
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else if (lev->glyph == cmap_to_glyph(S_stone) &&
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lev->typ == ROOM &&
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lev->seenv &&
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!cansee(x,y))
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lev->glyph = cmap_to_glyph(S_darkroom);
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}
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}
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if (flags.dark_room && iflags.use_color)
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showsyms[S_darkroom]=showsyms[S_room];
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else
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showsyms[S_darkroom]=showsyms[S_stone];
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}
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/* check whether a user-supplied option string is a proper leading
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substring of a particular option name; option string might have
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a colon or equals sign and arbitrary value appended to it */
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@@ -704,6 +734,8 @@ initoptions_finish()
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/* result in the player's preferred fruit [better than "\033"]. */
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obj_descr[SLIME_MOLD].oc_name = "fruit";
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reglyph_darkroom();
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return;
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}
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@@ -2810,7 +2842,8 @@ goodfruit:
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else if ((boolopt[i].addr) == &flags.invlet_constant) {
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if (flags.invlet_constant) reassign();
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}
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else if ((boolopt[i].addr) == &flags.lit_corridor) {
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else if (((boolopt[i].addr) == &flags.lit_corridor) ||
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((boolopt[i].addr) == &flags.dark_room)) {
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/*
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* All corridor squares seen via night vision or
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* candles & lamps change. Update them by calling
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@@ -2820,6 +2853,7 @@ goodfruit:
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*/
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vision_recalc(2); /* shut down vision */
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vision_full_recalc = 1; /* delayed recalc */
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if (iflags.use_color) need_redraw = TRUE; /* darkroom refresh */
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}
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else if ((boolopt[i].addr) == &iflags.use_inverse ||
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(boolopt[i].addr) == &flags.showrace ||
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@@ -3149,8 +3183,10 @@ doset()
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}
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destroy_nhwindow(tmpwin);
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if (need_redraw)
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if (need_redraw) {
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reglyph_darkroom();
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(void) doredraw();
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}
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return 0;
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}
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