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sys/atari/Install.tos
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sys/atari/Install.tos
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Instructions for compiling and installing NetHack 3.3
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on a TOS system
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=====================================================
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(or, How to make ST NetHack 3.3)
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Last revision: 2 February 2000
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1. Make sure all the NetHack files are in the appropriate directory structure.
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You should have a main directory with subdirectories dat, doc, include,
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src, util, sys\atari, sys\share, sys\unix, and at least one of win\tty
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and win\gem. You may have other subdirectories under sys and win, but
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they needn't concern you. If you do not follow this structure, the
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Makefiles will not function properly. The .c files for the main program
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belong in src, those for utility programs in util, and Atari-specific
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ones in sys\atari. All the .h files belong in include, the documentation
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in doc, and assorted data files in dat. You may also use random.c from
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sys\share. The Makefiles belong in sys\unix. (A more detailed
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explanation of the directory structure may be found in Files, which
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should be in the top directory.)
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2. If you don't already have a good command line interpreter, get one.
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Doing all of the following from the desktop or a GEM shell will
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probably be a *big* pain. If you can get a Bourne shell compatible
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one, and put it in \bin\sh, then you'll save yourself some trouble
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with the Makefiles. There are several good shells on various
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FTP sites (including atari.archive.umich.edu).
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Run the "setup.g" shell script in sys\atari. This will setup all the
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makefiles and other files in the appropriate directories. It assumes
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that your compiler prefers \ to / as a directory separator. If not,
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simply copy the makefiles instead of running sed on them.
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3. Now go to the include subdirectory to edit a couple of the header files
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there.
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First edit config.h according to the comments to match your system and
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desired set of features. In particular:
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make sure that UNIX is *not* defined, and TOS is (if you're using
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the MiNT library, and/or the -mint option to gcc, this will
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be done automatically)
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make sure that HACKDIR is defined properly (or not at all)
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make sure that COMPRESS is not defined
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Also edit tosconf.h; this shouldn't need much changing. If you are not
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going to include random.c you will need to comment out RANDOM. Gcc users
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don't need RANDOM, since the gcc and MiNT libraries have a Berkeley
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derived srandom() function already. If you have no termcap support and
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don't want to use the supplied termcap.uu, comment out TERMLIB. Gcc has
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a termcap library, so TERMLIB should always be "on" with gcc (and you
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don't need to worry about termcap.uu at all).
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4. If you want to change the high score list behavior, examine the top of
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topten.c, in the src directory. You may want to change the definitions of
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PERSMAX, POINTSMIN, and ENTRYMAX. I set POINTSMIN to 51 and ENTRYMAX to
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50 to keep the size of the score list down.
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5. Go to the src directory and edit your Makefile. You'll want the Systos
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target configuration; the comments explain most of what needs to be done,
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at least for the gcc.
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Next, go to the top, util, dat, and doc directories, and edit the Makefiles
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there, as necessary. You'll need nroff and/or TeX to do the files in doc;
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if you don't have one/both of these, you can skip it (docs?? we don't need
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no steenking docs :-)).
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If you elected to use Fred Fish's termcap library (bundled in as
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termcap.arc), you will have to generate termcap.a from those sources.
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If you are recompiling after patching your sources, or if you got your
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files from somewhere other than the official distribution, "touch
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makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
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lest potentially troublesome timestamps fool "make."
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8. Now, enter "make all", and take a long siesta; your computer will be
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occupied for a long time. If all goes well, you will get an executable.
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If you tried to compile in too many features, you will probably get a
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dysfunctional executable, and will have to start over.
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Hint 1: If you're short on memory, you might enter "make -n all
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>make.bat," and then run script.bat with some sort of batch
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program or with the gulam command "script make.bat."
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Hint 2: You'll save yourself a lot of grief if you use the GNU
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version of the "make" program. Some of the smaller makes aren't
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completely compatible. GNU software for the Atari is widely
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available; for example, by anonymous FTP from atari.archive.umich.edu.
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9. Make sure the support files -- data, rumors, cmdhelp, opthelp, help, hh,
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history, license, and oracles, or simply nhdat if DLB was defined --
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were copied to the game directory. If not, move them there from the
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dat directory yourself. rumors can be created manually by entering
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"makedefs -r;" data by entering "makedefs -d."
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Also, make sure that the various level files (*.lev, from the dat
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subdirectory) were copied over correctly. If you're not sure what files
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should have been made, double check with Makefile.dat.
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10. Go to the src\atari directory. Copy atari.cnf to your game directory
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as NetHack.cnf. Edit it to reflect your particular setup and personal
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preferences, following the comments.
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If you compiled in the TERMLIB feature, also move the "termcap" file to
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your game directory. (Note: gcc's termcap routines have built-in
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defaults, so the termcap file is not necessary with that compiler.)
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If you're running NetHack from the MultiTOS desktop, and you want a
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more useful set of drop down menus than the plain system "File/Edit"
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ones, copy nethack.mnu to your games directory. This file contains a
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menu definition that puts a lot of the common commands into the menu.
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11. Play NetHack. If it works, you're done!
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Notes
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-----
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1) Save files and bones files from previous versions will not work with
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NetHack 3.3. Don't bother trying to keep them.
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2) To install an update of NetHack after changing something, enter "make"
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from the src directory. If you add, delete, or reorder monsters or
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objects, or you change the format of saved level files, delete any save
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and bones files. (Trying to use such files sometimes produces amusing
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confusions on the game's part, but more often produces crashes.)
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