enlightenment feedback for sight-based properties (trunk only)
"You can see invisible" is misleading when you can't see anything, so use alternate phrasing for See_invisible when blind. Also, add extra wizard mode feedback when blindness is overridden by the monk's Eyes artifact, when invisibility is blocked by worn mummy wrapping, and when clairvoyance is blocked by worn cornuthaum. And fix end-of-game disclosure for blindness; it was only being shown if/when caused by worn blindfold.
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@@ -342,6 +342,7 @@ add Roderick Schertler's pickup_thrown patch
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add ability to sort the list when viewing known spells with '+' command
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describe magic cancellation from worn armor in enlightment/end-of-game feedback
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disclose half physical and/or spell damage in enlightment/end-of-game feedback
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rephrase see invisibility enlightenment feedback when unable to see at all
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add atmospheric sound messages for temples
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sometimes give announcement message when monsters teleport to hero's vicinity
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obsolete config file keywords: GRAPHICS, OBJECTS, TRAPS, EFFECTS
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44
src/attrib.c
44
src/attrib.c
@@ -668,21 +668,25 @@ int
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is_innate(propidx)
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int propidx;
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{
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if (propidx == BLINDED && !haseyes(youmonst.data)) return 1;
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return innately(&u.uprops[propidx].intrinsic);
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}
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char *
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from_what(propidx)
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int propidx;
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int propidx; /* special cases can have negative values */
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{
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static char buf[BUFSZ];
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static char buf[BUFSZ];
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buf[0] = '\0';
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/*
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* Restrict the source of the attributes just to debug mode for now
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*/
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buf[0] = '\0';
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/*
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* Restrict the source of the attributes just to debug mode for now
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*/
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#ifdef WIZARD
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if (wizard) {
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if (wizard) {
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static NEARDATA const char because_of[] = " because of %s";
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if (propidx >= 0) {
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struct obj *obj = (struct obj *)0;
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int innate = is_innate(propidx);
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@@ -691,11 +695,33 @@ int propidx;
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else if (innate == 1)
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Strcpy(buf, " innately");
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else if (wizard && (obj = what_gives(&u.uprops[propidx].extrinsic)))
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Sprintf(buf, " because of %s",
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Sprintf(buf, because_of,
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(obj->oartifact) ? bare_artifactname(obj) : yname(obj));
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else if (propidx == BLINDED && Blindfolded_only)
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Sprintf(buf, because_of, yname(ublindf));
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} else { /* negative property index */
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/* if more blocking capabilities get implemented we'll need to
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replace this with what_blocks() comparable to what_gives() */
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switch (-propidx) {
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case BLINDED:
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if (ublindf && ublindf->oartifact == ART_EYES_OF_THE_OVERWORLD)
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Sprintf(buf, because_of, bare_artifactname(ublindf));
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break;
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case INVIS:
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if (u.uprops[INVIS].blocked & W_ARMC)
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Sprintf(buf, because_of, yname(uarmc)); /* mummy wrapping */
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break;
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case CLAIRVOYANT:
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if (wizard && (u.uprops[CLAIRVOYANT].blocked & W_ARMH))
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Sprintf(buf, because_of, yname(uarmh)); /* cornuthaum */
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break;
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}
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}
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} /*wizard*/
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#endif
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return buf;
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return buf;
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}
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void
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29
src/cmd.c
29
src/cmd.c
@@ -1111,7 +1111,7 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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if (Hallucination) you_are("hallucinating","");
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if (Stunned) you_are("stunned","");
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if (Confusion) you_are("confused","");
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if (Blinded) you_are("blinded",from_what(BLINDED));
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if (Blind) you_are("blind",from_what(BLINDED));
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if (Deaf) you_are("deaf",from_what(DEAF));
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if (Sick) {
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if (u.usick_type & SICK_VOMITABLE)
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@@ -1150,8 +1150,15 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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if (Hate_silver) you_are("harmed by silver","");
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/*** Vision and senses ***/
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if (See_invisible) enl_msg(You_, "see", "saw", " invisible",
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from_what(SEE_INVIS));
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if (!Blind && (Blinded || !haseyes(youmonst.data)))
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you_can("see", from_what(-BLINDED)); /* Eyes of the Overworld */
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if (See_invisible) {
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if (!Blind)
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enl_msg(You_, "see", "saw", " invisible", from_what(SEE_INVIS));
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else
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enl_msg(You_, "will see", "would have seen",
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" invisible when not blind", from_what(SEE_INVIS));
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}
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if (Blind_telepat) you_are("telepathic",from_what(TELEPAT));
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if (Warning) you_are("warned", from_what(WARNING));
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if (Warn_of_mon && context.warntype.obj) {
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@@ -1163,8 +1170,8 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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}
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if (Warn_of_mon && context.warntype.polyd) {
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Sprintf(buf, "aware of the presence of %s",
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((context.warntype.polyd &
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(M2_HUMAN|M2_ELF))==(M2_HUMAN|M2_ELF)) ? "humans and elves" :
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((context.warntype.polyd & (M2_HUMAN|M2_ELF))
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== (M2_HUMAN|M2_ELF)) ? "humans and elves" :
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(context.warntype.polyd & M2_HUMAN) ? "humans" :
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(context.warntype.polyd & M2_ELF) ? "elves" :
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(context.warntype.polyd & M2_ORC) ? "orcs" :
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@@ -1180,9 +1187,17 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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if (Undead_warning) you_are("warned of undead",from_what(WARN_UNDEAD));
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if (Searching) you_have("automatic searching",from_what(SEARCHING));
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if (Clairvoyant) you_are("clairvoyant",from_what(CLAIRVOYANT));
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else if ((HClairvoyant || EClairvoyant) && BClairvoyant) {
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Strcpy(buf, from_what(-CLAIRVOYANT));
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if (!strncmp(buf, " because of ", 12))
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/* overwrite substring; strncpy doesn't add terminator */
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(void) strncpy(buf, " if not for ", 12);
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enl_msg(You_, "could be", "could have been",
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" clairvoyant", buf);
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}
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if (Infravision) you_have("infravision",from_what(INFRAVISION));
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if (Detect_monsters)
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you_are("sensing the presence of monsters", "");
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you_are("sensing the presence of monsters", "");
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if (u.umconf) you_are("going to confuse monsters","");
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/*** Appearance and behavior ***/
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@@ -1201,7 +1216,7 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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/* ordinarily "visible" is redundant; this is a special case for
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the situation when invisibility would be an expected attribute */
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else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
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you_are("visible","");
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you_are("visible", from_what(-INVIS));
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if (Displaced) you_are("displaced",from_what(DISPLACED));
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if (Stealth) you_are("stealthy",from_what(STEALTH));
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if (Aggravate_monster)
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