Revisit the Valkyrie goal level hack
Instead of hardcoding the lava terrain change in core, if the stairs are created in a fixed location, force the terrain to room floor first. Move the surrounding lava changing to room floor to the Val-goal lua file.
This commit is contained in:
@@ -32,6 +32,8 @@ xxxxxxxxx..................xxxxxxxx
|
||||
des.region(selection.area(00,00,34,16), "lit")
|
||||
-- Stairs
|
||||
-- Note: The up stairs are *intentionally* off of the map.
|
||||
-- if the stairs are surrounded by lava, maybe give some room
|
||||
des.replace_terrain({ region = {44,09, 46,11}, fromterrain='L', toterrain='.', chance=50 });
|
||||
des.stair("up", 45,10)
|
||||
-- Non diggable walls
|
||||
des.non_diggable(selection.area(00,00,34,16))
|
||||
|
||||
@@ -1348,7 +1348,7 @@ extern boolean occupied(xchar, xchar);
|
||||
extern int okdoor(xchar, xchar);
|
||||
extern void dodoor(int, int, struct mkroom *);
|
||||
extern void mktrap(int, int, struct mkroom *, coord *);
|
||||
extern void mkstairs(xchar, xchar, char, struct mkroom *);
|
||||
extern void mkstairs(xchar, xchar, char, struct mkroom *, boolean);
|
||||
extern void mkinvokearea(void);
|
||||
extern void mineralize(int, int, int, int, boolean);
|
||||
|
||||
|
||||
13
src/mklev.c
13
src/mklev.c
@@ -1619,11 +1619,14 @@ mktrap(
|
||||
}
|
||||
}
|
||||
|
||||
/* Create stairs up or down at x,y.
|
||||
If force is TRUE, change the terrain to ROOM first */
|
||||
void
|
||||
mkstairs(
|
||||
xchar x, xchar y,
|
||||
char up, /* [why 'char' when usage is boolean?] */
|
||||
struct mkroom *croom UNUSED)
|
||||
struct mkroom *croom UNUSED,
|
||||
boolean force)
|
||||
{
|
||||
int ltyp;
|
||||
d_level dest;
|
||||
@@ -1632,6 +1635,8 @@ mkstairs(
|
||||
impossible("mkstairs: bogus stair attempt at <%d,%d>", x, y);
|
||||
return;
|
||||
}
|
||||
if (force)
|
||||
levl[x][y].typ = ROOM;
|
||||
ltyp = levl[x][y].typ; /* somexyspace() allows ice */
|
||||
if (ltyp != ROOM && ltyp != CORR && ltyp != ICE) {
|
||||
int glyph = back_to_glyph(x, y),
|
||||
@@ -1718,7 +1723,7 @@ generate_stairs(void)
|
||||
pos.x = somex(croom);
|
||||
pos.y = somey(croom);
|
||||
}
|
||||
mkstairs(pos.x, pos.y, 0, croom); /* down */
|
||||
mkstairs(pos.x, pos.y, 0, croom, FALSE); /* down */
|
||||
}
|
||||
|
||||
if (g.nroom > 1)
|
||||
@@ -1729,7 +1734,7 @@ generate_stairs(void)
|
||||
pos.x = somex(croom);
|
||||
pos.y = somey(croom);
|
||||
}
|
||||
mkstairs(pos.x, pos.y, 1, croom); /* up */
|
||||
mkstairs(pos.x, pos.y, 1, croom, FALSE); /* up */
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1920,7 +1925,7 @@ mkinvokearea(void)
|
||||
}
|
||||
|
||||
You("are standing at the top of a stairwell leading down!");
|
||||
mkstairs(u.ux, u.uy, 0, (struct mkroom *) 0); /* down */
|
||||
mkstairs(u.ux, u.uy, 0, (struct mkroom *) 0, FALSE); /* down */
|
||||
newsym(u.ux, u.uy);
|
||||
g.vision_full_recalc = 1; /* everything changed */
|
||||
}
|
||||
|
||||
@@ -392,7 +392,7 @@ put_lregion_here(
|
||||
break;
|
||||
case LR_DOWNSTAIR:
|
||||
case LR_UPSTAIR:
|
||||
mkstairs(x, y, (char) rtype, (struct mkroom *) 0);
|
||||
mkstairs(x, y, (char) rtype, (struct mkroom *) 0, FALSE);
|
||||
break;
|
||||
case LR_BRANCH:
|
||||
place_branch(Is_branchlev(&u.uz), x, y);
|
||||
@@ -1043,10 +1043,10 @@ makemaz(const char *s)
|
||||
wallification(2, 2, g.x_maze_max, g.y_maze_max);
|
||||
|
||||
mazexy(&mm);
|
||||
mkstairs(mm.x, mm.y, 1, (struct mkroom *) 0); /* up */
|
||||
mkstairs(mm.x, mm.y, 1, (struct mkroom *) 0, FALSE); /* up */
|
||||
if (!Invocation_lev(&u.uz)) {
|
||||
mazexy(&mm);
|
||||
mkstairs(mm.x, mm.y, 0, (struct mkroom *) 0); /* down */
|
||||
mkstairs(mm.x, mm.y, 0, (struct mkroom *) 0, FALSE); /* down */
|
||||
} else { /* choose "vibrating square" location */
|
||||
stairway *stway;
|
||||
int trycnt = 0;
|
||||
|
||||
18
src/sp_lev.c
18
src/sp_lev.c
@@ -3905,22 +3905,8 @@ l_create_stairway(lua_State *L, boolean using_ladder)
|
||||
levl[x][y].ladder = LA_DOWN;
|
||||
}
|
||||
} else {
|
||||
/* hack for Valkyrie goal level where upstairs are at a fixed
|
||||
location outside the mapped area; make sure they don't get
|
||||
placed on a lava spot */
|
||||
if (levl[x][y].typ == LAVAPOOL) {
|
||||
int tx, ty;
|
||||
|
||||
for (tx = x - 1; tx <= x + 1; ++tx)
|
||||
for (ty = y - 1; ty <= y + 1; ++ty)
|
||||
if (isok(tx, ty) && levl[tx][ty].typ == LAVAPOOL
|
||||
&& ((tx == x && ty == y) || !rn2(2))) {
|
||||
levl[tx][ty].typ = ROOM;
|
||||
SpLev_Map[tx][ty] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
mkstairs(x, y, (char) up, g.coder->croom);
|
||||
mkstairs(x, y, (char) up, g.coder->croom,
|
||||
!(scoord & SP_COORD_IS_RANDOM));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user