Revisit the Valkyrie goal level hack
Instead of hardcoding the lava terrain change in core, if the stairs are created in a fixed location, force the terrain to room floor first. Move the surrounding lava changing to room floor to the Val-goal lua file.
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@@ -32,6 +32,8 @@ xxxxxxxxx..................xxxxxxxx
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des.region(selection.area(00,00,34,16), "lit")
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-- Stairs
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-- Note: The up stairs are *intentionally* off of the map.
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-- if the stairs are surrounded by lava, maybe give some room
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des.replace_terrain({ region = {44,09, 46,11}, fromterrain='L', toterrain='.', chance=50 });
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des.stair("up", 45,10)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,34,16))
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