Revisit the Valkyrie goal level hack
Instead of hardcoding the lava terrain change in core, if the stairs are created in a fixed location, force the terrain to room floor first. Move the surrounding lava changing to room floor to the Val-goal lua file.
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@@ -1348,7 +1348,7 @@ extern boolean occupied(xchar, xchar);
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extern int okdoor(xchar, xchar);
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extern void dodoor(int, int, struct mkroom *);
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extern void mktrap(int, int, struct mkroom *, coord *);
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extern void mkstairs(xchar, xchar, char, struct mkroom *);
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extern void mkstairs(xchar, xchar, char, struct mkroom *, boolean);
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extern void mkinvokearea(void);
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extern void mineralize(int, int, int, int, boolean);
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