B02002 - Monster werechange messages

Change the monster constants to match the current position of the switch
statement.  Also test canseemon(), since the message isn't needed if you
see the change.  I didn't make any other change to the message frequency.
If it's too frequent, then perhaps the changes themselves are too frequent.
This commit is contained in:
cohrs
2003-04-20 18:00:12 +00:00
parent 3d7d2f569e
commit cb56f6fd2d
2 changed files with 7 additions and 6 deletions

View File

@@ -43,6 +43,7 @@ failed attempt to eat floor gold while polymorphed would lose the gold
running that stops for closed doors should stop at mimics mimicking closed doors
allow wishing for magenta potions (ignoring the rank name 'mage')
fix an uninitialized memory access in non-quick dolookup
fix were changing message that wasn't being displayed
Platform- and/or Interface-Specific Fixes

View File

@@ -15,16 +15,16 @@ register struct monst *mon;
if (is_human(mon->data)) {
if (!Protection_from_shape_changers &&
!rn2(night() ? (flags.moonphase == FULL_MOON ? 3 : 30)
: (flags.moonphase == FULL_MOON ? 10 : 50))) {
!rn2(night() ? (flags.moonphase == FULL_MOON ? 3 : 30)
: (flags.moonphase == FULL_MOON ? 10 : 50))) {
new_were(mon); /* change into animal form */
if (flags.soundok) {
if (flags.soundok && !canseemon(mon)) {
const char *howler;
switch (monsndx(mon->data)) {
case PM_HUMAN_WEREWOLF: howler = "wolf"; break;
case PM_HUMAN_WEREJACKAL: howler = "jackal"; break;
default: howler = (char *)0; break;
case PM_WEREWOLF: howler = "wolf"; break;
case PM_WEREJACKAL: howler = "jackal"; break;
default: howler = (char *)0; break;
}
if (howler)
You_hear("a %s howling at the moon.", howler);