B02002 - Monster werechange messages
Change the monster constants to match the current position of the switch statement. Also test canseemon(), since the message isn't needed if you see the change. I didn't make any other change to the message frequency. If it's too frequent, then perhaps the changes themselves are too frequent.
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@@ -43,6 +43,7 @@ failed attempt to eat floor gold while polymorphed would lose the gold
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running that stops for closed doors should stop at mimics mimicking closed doors
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allow wishing for magenta potions (ignoring the rank name 'mage')
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fix an uninitialized memory access in non-quick dolookup
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fix were changing message that wasn't being displayed
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Platform- and/or Interface-Specific Fixes
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