spheres vs objects
Another one from <email deleted>: freezing spheres have the NOTAKE
attribute but flaming and shocking spheres don't. That means that tame
critters of the latter two types will pick up and drop things. I only saw
it happen with single gold pieces in my limited testing; I guess they're
really weak.
This one sounds sort of familiar; I think it might have been reported
before. The fix is so trivial I don't know why it didn't happen.
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@@ -165,6 +165,7 @@ tombstone's reason for death from kicking an object could include so much
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several quest messages were worded inappropriately if the hero was blind
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a samurai quest guardian message used "ninja" where "ronin" was intended
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revive from fainting if vault guard or bribe-demanding demon approaches
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tame flaming spheres and shocking spheres shouldn't pick up items
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Platform- and/or Interface-Specific Fixes
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@@ -340,14 +340,14 @@ NEARDATA struct permonst mons[] = {
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A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK,
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NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE,
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M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
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M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
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M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
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MON("shocking sphere", S_EYE,
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LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2),
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A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK,
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NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC,
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M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
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M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
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M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),
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#if 0 /* not yet implemented */
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MON("beholder", S_EYE,
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