spellcasting level 0 monsters

Based on a report from <Someone>, avoid calling rn2(ml) when ml == 0.
Since level 0 monster always fail in their spells, just skip the whole
loop looking for a good spell.
This commit is contained in:
cohrs
2002-06-29 17:05:18 +00:00
parent 60e26a84ae
commit cbc70f562a
2 changed files with 2 additions and 1 deletions

View File

@@ -125,6 +125,7 @@ prevent getting stuck in infinite loop when using wizard mode #levelchange
naming an already wielded elven dagger "Sting" activates warning against orcs
naming either of the wielded weapons unintentionally ends two-weapon combat
Various nemesis monsters must resist stoning so their death messages make sense
don't call DEBUG impossible in rn2 when a level 0 monster tries to cast a spell
Platform- and/or Interface-Specific Fixes

View File

@@ -181,7 +181,7 @@ castmu(mtmp, mattk, thinks_it_foundyou, foundyou)
* attacking casts spells only a small portion of the time that an
* attacking monster does.
*/
if (mattk->adtyp == AD_SPEL || mattk->adtyp == AD_CLRC) {
if ((mattk->adtyp == AD_SPEL || mattk->adtyp == AD_CLRC) && ml) {
int cnt = 40;
do {