spellcasting level 0 monsters

Based on a report from <Someone>, avoid calling rn2(ml) when ml == 0.
Since level 0 monster always fail in their spells, just skip the whole
loop looking for a good spell.
This commit is contained in:
cohrs
2002-06-29 17:05:18 +00:00
parent 60e26a84ae
commit cbc70f562a
2 changed files with 2 additions and 1 deletions

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@@ -125,6 +125,7 @@ prevent getting stuck in infinite loop when using wizard mode #levelchange
naming an already wielded elven dagger "Sting" activates warning against orcs
naming either of the wielded weapons unintentionally ends two-weapon combat
Various nemesis monsters must resist stoning so their death messages make sense
don't call DEBUG impossible in rn2 when a level 0 monster tries to cast a spell
Platform- and/or Interface-Specific Fixes