spellcasting level 0 monsters
Based on a report from <Someone>, avoid calling rn2(ml) when ml == 0. Since level 0 monster always fail in their spells, just skip the whole loop looking for a good spell.
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@@ -125,6 +125,7 @@ prevent getting stuck in infinite loop when using wizard mode #levelchange
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naming an already wielded elven dagger "Sting" activates warning against orcs
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naming either of the wielded weapons unintentionally ends two-weapon combat
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Various nemesis monsters must resist stoning so their death messages make sense
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don't call DEBUG impossible in rn2 when a level 0 monster tries to cast a spell
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Platform- and/or Interface-Specific Fixes
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