unseen pet drowning
The "you have a sad feeling for a moment" message was only given when one monster kills another (and the latter is an unseen pet). Give it for drowning too. There are probably a bunch of other circumstances which warrant it as well but I've settled for handling minliquid().
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.94 $ $NHDT-Date: 1581210469 2020/02/09 01:07:49 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.98 $ $NHDT-Date: 1581637124 2020/02/13 23:38:44 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -55,6 +55,7 @@ allow defining #wizgenesis quantity in the prompt
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digging through iron bars from an adjacent pit made a pit on top of the bars
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give feedback if controlled level teleport attempt fails because hero is
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already on the bottom level and player tries to go even deeper
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unseen pet that drowned didn't give "you have a sad feeling" message
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 flag.h $NHDT-Date: 1580434522 2020/01/31 01:35:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.175 $ */
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/* NetHack 3.7 flag.h $NHDT-Date: 1581637124 2020/02/13 23:38:44 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.176 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -213,6 +213,7 @@ struct instance_flags {
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boolean defer_plname; /* X11 hack: askname() might not set g.plname */
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boolean herecmd_menu; /* use menu when mouseclick on yourself */
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boolean invis_goldsym; /* gold symbol is ' '? */
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boolean sad_feeling; /* unseen pet is dying */
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int at_midnight; /* only valid during end of game disclosure */
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int at_night; /* also only valid during end of game disclosure */
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int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
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45
src/mon.c
45
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mon.c $NHDT-Date: 1581322664 2020/02/10 08:17:44 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.321 $ */
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/* NetHack 3.6 mon.c $NHDT-Date: 1581637127 2020/02/13 23:38:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.322 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -24,6 +24,7 @@ static boolean FDECL(isspecmon, (struct monst *));
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static boolean FDECL(validspecmon, (struct monst *, int));
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static struct permonst *FDECL(accept_newcham_form, (struct monst *, int));
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static struct obj *FDECL(make_corpse, (struct monst *, unsigned));
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static int FDECL(minliquid_core, (struct monst *));
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static void FDECL(m_detach, (struct monst *, struct permonst *));
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static void FDECL(lifesaved_monster, (struct monst *));
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static void FDECL(migrate_mon, (struct monst *, XCHAR_P, XCHAR_P));
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@@ -436,8 +437,8 @@ unsigned corpseflags;
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}
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free_mname(mtmp);
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return obj;
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default_1:
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default:
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default_1:
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if (g.mvitals[mndx].mvflags & G_NOCORPSE) {
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return (struct obj *) 0;
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} else {
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@@ -487,7 +488,22 @@ unsigned corpseflags;
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/* check mtmp and water/lava for compatibility, 0 (survived), 1 (died) */
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int
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minliquid(mtmp)
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register struct monst *mtmp;
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struct monst *mtmp;
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{
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int res;
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/* set up flag for mondead() and xkilled() */
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iflags.sad_feeling = (mtmp->mtame && !canseemon(mtmp));
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res = minliquid_core(mtmp);
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/* always clear the flag */
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iflags.sad_feeling = FALSE;
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return res;
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}
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/* guts of minliquid() */
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static int
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minliquid_core(mtmp)
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struct monst *mtmp;
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{
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boolean inpool, inlava, infountain;
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@@ -1930,8 +1946,13 @@ mondead(mtmp)
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register struct monst *mtmp;
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{
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struct permonst *mptr;
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boolean be_sad;
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int tmp;
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/* potential pet message; always clear global flag */
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be_sad = iflags.sad_feeling;
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iflags.sad_feeling = FALSE;
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mtmp->mhp = 0; /* in case caller hasn't done this */
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lifesaved_monster(mtmp);
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if (!DEADMONSTER(mtmp))
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@@ -2002,6 +2023,9 @@ register struct monst *mtmp;
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}
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}
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if (be_sad)
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You("have a sad feeling for a moment, then it passes.");
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/* dead vault guard is actually kept at coordinate <0,0> until
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his temporary corridor to/from the vault has been removed;
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need to do this after life-saving and before m_detach() */
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@@ -2274,15 +2298,13 @@ struct monst *mdef;
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const char *fltxt;
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int how;
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{
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boolean be_sad = FALSE; /* true if unseen pet is killed */
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if ((mdef->wormno ? worm_known(mdef) : cansee(mdef->mx, mdef->my))
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&& fltxt)
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pline("%s is %s%s%s!", Monnam(mdef),
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nonliving(mdef->data) ? "destroyed" : "killed",
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*fltxt ? " by the " : "", fltxt);
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else
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be_sad = (mdef->mtame != 0);
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iflags.sad_feeling = (mdef->mtame != 0);
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/* no corpses if digested or disintegrated */
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g.disintegested = (how == AD_DGST || how == -AD_RBRE);
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@@ -2290,9 +2312,6 @@ int how;
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mondead(mdef);
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else
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mondied(mdef);
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if (be_sad && DEADMONSTER(mdef))
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You("have a sad feeling for a moment, then it passes.");
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}
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void
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@@ -2335,12 +2354,17 @@ int xkill_flags; /* 1: suppress message, 2: suppress corpse, 4: pacifist */
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struct permonst *mdat;
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struct obj *otmp;
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struct trap *t;
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boolean be_sad;
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boolean wasinside = u.uswallow && (u.ustuck == mtmp),
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burycorpse = FALSE,
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nomsg = (xkill_flags & XKILL_NOMSG) != 0,
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nocorpse = (xkill_flags & XKILL_NOCORPSE) != 0,
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noconduct = (xkill_flags & XKILL_NOCONDUCT) != 0;
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/* potential pet message; always clear global flag */
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be_sad = iflags.sad_feeling;
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iflags.sad_feeling = FALSE;
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mtmp->mhp = 0; /* caller will usually have already done this */
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if (!noconduct) /* KMH, conduct */
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u.uconduct.killer++;
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@@ -2403,6 +2427,9 @@ int xkill_flags; /* 1: suppress message, 2: suppress corpse, 4: pacifist */
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return;
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}
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if (be_sad)
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You("have a sad feeling for a moment, then it passes.");
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mdat = mtmp->data; /* note: mondead can change mtmp->data */
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mndx = monsndx(mdat);
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