some reformatting (3 of 4)

This commit is contained in:
PatR
2024-09-05 15:55:24 -07:00
parent aa043f0ddf
commit cc1066b1ff
19 changed files with 244 additions and 169 deletions

View File

@@ -865,7 +865,7 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags)
#else
default:
#endif
default_1:
default_1:
if (svm.mvitals[mndx].mvflags & G_NOCORPSE) {
return (struct obj *) 0;
} else {
@@ -1038,7 +1038,8 @@ minliquid_core(struct monst *mtmp)
* water damage to dead monsters' inventory, but survivors need to
* be handled here. Swimmers are able to protect their stuff...
*/
if ((waterwall || !is_clinger(mtmp->data)) && !cant_drown(mtmp->data)) {
if ((waterwall || !is_clinger(mtmp->data))
&& !cant_drown(mtmp->data)) {
/* like hero with teleport intrinsic or spell, teleport away
if possible */
if (can_teleport(mtmp->data) && !tele_restrict(mtmp)) {
@@ -1685,9 +1686,9 @@ mon_give_prop(struct monst *mtmp, int prop)
const char *msg = NULL;
unsigned short intrinsic = 0; /* MR_* constant */
/* Pets don't have all the fields that the hero does, so they can't get all
the same intrinsics. If it happens to choose strength gain or teleport
control or whatever, ignore it. */
/* Pets don't have all the fields that the hero does, so they can't get
all the same intrinsics. If it happens to choose strength gain or
teleport control or whatever, ignore it. */
switch (prop) {
case FIRE_RES:
msg = "%s shivers slightly.";
@@ -2224,7 +2225,8 @@ mfndpos(
/* Displacement also displaces the Elbereth/scare monster,
* as long as you are visible.
*/
if (Displaced && monseeu && mon->mux == nx && mon->muy == ny) {
if (Displaced && monseeu
&& mon->mux == nx && mon->muy == ny) {
dispx = u.ux;
dispy = u.uy;
} else {
@@ -2275,7 +2277,8 @@ mfndpos(
}
/* Note: ALLOW_SANCT only prevents movement, not
attack, into a temple. */
if (svl.level.flags.has_temple && *in_rooms(nx, ny, TEMPLE)
if (svl.level.flags.has_temple
&& *in_rooms(nx, ny, TEMPLE)
&& !*in_rooms(x, y, TEMPLE)
&& in_your_sanctuary((struct monst *) 0, nx, ny)) {
if (!(flag & ALLOW_SANCT))
@@ -2309,8 +2312,8 @@ mfndpos(
*/
if ((ttmp = t_at(nx, ny)) != 0) {
if (ttmp->ttyp >= TRAPNUM || ttmp->ttyp == 0) {
impossible(
"A monster looked at a very strange trap of type %d.",
impossible("A monster looked at a very strange trap"
" of type %d.",
ttmp->ttyp);
continue;
}
@@ -3084,7 +3087,8 @@ corpse_chance(
There("is an explosion in your %s!", body_part(STOMACH));
Sprintf(svk.killer.name, "%s explosion",
s_suffix(pmname(mdat, Mgender(mon))));
losehp(Maybe_Half_Phys(tmp), svk.killer.name, KILLED_BY_AN);
losehp(Maybe_Half_Phys(tmp), svk.killer.name,
KILLED_BY_AN);
} else {
You_hear("an explosion.");
magr->mhp -= tmp;
@@ -3348,7 +3352,7 @@ killed(struct monst *mtmp)
void
xkilled(
struct monst *mtmp,
int xkill_flags) /* 1: suppress message, 2: suppress corpse, 4: pacifist */
int xkill_flags) /* 1: suppress mesg, 2: suppress corpse, 4: pacifist */
{
int tmp, mndx;
coordxy x = mtmp->mx, y = mtmp->my;
@@ -3932,7 +3936,8 @@ mnearto(
if (move_other && othermon) {
res = 2; /* moving another monster out of the way */
if (!mnearto(othermon, x, y, FALSE, rlocflags)) /* no 'move_other' this time */
/* 'move_other'==FALSE this time; fail rather than recurse */
if (!mnearto(othermon, x, y, FALSE, rlocflags))
deal_with_overcrowding(othermon);
}