some reformatting (3 of 4)

This commit is contained in:
PatR
2024-09-05 15:55:24 -07:00
parent aa043f0ddf
commit cc1066b1ff
19 changed files with 244 additions and 169 deletions

View File

@@ -164,7 +164,7 @@ m_break_boulder(struct monst *mtmp, coordxy x, coordxy y)
an item not in hero's inventory can have its unpaid flag set;
if the boulder isn't already on the bill, don't charge for it */
if (otmp->unpaid) {
/* remove original from bill and add cloned copy to used-up bill */
/* remove original from bill + add cloned copy to used-up bill */
bill_dummy_object(otmp);
}
/* fracturing keeps otmp, changing its otyp from BOULDER to ROCK */
@@ -193,8 +193,8 @@ watch_on_duty(struct monst *mtmp)
}
} else if (is_digging()) {
/* chewing, wand/spell of digging are checked elsewhere */
watch_dig(mtmp, svc.context.digging.pos.x, svc.context.digging.pos.y,
FALSE);
watch_dig(mtmp, svc.context.digging.pos.x,
svc.context.digging.pos.y, FALSE);
}
}
}
@@ -454,7 +454,8 @@ monflee(
sleep and temporary paralysis, so both conditions
receive the same alternate message */
if (!mtmp->mcanmove || !mtmp->data->mmove) {
pline_mon(mtmp, "%s seems to flinch.", Adjmonnam(mtmp, "immobile"));
pline_mon(mtmp, "%s seems to flinch.",
Adjmonnam(mtmp, "immobile"));
} else if (flees_light(mtmp)) {
if (Unaware) {
/* tell the player even if the hero is unconscious */
@@ -1546,7 +1547,8 @@ postmov(
Soundeffect(se_door_crash_open, 50);
if (flags.verbose) {
if (canseeit && canspotmon(mtmp)) {
pline_mon(mtmp, "%s smashes down a door.", Monnam(mtmp));
pline_mon(mtmp, "%s smashes down a door.",
Monnam(mtmp));
} else if (canseeit) {
You_see("a door crash open.");
} else if (!Deaf) {
@@ -1568,7 +1570,8 @@ postmov(
&& (dmgtype(ptr, AD_RUST) || dmgtype(ptr, AD_CORR)
|| metallivorous(ptr))) {
if (canseemon(mtmp))
pline_mon(mtmp, "%s eats through the iron bars.", Monnam(mtmp));
pline_mon(mtmp, "%s eats through the iron bars.",
Monnam(mtmp));
dissolve_bars(mtmp->mx, mtmp->my);
return MMOVE_DONE;
} else if (flags.verbose && canseemon(mtmp))
@@ -1829,7 +1832,8 @@ m_move(struct monst *mtmp, int after)
if ((!mtmp->mpeaceful || !rn2(10)) && (!Is_rogue_level(&u.uz))) {
boolean in_line = (lined_up(mtmp)
&& (distmin(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy)
<= (throws_rocks(gy.youmonst.data) ? 20 : ACURRSTR / 2 + 1)));
<= (throws_rocks(gy.youmonst.data) ? 20
: (ACURRSTR / 2 + 1))));
if (appr != 1 || !in_line) {
/* Monsters in combat won't pick stuff up, avoiding the