some reformatting (3 of 4)
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@@ -28,21 +28,21 @@ static NEARDATA const char *breathwep[] = {
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/* hallucinatory ray types */
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static const char *const hallublasts[] = {
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"asteroids", "beads", "bubbles", "butterflies", "champagne", "chaos",
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"coins", "cotton candy", "crumbs", "dark matter", "darkness", "dust specks",
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"emoticons", "emotions", "entropy", "flowers", "foam", "fog", "gamma rays",
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"gelatin", "gemstones", "ghosts", "glass shards", "glitter", "good vibes",
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"gravel", "gravity", "gravy", "grawlixes", "holy light", "hornets",
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"hot air", "hyphens", "hypnosis", "infrared", "insects", "laser beams",
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"leaves", "lightening", "logic gates", "magma", "marbles", "mathematics",
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"megabytes", "metal shavings", "metapatterns", "meteors", "mist", "mud",
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"music", "nanites", "needles", "noise", "nostalgia", "oil", "paint",
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"photons", "pixels", "plasma", "polarity", "powder", "powerups",
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"prismatic light", "pure logic", "purple", "radio waves", "rainbows",
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"rock music", "rocket fuel", "rope", "sadness", "salt", "sand", "scrolls",
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"sludge", "smileys", "snowflakes", "sparkles", "specularity", "spores",
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"stars", "steam", "tetrahedrons", "text", "the past", "tornadoes",
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"toxic waste", "ultraviolet light", "viruses", "water", "waveforms", "wind",
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"X-rays", "zorkmids"
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"coins", "cotton candy", "crumbs", "dark matter", "darkness", "data",
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"dust specks", "emoticons", "emotions", "entropy", "flowers", "foam",
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"fog", "gamma rays", "gelatin", "gemstones", "ghosts", "glass shards",
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"glitter", "good vibes", "gravel", "gravity", "gravy", "grawlixes",
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"holy light", "hornets", "hot air", "hyphens", "hypnosis", "infrared",
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"insects", "jargon", "laser beams", "leaves", "lightening", "logic gates",
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"magma", "marbles", "mathematics", "megabytes", "metal shavings",
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"metapatterns", "meteors", "mist", "mud", "music", "nanites", "needles",
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"noise", "nostalgia", "oil", "paint", "photons", "pixels", "plasma",
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"polarity", "powder", "powerups", "prismatic light", "pure logic",
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"purple", "radio waves", "rainbows", "rock music", "rocket fuel", "rope",
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"sadness", "salt", "sand", "scrolls", "sludge", "smileys", "snowflakes",
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"sparkles", "specularity", "spores", "stars", "steam", "tetrahedrons",
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"text", "the past", "tornadoes", "toxic waste", "ultraviolet light",
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"viruses", "water", "waveforms", "wind", "X-rays", "zorkmids"
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};
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/* Return a random hallucinatory blast. */
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@@ -121,8 +121,8 @@ thitu(
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if (is_acid && Acid_resistance) {
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pline("It doesn't seem to hurt you.");
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monstseesu(M_SEEN_ACID);
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} else if (obj && stone_missile(obj) && passes_rocks(gy.youmonst.data)) {
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} else if (obj && stone_missile(obj)
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&& passes_rocks(gy.youmonst.data)) {
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/* use 'named' as an approximation for "hitting from above";
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we avoid "passes through you" for horizontal flight path
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because missile stops and that wording would suggest that
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@@ -319,8 +319,8 @@ ohitmon(
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struct obj *otmp, /* missile; might be destroyed by drop_throw */
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int range, /* how much farther will object travel if it misses;
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* use -1 to signify to keep going even after hit,
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* unless it's gone (used for rolling_boulder_traps) */
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boolean verbose)/* give message(s) even when you can't see what happened */
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* unless it's gone (for rolling_boulder_traps) */
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boolean verbose)/* give messages even when you can't see what happened */
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{
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int damage, tmp;
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boolean vis, ismimic, objgone;
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