Use NO_MATERIAL instead of a magic number
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@@ -10,6 +10,7 @@
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(liquid potion inside glass bottle, metal arrowhead on wooden shaft)
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and object definitions only specify one type on a best-fit basis */
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enum obj_material_types {
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NO_MATERIAL = 0,
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LIQUID = 1, /* currently only for venom */
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WAX = 2,
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VEGGY = 3, /* foodstuffs */
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@@ -1732,7 +1732,7 @@ hmon_hitmon(
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hmd.silverobj = FALSE;
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hmd.lightobj = FALSE;
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hmd.material = obj ? objects[obj->otyp].oc_material
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: 0; /* 0 == NO_MATERIAL */
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: NO_MATERIAL;
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hmd.jousting = 0;
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hmd.hittxt = FALSE;
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hmd.get_dmg_bonus = TRUE;
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