Use NO_MATERIAL instead of a magic number

This commit is contained in:
Pasi Kallinen
2024-12-20 19:39:16 +02:00
parent 45b2a6c49a
commit cc31017265
2 changed files with 2 additions and 1 deletions

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@@ -10,6 +10,7 @@
(liquid potion inside glass bottle, metal arrowhead on wooden shaft)
and object definitions only specify one type on a best-fit basis */
enum obj_material_types {
NO_MATERIAL = 0,
LIQUID = 1, /* currently only for venom */
WAX = 2,
VEGGY = 3, /* foodstuffs */