don't reveal surface when Blind and levitating
<email deleted> wrote the following on April 10, 2006: > When blind and levitating, you can produce a message - "You try to feel what > is lying here on the ice. But you can't reach it!" - which reveals too much > about the terrain below you.
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@@ -204,6 +204,7 @@ cancelled nurses shouldn't say "Relax, this won't hurt a bit"
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check for hero location in digactualhole() before clearing u.utrap
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clear any pits that the hero digs in the vault guard's temporary corridor
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shattering a monster's weapon didn't work as intended for stack of N>1
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don't reveal surface information that you can neither feel or see
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)hack.c 3.5 2006/02/22 */
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/* SCCS Id: @(#)hack.c 3.5 2006/04/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1967,6 +1967,8 @@ dopickup()
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else if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
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rider_cant_reach();
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#endif
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else if (Blind && !can_reach_floor(TRUE))
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You("cannot reach anything here.");
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else
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You("cannot reach the %s.", surface(u.ux,u.uy));
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return 0;
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10
src/invent.c
10
src/invent.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)invent.c 3.5 2006/02/15 */
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/* SCCS Id: @(#)invent.c 3.5 2006/04/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2269,9 +2269,13 @@ boolean picked_some;
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/* don't say "altar" twice, dfeature has more info */
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You("try to feel what is here.");
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} else {
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const char *where = (Blind && !can_reach_floor(TRUE)) ?
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"lying beneath you" : "lying here on the ",
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*onwhat = (Blind && !can_reach_floor(TRUE)) ?
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"" : surface(u.ux,u.uy);
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You("try to feel what is %s%s.",
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drift ? "floating here" : "lying here on the ",
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drift ? "" : surface(u.ux, u.uy));
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drift ? "floating here" : where,
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drift ? "" : onwhat);
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}
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if (dfeature && !drift && !strcmp(dfeature, surface(u.ux,u.uy)))
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dfeature = 0; /* ice already identifed */
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