don't reveal surface when Blind and levitating
<email deleted> wrote the following on April 10, 2006: > When blind and levitating, you can produce a message - "You try to feel what > is lying here on the ice. But you can't reach it!" - which reveals too much > about the terrain below you.
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@@ -204,6 +204,7 @@ cancelled nurses shouldn't say "Relax, this won't hurt a bit"
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check for hero location in digactualhole() before clearing u.utrap
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clear any pits that the hero digs in the vault guard's temporary corridor
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shattering a monster's weapon didn't work as intended for stack of N>1
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don't reveal surface information that you can neither feel or see
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Platform- and/or Interface-Specific Fixes
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