extra control characters in panic messages
I noticed a few panic messages contained newlines, and one included a naked carriage return. panic() adds a newline itself, and also generally ensures the message will be on a new line (the initial "oops" ensures the message itself will be on a new lines). This patch removes the unneeded characters.
This commit is contained in:
@@ -60,7 +60,7 @@ dlb *stream;
|
||||
|
||||
if ((cnt = dlb_fread(ptr, size, nitems, stream)) != nitems) {
|
||||
|
||||
panic("PREMATURE EOF ON QUEST TEXT FILE!\nExpected %d bytes - got %d\n",
|
||||
panic("PREMATURE EOF ON QUEST TEXT FILE! Expected %d bytes, got %d",
|
||||
(size * nitems), (size * cnt));
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,7 @@ load_qtlist()
|
||||
|
||||
msg_file = dlb_fopen(QTEXT_FILE, RDBMODE);
|
||||
if (!msg_file)
|
||||
panic("\rCANNOT OPEN QUEST TEXT FILE %s.", QTEXT_FILE);
|
||||
panic("CANNOT OPEN QUEST TEXT FILE %s.", QTEXT_FILE);
|
||||
|
||||
/*
|
||||
* Read in the number of classes, then the ID's & offsets for
|
||||
|
||||
@@ -688,7 +688,7 @@ X11_create_nhwindow(type)
|
||||
create_text_window(wp);
|
||||
break;
|
||||
default:
|
||||
panic("create_nhwindow: unknown type [%d]\n", type);
|
||||
panic("create_nhwindow: unknown type [%d]", type);
|
||||
break;
|
||||
}
|
||||
return window;
|
||||
@@ -712,7 +712,7 @@ X11_clear_nhwindow(window)
|
||||
/* do nothing for these window types */
|
||||
break;
|
||||
default:
|
||||
panic("clear_nhwindow: unknown window type [%d]\n", wp->type);
|
||||
panic("clear_nhwindow: unknown window type [%d]", wp->type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -775,7 +775,7 @@ X11_display_nhwindow(window, blocking)
|
||||
display_text_window(wp, blocking); /* pop up text window */
|
||||
break;
|
||||
default:
|
||||
panic("display_nhwindow: unknown window type [%d]\n", wp->type);
|
||||
panic("display_nhwindow: unknown window type [%d]", wp->type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -899,7 +899,7 @@ void X11_outrip(window, how)
|
||||
if (wp->type == NHW_TEXT) {
|
||||
wp->text_information->is_rip = TRUE;
|
||||
} else {
|
||||
panic("ripout on non-text window (window type [%d])\n", wp->type);
|
||||
panic("ripout on non-text window (window type [%d])", wp->type);
|
||||
}
|
||||
|
||||
calculate_rip_text(how);
|
||||
|
||||
@@ -1654,7 +1654,7 @@ x_event(exit_condition)
|
||||
}
|
||||
break;
|
||||
default:
|
||||
panic("x_event: unknown exit condition %d\n", exit_condition);
|
||||
panic("x_event: unknown exit condition %d", exit_condition);
|
||||
break;
|
||||
}
|
||||
} while (keep_going);
|
||||
|
||||
@@ -327,7 +327,7 @@ X11_player_selection()
|
||||
} else if (ps_selected == PS_RANDOM) {
|
||||
flags.initrole = ROLE_RANDOM;
|
||||
} else if (ps_selected < 0 || ps_selected >= num_roles) {
|
||||
panic("player_selection: bad role select value %d\n", ps_selected);
|
||||
panic("player_selection: bad role select value %d", ps_selected);
|
||||
} else {
|
||||
flags.initrole = ps_selected;
|
||||
}
|
||||
@@ -392,7 +392,7 @@ X11_player_selection()
|
||||
} else if (ps_selected == PS_RANDOM) {
|
||||
flags.initrace = ROLE_RANDOM;
|
||||
} else if (ps_selected < 0 || ps_selected >= num_races) {
|
||||
panic("player_selection: bad race select value %d\n", ps_selected);
|
||||
panic("player_selection: bad race select value %d", ps_selected);
|
||||
} else {
|
||||
flags.initrace = ps_selected;
|
||||
}
|
||||
@@ -457,7 +457,7 @@ X11_player_selection()
|
||||
} else if (ps_selected == PS_RANDOM) {
|
||||
flags.initgend = ROLE_RANDOM;
|
||||
} else if (ps_selected < 0 || ps_selected >= num_gends) {
|
||||
panic("player_selection: bad gender select value %d\n", ps_selected);
|
||||
panic("player_selection: bad gender select value %d", ps_selected);
|
||||
} else {
|
||||
flags.initgend = ps_selected;
|
||||
}
|
||||
@@ -521,7 +521,7 @@ X11_player_selection()
|
||||
} else if (ps_selected == PS_RANDOM) {
|
||||
flags.initalign = ROLE_RANDOM;
|
||||
} else if (ps_selected < 0 || ps_selected >= num_algns) {
|
||||
panic("player_selection: bad alignment select value %d\n", ps_selected);
|
||||
panic("player_selection: bad alignment select value %d", ps_selected);
|
||||
} else {
|
||||
flags.initalign = ps_selected;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user