extra control characters in panic messages

I noticed a few panic messages contained newlines, and one included a naked
carriage return.  panic() adds a newline itself, and also generally ensures
the message will be on a new line (the initial "oops" ensures the message
itself will be on a new lines).  This patch removes the unneeded characters.
This commit is contained in:
cohrs
2003-10-23 01:30:05 +00:00
parent cc5bea4fbf
commit cc52b2f533
4 changed files with 11 additions and 11 deletions

View File

@@ -327,7 +327,7 @@ X11_player_selection()
} else if (ps_selected == PS_RANDOM) {
flags.initrole = ROLE_RANDOM;
} else if (ps_selected < 0 || ps_selected >= num_roles) {
panic("player_selection: bad role select value %d\n", ps_selected);
panic("player_selection: bad role select value %d", ps_selected);
} else {
flags.initrole = ps_selected;
}
@@ -392,7 +392,7 @@ X11_player_selection()
} else if (ps_selected == PS_RANDOM) {
flags.initrace = ROLE_RANDOM;
} else if (ps_selected < 0 || ps_selected >= num_races) {
panic("player_selection: bad race select value %d\n", ps_selected);
panic("player_selection: bad race select value %d", ps_selected);
} else {
flags.initrace = ps_selected;
}
@@ -457,7 +457,7 @@ X11_player_selection()
} else if (ps_selected == PS_RANDOM) {
flags.initgend = ROLE_RANDOM;
} else if (ps_selected < 0 || ps_selected >= num_gends) {
panic("player_selection: bad gender select value %d\n", ps_selected);
panic("player_selection: bad gender select value %d", ps_selected);
} else {
flags.initgend = ps_selected;
}
@@ -521,7 +521,7 @@ X11_player_selection()
} else if (ps_selected == PS_RANDOM) {
flags.initalign = ROLE_RANDOM;
} else if (ps_selected < 0 || ps_selected >= num_algns) {
panic("player_selection: bad alignment select value %d\n", ps_selected);
panic("player_selection: bad alignment select value %d", ps_selected);
} else {
flags.initalign = ps_selected;
}