extra control characters in panic messages
I noticed a few panic messages contained newlines, and one included a naked carriage return. panic() adds a newline itself, and also generally ensures the message will be on a new line (the initial "oops" ensures the message itself will be on a new lines). This patch removes the unneeded characters.
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@@ -327,7 +327,7 @@ X11_player_selection()
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} else if (ps_selected == PS_RANDOM) {
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flags.initrole = ROLE_RANDOM;
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} else if (ps_selected < 0 || ps_selected >= num_roles) {
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panic("player_selection: bad role select value %d\n", ps_selected);
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panic("player_selection: bad role select value %d", ps_selected);
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} else {
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flags.initrole = ps_selected;
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}
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@@ -392,7 +392,7 @@ X11_player_selection()
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} else if (ps_selected == PS_RANDOM) {
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flags.initrace = ROLE_RANDOM;
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} else if (ps_selected < 0 || ps_selected >= num_races) {
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panic("player_selection: bad race select value %d\n", ps_selected);
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panic("player_selection: bad race select value %d", ps_selected);
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} else {
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flags.initrace = ps_selected;
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}
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@@ -457,7 +457,7 @@ X11_player_selection()
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} else if (ps_selected == PS_RANDOM) {
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flags.initgend = ROLE_RANDOM;
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} else if (ps_selected < 0 || ps_selected >= num_gends) {
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panic("player_selection: bad gender select value %d\n", ps_selected);
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panic("player_selection: bad gender select value %d", ps_selected);
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} else {
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flags.initgend = ps_selected;
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}
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@@ -521,7 +521,7 @@ X11_player_selection()
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} else if (ps_selected == PS_RANDOM) {
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flags.initalign = ROLE_RANDOM;
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} else if (ps_selected < 0 || ps_selected >= num_algns) {
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panic("player_selection: bad alignment select value %d\n", ps_selected);
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panic("player_selection: bad alignment select value %d", ps_selected);
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} else {
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flags.initalign = ps_selected;
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}
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