new man/woman (polyself, inevitably...)
Noticed when testing the [trunk] ^X fix: polymorphing into human form (not reverting to original form) reported "you feel like a new man" when I resumed being a cavewomen. Like with ^X, it used poly'd hero's current monster gender instead of the about-to-be-restored role gender. It's amazing that nobody seems to have ever noticed in all this time.
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@@ -398,6 +398,9 @@ some actions taken when blind would yield "Wait! That's a monster!" (for a
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mimic posing as a door) but not display the unseen monster glyph
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#untrap toward known trap location containing concealed mimic would yield
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"{The mimic|It} {is in the way|isn't trapped}." but not reveal mimic
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when polymorphed into an opposite sex monster, if you then become a new
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human while failing to polymorph into something else, you'd be told
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"you feel like a new man" for female or "a new woman" for male
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Platform- and/or Interface-Specific Fixes
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@@ -260,7 +260,8 @@ dead: /* we come directly here if their experience level went to 0 or less */
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}
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newuhs(FALSE);
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polyman("feel like a new %s!",
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(flags.female && urace.individual.f) ? urace.individual.f :
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/* use saved gender we're about to revert to, not current */
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(u.mfemale && urace.individual.f) ? urace.individual.f :
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(urace.individual.m) ? urace.individual.m : urace.noun);
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if (Slimed) {
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Your("body transforms, but there is still slime on you.");
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