B04007 unknown corpse type revealed by hider

"It was hidden under a green mold corpse!  It bites!"
	Never seen corpse from a never seen monster can be
	revealed by the hider.
	-problem is that the corpse of the monster is
	always created with dknown set to 1 when make_corpse() finishes,
	even in the case where you never knew what it was while alive.
This commit is contained in:
nethack.allison
2002-07-28 02:19:21 +00:00
parent 02ed5c37c9
commit cca62c762f
2 changed files with 9 additions and 0 deletions

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@@ -174,6 +174,7 @@ when using '/' to examine multiple map items in succession, don't mislabel
some with "or a splash of venom" after having looked at a '.' item
martial arts kick that knocks a monster into a trap would result in warning
"dmonsfree: 1 removed doesn't match 2 pending" if the trap was fatal
if you can't see or sense a monster when it dies, don't set dknown on corpse
Platform- and/or Interface-Specific Fixes

View File

@@ -254,6 +254,14 @@ register struct monst *mtmp;
if (mtmp->mnamelth)
obj = oname(obj, NAME(mtmp));
/* Avoid "It was hidden under a green mold corpse!"
* during Blind combat. An unseen monster referred to as "it"
* could be killed and leave a corpse. If a hider then hid
* underneath it, you could be told the corpse type of a
* monster that you never knew was there without this.
*/
if (Blind && !sensemon(mtmp)) obj->dknown = 0;
#ifdef INVISIBLE_OBJECTS
/* Invisible monster ==> invisible corpse */
obj->oinvis = mtmp->minvis;