curses message suppression

The curses interface was using 'moves' as if it meant "moves" rather
than "turns".  Typing ESC at >> (curses' terser version of --More--)
prompt would suppress messages for the rest of the current turn rather
than just the rest of the current move.  So if the hero got an extra
move due to being Fast, there would be no feedback during that move.
This commit is contained in:
PatR
2019-03-31 15:34:46 -07:00
parent 0a847f46f9
commit cd12422af5
4 changed files with 34 additions and 12 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.293 $ $NHDT-Date: 1554045807 2019/03/31 15:23:27 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.294 $ $NHDT-Date: 1554071680 2019/03/31 22:34:40 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -529,6 +529,9 @@ curses: popup window to show ^P output was removed from screen but never
curses: preserve ^P message history across save/restore
curses: highlighting of status conditions was broken by the fix for timing out
of temporary highlights setting off unnecessary status updates
curses: if player pressed ESC at More>> prompt to suppress remaining messages
for the current move and then hero got another move on the same turn,
messages and most prompts would stay suppressed during that extra move
vms: add compile of isaac64.c to Makefile.src and vmsbuild.com
vms+curses: add compile support but it is known to fail to build

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@@ -17,6 +17,8 @@
#define strncasecmp strncmpi
#endif
extern long curs_mesg_suppress_turn; /* from cursmesg.c */
/*
* Note:
*
@@ -120,6 +122,10 @@ curses_line_input_dialog(const char *prompt, char *answer, int buffer)
int height = prompt_height;
char input[BUFSZ];
/* if messages were being suppressed for the remainder of the turn,
re-activate them now that input is being requested */
curs_mesg_suppress_turn = -1;
if (buffer >= (int) sizeof input)
buffer = (int) sizeof input - 1;
maxwidth = term_cols - 2;
@@ -201,6 +207,10 @@ curses_character_input_dialog(const char *prompt, const char *choices,
boolean any_choice = FALSE;
boolean accept_count = FALSE;
/* if messages were being suppressed for the remainder of the turn,
re-activate them now that input is being requested */
curs_mesg_suppress_turn = -1;
if (invent || (moves > 1)) {
curses_get_window_size(MAP_WIN, &map_height, &map_width);
} else {

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@@ -9,6 +9,8 @@
#include "color.h"
#include "wincurs.h"
extern long curs_mesg_suppress_turn; /* from cursmesg.c */
/* Public functions for curses NetHack interface */
/* Interface definition, for windows.c */
@@ -687,6 +689,9 @@ curses_nhgetch()
{
int ch;
/* if messages are being suppressed, reenable them */
curs_mesg_suppress_turn = -1;
curses_prehousekeeping();
ch = curses_read_char();
curses_posthousekeeping();

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@@ -9,6 +9,10 @@
#include "cursmesg.h"
#include <ctype.h>
/* player can type ESC at More>> prompt to avoid seeing more messages
for the current move; but hero might get more than one move per turn,
so the input routines need to be able to cancel this */
long curs_mesg_suppress_turn = -1; /* also used in cursdial.c && cursmain.c */
/* Message window routines for curses interface */
@@ -46,16 +50,13 @@ curses_message_win_puts(const char *message, boolean recursed)
boolean border = curses_window_has_border(MESSAGE_WIN);
int message_length = strlen(message);
int border_space = 0;
static long suppress_turn = -1;
#if 1
#if 0
/*
* Handled by core's use of putstr(WIN_MESSAGE,ATR_NOHISTORY,message)
* for intermediate counts, but get_count() also uses putmsghistory()
* for the final count, to remember that without showing it. But
* curses is using genl_putmsghistory() which just delivers the text
* via a normal pline(). This hides that at cost of not having it
* in ^P recall and being out of sync with DUMPLOG's message history.
* This was useful when curses used genl_putmsghistory() but is not
* needed now that it has its own curses_putmsghistory() that's
* capable of putting something into the ^P recall history without
* displaying it at the same time.
*/
if (strncmp("Count:", message, 6) == 0) {
curses_count_window(message);
@@ -63,8 +64,8 @@ curses_message_win_puts(const char *message, boolean recursed)
}
#endif
if (suppress_turn == moves) {
return;
if (curs_mesg_suppress_turn == moves) {
return; /* user has typed ESC to avoid seeing remaining messages. */
}
curses_get_window_size(MESSAGE_WIN, &height, &width);
@@ -105,7 +106,7 @@ curses_message_win_puts(const char *message, boolean recursed)
/* Pause until key is hit - Esc suppresses any further
messages that turn */
if (curses_more() == '\033') {
suppress_turn = moves;
curs_mesg_suppress_turn = moves;
return;
}
} else {
@@ -156,6 +157,9 @@ curses_block(boolean noscroll) /* noscroll - blocking because of msgtype
WINDOW *win = curses_get_nhwin(MESSAGE_WIN);
const char *resp = " \r\n\033"; /* space, enter, esc */
/* if messages are being suppressed, reenable them */
curs_mesg_suppress_turn = -1;
curses_get_window_size(MESSAGE_WIN, &height, &width);
curses_toggle_color_attr(win, MORECOLOR, NONE, ON);
mvwprintw(win, my, mx, ">>");