curses message suppression
The curses interface was using 'moves' as if it meant "moves" rather than "turns". Typing ESC at >> (curses' terser version of --More--) prompt would suppress messages for the rest of the current turn rather than just the rest of the current move. So if the hero got an extra move due to being Fast, there would be no feedback during that move.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.293 $ $NHDT-Date: 1554045807 2019/03/31 15:23:27 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.294 $ $NHDT-Date: 1554071680 2019/03/31 22:34:40 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -529,6 +529,9 @@ curses: popup window to show ^P output was removed from screen but never
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curses: preserve ^P message history across save/restore
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curses: highlighting of status conditions was broken by the fix for timing out
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of temporary highlights setting off unnecessary status updates
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curses: if player pressed ESC at More>> prompt to suppress remaining messages
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for the current move and then hero got another move on the same turn,
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messages and most prompts would stay suppressed during that extra move
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vms: add compile of isaac64.c to Makefile.src and vmsbuild.com
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vms+curses: add compile support but it is known to fail to build
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