another status bit
Accept four digits for spell power rather than hide the amount exceeding 999.
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@@ -9,10 +9,10 @@
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* than COLNO
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*
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* longest practical second status line at the moment is
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Astral Plane \GXXXXNNNN:123456 HP:1000(1000) Pw:111(111) AC:-127
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Astral Plane \GXXXXNNNN:123456 HP:1234(1234) Pw:1234(1234) AC:-127
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Xp:30/123456789 T:123456 Stone Slime Strngl FoodPois TermIll
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Satiated Overloaded Blind Deaf Stun Conf Hallu Lev Ride
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* -- or a bit under 185 characters. '$' gets encoded even when it
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* -- or about 185 characters. '$' gets encoded even when it
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* could be used as-is. The first five status conditions are fatal
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* so it's rare to have more than one at a time.
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*
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15
src/botl.c
15
src/botl.c
@@ -91,10 +91,9 @@ bot2()
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/*
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* Various min(x,9999)'s are to avoid having excessive values
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* violate the field width assumptions in botl.h and should not
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* impact normal play [not too sure about limiting spell power
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* to 3 digits]. Particularly 64-bit long for gold which could
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* require many more digits if someone figures out a way to get
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* and carry a really large (or negative) amount of it.
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* impact normal play. Particularly 64-bit long for gold which
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* could require many more digits if someone figures out a way
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* to get and carry a really large (or negative) amount of it.
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* Turn counter is also long, but we'll risk that.
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*/
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@@ -102,7 +101,7 @@ bot2()
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(void) describe_level(dloc); /* includes at least one trailing space */
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if ((money = money_cnt(invent)) < 0L)
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money = 0L; /* ought to issue impossible() and then discard gold */
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Sprintf(eos(dloc), "%s:%-2ld",
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Sprintf(eos(dloc), "%s:%-2ld", /* strongest hero can lift ~300000 gold */
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encglyph(objnum_to_glyph(GOLD_PIECE)), min(money, 999999L));
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dln = strlen(dloc);
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/* '$' encoded as \GXXXXNNNN is 9 chars longer than display will need */
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@@ -115,7 +114,7 @@ bot2()
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hp = 0;
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Sprintf(hlth, "HP:%d(%d) Pw:%d(%d) AC:%-2d",
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min(hp, 9999), min(hpmax, 9999),
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min(u.uen, 999), min(u.uenmax, 999), u.uac);
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min(u.uen, 9999), min(u.uenmax, 9999), u.uac);
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hln = strlen(hlth);
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/* experience */
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@@ -546,8 +545,8 @@ bot()
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valset[BL_GOLD] = TRUE; /* indicate val already set */
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/* Power (magical energy) */
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blstats[idx][BL_ENE].a.a_int = min(u.uen, 999);
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blstats[idx][BL_ENEMAX].a.a_int = min(u.uenmax, 999);
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blstats[idx][BL_ENE].a.a_int = min(u.uen, 9999);
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blstats[idx][BL_ENEMAX].a.a_int = min(u.uenmax, 9999);
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/* Armor class */
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blstats[idx][BL_AC].a.a_int = u.uac;
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