Don't show rusting of items landing in water
When a thrown item lands in a pool of water, it immediately rusts - but don't give that message unless the hero is at the same location and also under the water. My reasoning: hero can't see items under water, and by the time the item rusts, it's in the water.
This commit is contained in:
@@ -776,6 +776,7 @@ add unique Rider revival messages
|
||||
don't dereference NULL u.ustuck in dobuzz() when hero has been swallowed
|
||||
monsters should growl even if you can't hear it
|
||||
give a sound effect message when thrown item lands in water or lava
|
||||
don't show rusting of items that land in water
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -182,7 +182,9 @@ erode_obj(
|
||||
uvictim = (victim == &g.youmonst);
|
||||
vismon = victim && (victim != &g.youmonst) && canseemon(victim);
|
||||
/* Is g.bhitpos correct here? Ugh. */
|
||||
visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y);
|
||||
visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y)
|
||||
&& (!is_pool(g.bhitpos.x, g.bhitpos.y)
|
||||
|| (u.ux == g.bhitpos.x && u.uy == g.bhitpos.y && Underwater));
|
||||
|
||||
switch (type) {
|
||||
case ERODE_BURN:
|
||||
|
||||
Reference in New Issue
Block a user