Don't show rusting of items landing in water
When a thrown item lands in a pool of water, it immediately rusts - but don't give that message unless the hero is at the same location and also under the water. My reasoning: hero can't see items under water, and by the time the item rusts, it's in the water.
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@@ -776,6 +776,7 @@ add unique Rider revival messages
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don't dereference NULL u.ustuck in dobuzz() when hero has been swallowed
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monsters should growl even if you can't hear it
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give a sound effect message when thrown item lands in water or lava
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don't show rusting of items that land in water
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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