Half_physical_damage 05
- [fixed in trunk] Jumping/Newton's-Thirding into something solid - [fixed in trunk] Being hit by Mjollnir on the return - [fixed in trunk] Contaminated or boiling water from a sink - [fixed in trunk] Falling on a sink while levitating - [fixed in trunk, fire only] Any passive attack - [fixed in trunk] Zapping yourself with a wand, horn or spell - [fixed in trunk] Burning (un)holy water - [fixed in trunk] Thrown potion (bottle) - [fixed in trunk] Bumping head on ceiling by cursed levitation - [fixed in trunk] Exploding rings and wands (under all circumstances) - [fixed in trunk] Stinking cloud damage - [fixed in trunk] Sitting in a spiked pit, in lava - [fixed in trunk] Exploding spellbooks - [fixed in trunk] Falling off or failing to mount a steed - [fixed in trunk] Falling into a (spiked) pit - [fixed in trunk] Land mine explosion - [fixed in trunk] Fire traps
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@@ -1310,7 +1310,8 @@ int magic; /* 0=Physical, otherwise skill level */
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case TT_BEARTRAP: {
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register long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
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You("rip yourself free of the bear trap! Ouch!");
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losehp(rnd(10), "jumping out of a bear trap", KILLED_BY);
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losehp(Maybe_Half_Phys(rnd(10)),
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"jumping out of a bear trap", KILLED_BY);
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set_wounded_legs(side, rn1(1000,500));
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break;
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}
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