Half_physical_damage 04
- [fixed in trunk] iron-ball-pulling yourself out of a bear trap - [fixed in trunk] Hitting your foot with a bullwhip - [fixed in trunk] Hooking yourself with a grappling hook - [fixed in trunk] Being thwacked by an iron ball chained to you - [fixed in trunk] A crystal ball exploding on being applied - [fixed in trunk] Hitting yourself with your pick-axe - [fixed in trunk] Molten lava (entering or being splashed) - [fixed in trunk] Getting squished in a pit under a boulder - [fixed in trunk] Kicking something that makes you go "Ouch!"
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@@ -2183,7 +2183,7 @@ struct obj *obj;
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if (dam <= 0) dam = 1;
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You("hit your %s with your bullwhip.", body_part(FOOT));
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Sprintf(buf, "killed %sself with %s bullwhip", uhim(), uhis());
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losehp(dam, buf, NO_KILLER_PREFIX);
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losehp(Maybe_Half_Phys(dam), buf, NO_KILLER_PREFIX);
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context.botl = 1;
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return 1;
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@@ -2585,7 +2585,7 @@ use_grapple (obj)
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default: /* Yourself (oops!) */
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if (P_SKILL(typ) <= P_BASIC) {
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You("hook yourself!");
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losehp(rn1(10,10), "a grappling hook", KILLED_BY);
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losehp(Maybe_Half_Phys(rn1(10,10)), "a grappling hook", KILLED_BY);
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return (1);
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}
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break;
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17
src/ball.c
17
src/ball.c
@@ -38,7 +38,8 @@ ballfall()
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} else if (flags.verbose)
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pline("%s does not protect you.", Yname2(uarmh));
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}
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losehp(dmg, "crunched in the head by an iron ball",
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losehp(Maybe_Half_Phys(dmg),
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"crunched in the head by an iron ball",
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NO_KILLER_PREFIX);
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}
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}
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@@ -677,8 +678,9 @@ xchar x, y;
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Your("%s %s is severely damaged.",
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(side == LEFT_SIDE) ? "left" : "right",
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body_part(LEG));
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losehp(2, "leg damage from being pulled out of a bear trap",
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KILLED_BY);
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losehp(Maybe_Half_Phys(2),
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"leg damage from being pulled out of a bear trap",
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KILLED_BY);
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}
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break;
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}
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@@ -766,20 +768,23 @@ drag_down()
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if (forward) {
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if(rn2(6)) {
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pline_The("iron ball drags you downstairs!");
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losehp(rnd(6), "dragged downstairs by an iron ball",
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losehp(Maybe_Half_Phys(rnd(6)),
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"dragged downstairs by an iron ball",
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NO_KILLER_PREFIX);
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litter();
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}
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} else {
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if(rn2(2)) {
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pline_The("iron ball smacks into you!");
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losehp(rnd(20), "iron ball collision", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(rnd(20)),
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"iron ball collision", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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dragchance -= 2;
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}
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if( (int) dragchance >= rnd(6)) {
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pline_The("iron ball drags you downstairs!");
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losehp(rnd(3), "dragged downstairs by an iron ball",
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losehp(Maybe_Half_Phys(rnd(3)),
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"dragged downstairs by an iron ball",
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NO_KILLER_PREFIX);
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exercise(A_STR, FALSE);
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litter();
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@@ -820,7 +820,8 @@ struct obj *obj;
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case 5 : pline("%s!", Tobjnam(obj, "explode"));
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useup(obj);
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obj = 0; /* it's gone */
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losehp(rnd(30), "exploding crystal ball", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(rnd(30)),
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"exploding crystal ball", KILLED_BY_AN);
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break;
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}
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if (obj) consume_obj_charge(obj, TRUE);
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@@ -902,7 +902,7 @@ struct obj *obj;
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You("hit yourself with %s.", yname(uwep));
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Sprintf(buf, "%s own %s", uhis(),
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OBJ_NAME(objects[obj->otyp]));
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losehp(dam, buf, KILLED_BY);
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losehp(Maybe_Half_Phys(dam), buf, KILLED_BY);
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context.botl=1;
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return(1);
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} else if(u.dz == 0) {
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@@ -1182,13 +1182,15 @@ zap_dig()
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if (u.dz) {
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if (!Is_airlevel(&u.uz) && !Is_waterlevel(&u.uz) && !Underwater) {
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if (u.dz < 0 || On_stairs(u.ux, u.uy)) {
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int dmg;
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if (On_stairs(u.ux, u.uy))
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pline_The("beam bounces off the %s and hits the %s.",
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(u.ux == xdnladder || u.ux == xupladder) ?
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"ladder" : "stairs", ceiling(u.ux, u.uy));
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You("loosen a rock from the %s.", ceiling(u.ux, u.uy));
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pline("It falls on your %s!", body_part(HEAD));
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losehp(rnd((uarmh && is_metallic(uarmh)) ? 2 : 6),
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dmg = rnd((uarmh && is_metallic(uarmh)) ? 2 : 6);
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losehp(Maybe_Half_Phys(dmg),
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"falling rock", KILLED_BY_AN);
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otmp = mksobj_at(ROCK, u.ux, u.uy, FALSE, FALSE);
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if (otmp) {
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3
src/do.c
3
src/do.c
@@ -154,7 +154,8 @@ const char *verb;
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mtmp->mtrapped = 0;
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} else {
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if (!Passes_walls && !throws_rocks(youmonst.data)) {
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losehp(rnd(15), "squished under a boulder",
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losehp(Maybe_Half_Phys(rnd(15)),
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"squished under a boulder",
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NO_KILLER_PREFIX);
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return FALSE; /* player remains trapped */
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} else u.utrap = 0;
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@@ -614,6 +614,7 @@ dokick()
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{
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int x, y;
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int avrg_attrib;
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int dmg = 0;
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register struct monst *mtmp;
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boolean no_kick = FALSE;
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char buf[BUFSZ];
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@@ -1000,7 +1001,8 @@ ouch:
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maploc = &levl[x][y];
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}
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if(!rn2(3)) set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
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losehp(rnd(ACURR(A_CON) > 15 ? 3 : 5), kickstr(buf),
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dmg = rnd(ACURR(A_CON) > 15 ? 3 : 5);
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losehp(Maybe_Half_Phys(dmg), kickstr(buf),
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KILLED_BY);
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if(Is_airlevel(&u.uz) || Levitation)
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hurtle(-u.dx, -u.dy, rn1(2,4), TRUE); /* assume it's heavy */
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@@ -91,7 +91,7 @@ dosit()
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/* Must have fire resistance or they'd be dead already */
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You("sit in the lava!");
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u.utrap += rnd(4);
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losehp(d(2,10), "sitting in lava", KILLED_BY);
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losehp(Maybe_Half_Phys(d(2,10)), "sitting in lava", KILLED_BY);
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} else if(u.utraptype == TT_INFLOOR || u.utraptype == TT_BURIEDBALL) {
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You_cant("maneuver to sit!");
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u.utrap++;
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@@ -145,7 +145,7 @@ dosit()
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return 1;
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}
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pline_The("lava burns you!");
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losehp(d((Fire_resistance ? 2 : 10), 10),
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losehp(Maybe_Half_Phys(d((Fire_resistance ? 2 : 10), 10)),
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"sitting on lava", KILLED_BY);
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} else if (is_ice(u.ux, u.uy)) {
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18
src/trap.c
18
src/trap.c
@@ -706,7 +706,7 @@ unsigned trflags;
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stackobj(otmp);
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newsym(u.ux,u.uy); /* map the rock */
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losehp(dmg, "falling rock", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(dmg), "falling rock", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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}
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break;
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@@ -906,12 +906,14 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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if (!steedintrap(trap, (struct obj *)0)) {
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#endif
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if (ttype == SPIKED_PIT) {
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losehp(rnd(10),"fell into a pit of iron spikes",
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losehp(Maybe_Half_Phys(rnd(10)),
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"fell into a pit of iron spikes",
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NO_KILLER_PREFIX);
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if (!rn2(6))
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poisoned("spikes", A_STR, "fall onto poison spikes", 8);
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} else
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losehp(rnd(6),"fell into a pit", NO_KILLER_PREFIX);
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losehp(Maybe_Half_Phys(rnd(6)),"fell into a pit",
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NO_KILLER_PREFIX);
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if (Punished && !carried(uball)) {
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unplacebc();
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ballfall();
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@@ -1140,7 +1142,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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(void)keep_saddle_with_steedcorpse(steed_mid, fobj, saddle);
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#endif
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newsym(u.ux,u.uy); /* update trap symbol */
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losehp(rnd(16), "land mine", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(rnd(16)), "land mine", KILLED_BY_AN);
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/* fall recursively into the pit... */
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if ((trap = t_at(u.ux, u.uy)) != 0) dotrap(trap, RECURSIVETRAP);
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fill_pit(u.ux, u.uy);
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@@ -2412,7 +2414,7 @@ struct obj *box; /* null for floor trap */
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pline("A cascade of steamy bubbles erupts from %s!",
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the(box ? xname(box) : surface(u.ux,u.uy)));
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if (Fire_resistance) You("are uninjured.");
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else losehp(rnd(3), "boiling water", KILLED_BY);
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else losehp(Maybe_Half_Phys(rnd(3)), "boiling water", KILLED_BY);
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return;
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}
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pline("A %s %s from %s!", tower_of_flame,
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@@ -3813,7 +3815,7 @@ register int bodypart;
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pline("KABOOM!! %s was booby-trapped!", The(item));
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wake_nearby();
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losehp(dmg, "explosion", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(dmg), "explosion", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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if (bodypart) exercise(A_CON, FALSE);
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make_stunned(HStun + dmg, TRUE);
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@@ -3897,7 +3899,7 @@ lava_effects()
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dmg = d(6,6);
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pline_The("lava here burns you!");
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if(dmg < u.uhp) {
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losehp(dmg, lava_killer, KILLED_BY);
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losehp(Maybe_Half_Phys(dmg), lava_killer, KILLED_BY);
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goto burn_stuff;
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}
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} else
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@@ -3954,7 +3956,7 @@ lava_effects()
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u.utraptype = TT_LAVA;
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You("sink into the lava, but it only burns slightly!");
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if (u.uhp > 1)
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losehp(1, lava_killer, KILLED_BY);
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losehp(Half_physical_damage ? rn2(2) : 1, lava_killer, KILLED_BY);
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}
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/* just want to burn boots, not all armor; destroy_item doesn't work on
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armor anyway */
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