Half_physical_damage 05
- [fixed in trunk] Jumping/Newton's-Thirding into something solid - [fixed in trunk] Being hit by Mjollnir on the return - [fixed in trunk] Contaminated or boiling water from a sink - [fixed in trunk] Falling on a sink while levitating - [fixed in trunk, fire only] Any passive attack - [fixed in trunk] Zapping yourself with a wand, horn or spell - [fixed in trunk] Burning (un)holy water - [fixed in trunk] Thrown potion (bottle) - [fixed in trunk] Bumping head on ceiling by cursed levitation - [fixed in trunk] Exploding rings and wands (under all circumstances) - [fixed in trunk] Stinking cloud damage - [fixed in trunk] Sitting in a spiked pit, in lava - [fixed in trunk] Exploding spellbooks - [fixed in trunk] Falling off or failing to mount a steed - [fixed in trunk] Falling into a (spiked) pit - [fixed in trunk] Land mine explosion - [fixed in trunk] Fire traps
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@@ -325,7 +325,8 @@ do_pit: chasm = maketrap(x,y,PIT);
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You("fall into a chasm!");
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u.utrap = rn1(6,2);
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u.utraptype = TT_PIT;
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losehp(rnd(6),"fell into a chasm",
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losehp(Maybe_Half_Phys(rnd(6)),
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"fell into a chasm",
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NO_KILLER_PREFIX);
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selftouch("Falling, you");
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}
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@@ -354,6 +355,7 @@ do_improvisation(instr)
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struct obj *instr;
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{
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int damage, do_spec = !Confusion;
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boolean physical_damage = FALSE;
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#if defined(MAC) || defined(AMIGA) || defined(VPIX_MUSIC) || defined (PCMUSIC)
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struct obj itmp;
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@@ -397,8 +399,10 @@ struct obj *instr;
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if (do_spec) charm_snakes(u.ulevel * 3);
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exercise(A_DEX, TRUE);
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break;
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case FROST_HORN: /* Idem wand of cold */
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case FIRE_HORN: /* Idem wand of fire */
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physical_damage = TRUE;
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/* fall through */
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case FROST_HORN: /* Idem wand of cold */
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if (do_spec && instr->spe > 0) {
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consume_obj_charge(instr, TRUE);
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@@ -409,6 +413,7 @@ struct obj *instr;
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if ((damage = zapyourself(instr, TRUE)) != 0) {
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char buf[BUFSZ];
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Sprintf(buf, "using a magical horn on %sself", uhim());
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if (physical_damage) damage = Maybe_Half_Phys(damage);
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losehp(damage, buf, KILLED_BY);
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}
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} else {
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